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O ):::::: ( |: \( \_/ \_) __________/ ! S S U E \ |: No TEN \ / _____________\ ... |__________________________ \_/__________ \__ | \/ V E R S U S You're Not The Only One! Finallly, we are out again. Legacy: only Amiga chart 2006-2024, and released between 2004-2024 OCS note: if you run on A500, you nnM*eed 1 MB memory this time. So far best of our knowledge with 060: start Versus 10 without workbench. OS4: no known issues. - Credits Versus #10 anniversary issue - ----------------- vS#10 ---------------------------- mained: Browallia/Nukleus, coed: Ghandy/Nukleus, Puni/Void, Cefa68000/Nukleus, .................................................... | ----------------- vS#10 ---------------------------+ DI#%SKMAG ENGINE Amiga 500: Menthos/Nukleus OS4: Menthos/Nukleus GFX: Title pic: Facet/Lemon.^S16 Panels: Browallia/Nukleus MUSIC: 'puniversus10' by Tecon/Planet Jazz^Desire 'morning wood' by Assasin/Void .......................................... | ----------------- vS#10 -----------------+ ARTICLE CONTRIBUTION: briteLite/Dekadence^RNO, Critikill/SWEET16, Cefa68000/Nukleus, Darkhawk/IRIS, deadguy (intervJliewed), Ghandy/Nukleus, greippi/Zymosis^Limbo (interviewed), Jazzcat/Ghostown, jPV/RNO, Judge Drokk^ex Anarchy, MDW/Encore (interviewed), Menthos/Nukleus, Puni/Void, Radiant, Ramone B5/Desire (interviewed), Romeo Knight/Brainstorm, saiibot/Nukleus, scamp (interviewed), Smaugur/Nukleus, STI/SCA, tecon/pjz^dsr, truck/Accession, v3nom, Weyland, Wix, Wolfman/Balance, Zerox/Gods and Browallia/Nukleus .............................................................................. X- | ----------------- vS#10 -----------------------------------------------------+ SURVEY PARTICIPATION: Archmage, cheetah, dan dee, Facet, farfar, Frost, malmix, Prowler, Razorback, Slayer, xeNusion .................................................. | ----------------- vS#10 -------------------------+ DISKMAG EMERITUS, main-editor appearances from: D.I.S.C, Eurochart, },Jurassic Pack, Stolen Data, Taboo, Upstream, and Cows n Snakefights .......................................... | ----------------- vS#10 -----------------+ Vote sheet (paper) at: GERP 2024, Revision 2024 and 68k inside 2024, vS-logo on sheets: Frost/Tulou (also used in the Facebook/twitter channel) asc2 vote sheet vS#10: bOhEmE ................................... | ----------------- vS#10 ----------+ Ver 8sus staff: Balder, cefa68000, Ghandy, Menthos, Smaugur and Browallia of Nukleus hukka, Emufr3ak, and Puni of Void ..................................................................... | ----------------- vS#10 --------------------------------------------+ Thanks to: malmix/Nature, esau/Traktor, ricky martin/DKD^RNO^JML and styx for a helping hand with projector work at Gerp, 68k inside and revision this year. ..... ......................................................................... Thanks to you all making this happen ...................................... V E R S U S - how many kings are left?`fVE+ file_id.dizp __ __+--| |--+__ +-------------| | | | | |-------------+ |241207 __ : ' __ ' : __ | _/\ __/ _\___/\__/ _\__/\___/ _\_ __ _ | \ \\ \ \_\ \ ,_\__, \ \ \__, \\ \\\ +-tR!\_____\_____\__\ \____\_____\____\----+ VERSUS | in VERSUS issue #10 2004- | AMIGA the Amiga diskmag \\\ 2024 | we by Nukleus + Void \\\ // | trust OCS . . \\X/n5 | +-------------: : . . : :-------------+ |__| | | |__| +--|__|--+ bH WE+ldemopccHզ#"!      bddHdkjihgfedcba`_^]\[ZYXWVUTSRQPONMLKJIHGFEDCBA@?>=<;:9876543210/.-,+*)('&%$beeH"~}|{zyxwvutsrqponmlbffHbggHCBA@?>=<;:9876543210/.-,+*)('&%$#"!      bhhHp\~}|{zyxwvutsrqponmlkjihgfedcba`_^]\[ZYXWVUTSRQPONMLKJIHGFEDbiiH\bjjHG     bkkH3cba`_^]\[ZYXWVUTSRQPONMLKJIHGFEDCBA@?>=<;:9876543210/.-,+*)('&%$#"! bllHT~}|{zyxwvutsrqponmlkjihgfedbmmHj bnnH@]\[ZYXWVUTSRQPONMLKJIHGFEDCBA@?>=<;:9876543210/.-,+*)('&%$#"! booH~}|{zyxwvutsrqponmlkjihgfedcba`_^bH\Bb~{uxrqE+AmigaDBE+E#@ rUsB\ JTpst]A^t =T EDIT-BACKUPrs -*^df0:demo uwv_devspvwۤwsystem-configurationuvp+y||x|ni`@ " ,EpsonX[CBM_MPS-1250]P BxyB\spyzu>z;B\startup-sequencexy;3)df0:c/border on df0:c/climaxx -c -t df0:boot.txt df0:demo {|n}|B\boot.txtp{}U Where Amiga Memories Live On __ _____ (__) / _ \ _____ __ _________ / /_\ \ / \| |/ ___\__ \ / | \ Y Y \ / /_/ > __ \_ \____|__ /__|_| /__\___ (____ / {;Z \/ \/ /_____/ \/DB https://AmigaDB.net --- YOUR PORTAL TO AMIGA HISTORY --- ~hB\cp7B\cls~m-] ?g $<Lv`$<Mv,yC@pN*@N"N"MNbpNudos.library Parameters are not required  7tB\border~󫔿HzHHI&TNJg,$! !N. n (gB" & @I<(X/BrQ >D@ Ư!RC":c4@g=3sUE_(ր`J`J7BkpS ЃaZ,o>܄U!H mp9Q>h@9*k7QGB G dmTQ ҫۮ[$E[5:!{a+Pă[Oҥ`*t4e$#> OJo"=@a1ܩ)7-$Ĥ@Z*1'ػ;/=I8 B[_`F<Brp;(uT{Ch9>6- F9X@#~lTNa"2S|w1 yd Qd=qh3a'1p@4Ґ $a*GB*1 p0p$0pI(40k 49@oyfMg\Al1 FF43xL3< <&͆o iac%yΆ>rJFOfLf90Mh1@ɋ|  IcE9BNo8ÙeQΆmq 'N8 SԹ[)tļ2@n䅽FxI)ɨ!Ii|%|HDR)Hћl:A9AІ@ZJ B\htype~ ,`mmNUH720|&P~Cp$,KN$@ J gprAQA"M$v,JN+@JfN|"$N&`N+@ <rHA,KNT+@Jf,JN|"$N&`nr @1|!| m+A+A+HgR mHHHg@phfp+@`pnfp+@`(HH+@A"C$ ,JNF`zJgzJgSJjAn~+H`zA+m~+HJfd"m Y+H+I gPB"$-,JNJg*N|.ptЀf~+mAB"C$ NF`~Jf"m i"(,JN m+@"$<N+@-N|."-NJf m+HA"C$ NF` -g8Jf2"$<N+@JfN|.+mA"C$ NF`Z -g"N "- Ja.Jg "-,JN"-,JNBJf"-NJgN|.ptЀf~"-,JN` -g"A$,JNF`Jgm "t,JN& 0f~`~ -g",JN -g",JN"m,KNN"-,JN"J,KNb`0|"P ipz!@ LLN]Nudos.libraryFROM/A/M,TO/K,OPT/K,HEX/S,NUMBER/S$VER: type 37.2 (21.1.91) Option '%lc' ignored Type can't do both HEX and NUMBER 2 No files to type TYPE can't open %s 0123456789ABCDEF%04lx: %s %5ld %sNUH72.,&Hp*+@",KN+@Rg2JfJf p m,zN8A`\9fNuRaC  gfBA"$<A,zhN+@g"tvN"-tvN+@ g,r,xN:+@g"-$-&- ,z N mB0"-,z NJg(Aca maAXa"m - ,xN.Nu m"h. iX (g"|0) 2) i,zN,zNNuJxgNur < ,xN: @(@C0< QNAp0RB RԈJfR RԈ 0fC,xNhr&Ё @"PrA 3@H@2B97A!xNuH瀀AHpR(T( V(X( Q9L3 Nsgraphics.library"<,xx N(N:JfNu  gSNu zg" -ff ( gJ(f NupNu"$vRJf,z0NAC!IC!I,xN+@pN+@C#mx;|"m) fJ iCg>EL" C8#A #AE#Jr#AE| #@(NAN+m -N -Nu1mCLIMax v1.0 0m33mby RIFF RAFF of UNITED FORCES 0mUsage: CLIMax [options] Options... -f Fullsize, -b Borderless, -c Clear window, -a Add21k, -t Type text, -s CLI Stars -n No Fastmem, -w Wait for mouse d-'0 p pH|bH:543210/.-,+*)('&%$#"!      bH}|{zyxwvutsrqponmlkjihgfedcba`_^]\[ZYXWVUTSRQPONMLKJIHGFEDCBA@?>=<;:9876b~bb~zBK@Q@kH0 &< < gEt ZNRe&< < gEt ZNReN$<gES bNJfL NuNUH?:,x## #C pN# gX,yC pN,@#bgN,yb"$< v8NHxHygHx3HygHx1Hy!1Hy!=HyilBE8NO$J@f +|AAAN,y"ybNb,y"y Nb,ybrgNpHxI=NAɕG\HNLpXJfBN,yN|bK\J y 0(3P0(3T0(3R,y #"LN",y N,y NN;N;,y N8,y N,yN y 1|1|1|Xr Ѐ1Rp fN;N;;|Nz;|;|Ns,y.)g~ލύNύ#Z yZ (l#V yZ (h#^N;,y < rN:(Hx Hx/NI DT*< m\prtvHHHHHHHHHHHHHHHH l E@mHHHHE@`MdB`pE@NBBBBBBBBBBbsBBBBBB,y"D < N.BBBBBBBBBBBm$<@+B+|h;|O pcCA Rg fB09` @Ng @g y !|@1|@1|1|"yZ#|:0l"yZ#|9h1|(1|1| "y| |!|@ <"BAHA3@3@ <("BAHA3@3@ <P"BAHA3@3@ <x"BAHA3@3@ <"BAHA3@3@3f69f9g\+|L:E>nGL:N;09fHx/NP brF€/HyN9bNphnGL:N;09fHx/NP@krF€/HyN9Pf y !Bp09  Ej$#n#r#v#z#~##,y N y 1|@1|B1|t!|BPT1|f1|F1|D1|(X# # "BAHA3A 3A 9n"BAHA3A3A 9r"BAHA3A3A 9v"BAHA3A"3A& 9z"BAHA3A*3A. 9~"BAHA3A23A6 9b8"BAHA3A:3A> 9"BAHA3AB3AF <"BAHA3A3A <R"BAHA3A3A <Ȣ"BAHA3A3A <"BAHA3A3A <"BAHA3B*3B. <T"BAHA3B23B6 <"BAHA3B:3B> <"BAHA3BB3BF <"BAHA3B3B <"BAHA3B 3B#$N; 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(2 pages) OVERVIEW ARTICLES Browallia & PuniEditorial (2 pages)Credits VbEN@ersus #10vS-staffDisclaimerMenthos & BrowalliaOCS engine and delayed infoBrowalliaHow to contributeVote info + Voters listMod3mThe Deep Meet / Darkage The Making ofRamon B5 interviewThe making of ChipChop #17Five Finger PunchInsights: winning demo at GERP 2024ascii scene: 30 left?CritikillWe love the sweet nostalgia of artGhandy & BrowalliaBitfellas.org - too many scene portals?News around the GlobeZerox & BrowalliaBattle online -vS- diskmagsWixThe Rise of the bFژcAAncient Black BirdRadiant & Weylandedison reflection (2011 - 2023) R.I.P.GERP: master or underdog?Greippi's AI demystifiedMDW interviewI've one game that I can recommend...deadguy interviewcatch n congrats: PACiF!CScamp interviewBreakpoint vS Underground conferenceon SceneCityPls skip those demoscene video reports!SmaugurParty rapport Reunion Party 2024GhandyRevision 2024 - A walk around the partyv3nom10 years Deadline party: expectationsjPVMaking BBS Compatible RbGۢeleasesPuniDemos on AmigaOS 4 - An OverviewteconPT-Weekender event #8 event reportPurple: an e-love story novelneOkOrTexR32 BBS adThe Sam460LE - AmigaOS 4 Compatible Sys.Grill & Chill party report from DevLabby 11 graphiciansAI survey among Amiga graphiciansAI editorial thoughts introDarkhawkeditorial thoughts: on AIJazzcatJudge DrokkZeroxGreippi interviewTM2: making ofchatGPTExploring Diverse Perspectives on AICefa68000AI is a bubble hypeWolfmanShaped by a sbHcenea brief summary of 2 decadesSTISCA: Comeback by accident & BriteliteTwisted music article by Romeo Knightsaiibota firstie's impressionscharts: Better luck next timeEssence of texts - time to sign off CHARTS BEST DEMOBEST INTROBEST 4K (or less)BEST MUSICDISKBEST GROUPBEST CODERBEST GRAPHICIANBEST MUSICIANBEST ASCIIAN/ANSIANBEST WWW/BBS/PORTALBEST PARTY (2022-2024)BEST NEWCOMER / COMEBACKMOST IMPORTANT EVENT 1985-2024 (FUN)p61Init failed! --bIVR}-------- MOST IMPORTANT EVENT 1985-2024 (for fun) ----------------- 1 Amiga opening 1985 (Lincoln Center, opening NYC) 13.12 2 World of Commodore 1992 (WoC 92) 11.31 3 The Party 1994 (TP IV) 10.86 4 AMIIIGAAAAA shout (Amiga shout) 9.50 5 End of Commodore (downfall, bankrupcy) 9.05 6 Breakpoint 2010 bJ_x 8.60 7 GERP 2024 8.14 Revision 2019 8.14 9 Revision 2023 7.24 Amiga37 2022 7.24 11 Amiga38 2023 6.79 --------------------------------------------------------------------- (): Synonyms bKy 100% +: more voters same points The for-fun category got least amounts of votes (<2 votes or <= 10 points filtered out). Synonyms are grouped to same vote. ---------- BEST NEWCOMER / COMEBACK ----------------------- ________ GROUP __________ 1 Andromeda 26.82 2 Darkage 19.55 3 Spreadpoint 9.32 _____ SCENER _______ 4 Cosmic Orbs bL 7.50 1 Gigabates 38.28 5 Melon Design 7.05 2 Hyde 19.53 6 Batman Group 6.82 3 Spook 14.84 7 Binary 6.36 4 Modem 14.06 Talent 6.36 5 Kris 13.28 9 The Twitch Elite 5.23 10 Alcatraz 5.00 ----------------------------------------------------------- 100bM9% 100% Votes in this category were both on sceners and groups, so it was fair to split the category. ---------- BEST PARTY (2022-2024) --------------- 1 Revision 2024 (DE) 25.32 2 Gerp 2024 (SE) 20.16 3 Revision 2023 (DE) 14.40 4 68k Inside 2024 (FI) 5.16 5 EvbN⮃5oke 2023 (DE) 5.06 6 Gerp 2023 (SE) 4.87 7 Edison 2023 (SE) 4.67 8 Gerp 2022 (SE) 2.78 9 TRSAC 2023 (DK) 2.58 10 Pagadata 2023 (SE) 2.48 11 Assembly (Summer) 2023 (FI) 2.38 Deadline 2023 (DE) 2bO[.38 13 Revision 2022 (DE) 2.28 14 Nova 2022 (UK) 1.89 15 Montainbytes 2024 (CH) 1.79 Xenium Party 2023 (PL) 1.79 ------------------------------------------------- (): Country code 100% +: more voters same points ---------- BEST WWW/BBS/PORTAL -------------------bPcD------------------------ 1 Pouet (pouet.net) 35.94 [2] 2 Demozoo (demozoo.org) 30.04 [1] 3 ADA, Amiga demoscene archive (ada.untergrund.net) 5.60 [3] 4 Aminet (aminet.net) 4.71 new! 5 scene city, SceneCity (scenecity.site) 3.68 new! 6 Scene.org (files.scene.org) 3.24 [14] 7 bQgg Kestra bitworld, Janeway Excotica (janeway.exotica.org.uk) 3.09 [4] 8 Retro32 (BBS) 2.95 new! Bitfellas (bitfellas.org) 2.95 [8] 10 Metal Impact (BBS) 2.65 new! the Yard (BBS) 2.65 new! 12 The Northern Palace (BBS) 2.50 new! ------------------------------bR{w-------------------------------------------- []: previous rank or new! 100% +: more voters same points ---------- BEST ASCIIAN/ANSIAN ---------------------------- 1 ne7 / scx^3ad^rbs^dS (a) 19.81 [3] 2 Sk!n / deZign (a) 11.51 [2] 3 h7 (velikani) / Accession^DS^imp^TRSi (a) 11.38 [4] 4 Goto80 (G80) / Divine Stylers^HnT^UP (a) 9.bS=B10 new! 5 yop / Shrimps Design (a) 8.17 [11] 6 Dipswitch (dip) / Divine Stylers^UP^imp (a) 7.36 [1] 7 Zeus (zS!,Plur) / Style^Mystic^Lo'Pro (a) 4.55 [6] 8 bOhEmE (bHe) / Style (a) 3.88 new! 9 h2O / Arclite^Rebels (a) 3.75 [8] 10 Corel / iNSANE^FFP (a) 3.35 [7] irokos (iks) / Impure (a) 3.35bT? new! 12 Sim-one (sim,simone) / Thelo0p^WT (a) 3.21 [17] 13 aNACHRONiST / imp^Void (a) 2.81 new! 14 Kempy (kem) / K0re^Aerosol (a) 2.68 [5] 15 Acidbrain / Pungas De Villa Martelli (a) 2.54+ new! Dino (dNO) / Divine Stylers^UP (a) 2.54 new! []: previous rank or new! 100% a: active artist (see DB on nukleus.nu) bU73 +: more voters same points ---------- BEST MUSICIAN ---------------------------------- 1 Virgill / Haujobb^Alcatraz (2024) 24.45 [2] 2 H0ffman / Unstable label^TBL^FD^TTE (2024) 19.63 [1] 3 Jazzcat / Ghostown^PSL (2023) 9.22 [4] 4 Maze / Desire^Moods Plateau^RSE (2024) 8.12 new! 5 AceMan / Dreamweb^Resistance (2024) 4.57+ [6] mygg / iNSANE bVꋌ6 (2024) 4.57 new! 7 lug00ber / Spaceballs^Boozoholics (2024) 4.48 [17] 8 Esau / Traktor (2023) 3.89 [5] 9 Pink / Abyss (2024) 3.55+ [7] ok3anos / The Electronic Knights^NCE (2024) 3.55 [13] 11 Xerxes / FLEX^Triumph (2023) 3.21 new! 12 Teo / Focus Design (2024) 2.96 new! 13 Soda7 / Darkage bW5"f (2024) 2.88 new! 14 Goto80 / Up Rough^HnT (2024) 2.62 new! 15 Magnar / TBL^NAH^SCX^LMN (2024) 2.28 new! (yyyy): last active Amiga production ---------- BEST GRAPHICIAN -------------------------------- 1 Facet / Lemon.^SWEET16 (2024) 16.30 [1] 2 Critikill / SWEET16^Haujobb^Rebels (2024) 15.70 new! 3 Optic / Desire^Focus Design (2024) 9.65 bX.|)[6] 4 Slayer / Ghostown (2023) 9.51 [4] 5 Prowler / Cosmic Orbs^Nectarine (2024) 8.98 [3] 6 Made / Bomb^the Deadliners (2023) 8.65 [2] 7 Jade / SWEET16^TEK^Desire (2024) 5.99 new! 8 Farfar / Loonies^FLEX (2024) 4.72 [10] 9 Vasyl / Joker^SWEET16 (2024) 3.99 new! 10 Louie500 / The Black Lotus (2020) 3.79 [9bY툽=] 11 Archmage / Andromeda (2024) 3.19 [8] 12 Ozan / The Electronic Knights (2024) 2.66 [12] 13 Exocet / Up Rough^Spaceballs (2024) 2.59 new! 14 Alien / PDX^DSR^RBS^Megahawks inc. (2023) 2.33 [14] 15 Frost / Tulou (2024) 1.93 new! ---------- BEST CODER ------------------------------------- 1 Bifat / The Electronic Knights (2024) 15.34 [1bZƧJ2] 2 Slummy / Spaceballs (2024) 13.03 [3] 3 Blueberry / Loonies^Fnuque (2024) 9.90 [1] 4 Platon42 / Desire (2024) 8.49 new! 5 Loaderror / Ephidrena (2023) 7.22 [4] 6 Britelite / RNO^Dekadence (2024) 7.07 [6] 7 Kalms / The Black Lotus (2019) 7.00 [7] 8 Rhino / Batman group (2023) 5.96 new!b[I` 9 Hyde / Andromeda (2024) 5.06 new! 10 Leonard / Oxygene (2024) 4.99 new! 11 emoon / The Black Lotus (2019) 4.17 [2] 12 Gigabates / Desire (2024) 3.13 new! Stingray / Scarab^Scoopex (2024) 3.13 [11] 14 Pink / Abyss (2024) 3.05 [19] 15 Dan / Lemon. (2024) 2.46 [5]b\c ---------- BEST GROUP ------------------------------------- 1 The Black Lotus (TBL) 15.19 [4] 2 The Electronic Knights (TEK) 14.37 new! 3 Desire (DSR) 10.90 [11] 4 Lemon. (LMN) 8.92 new! 5 Spaceballs (SPB) 8.59 [2] 6 Ghostown (GTN) 7.60 [1] b]fH- 7 Andromeda (AOA) 7.35 [11] 8 FLEX 4.62 new! 9 Loonies (LNS) 4.13 [3] 10 Abyss (AYS) 3.72 new! 11 Melon 3.06 new! 12 Nah-Kolor (NAH) 2.89 new! 13 Ephidrena (EPH) 2.56 [6] b^s 14 Haujobb (HJB) 2.15 [13] 15 Focus Design (FD) 1.98+ [10] Elude (ELD) 1.98 [5] ---------- BEST MUSICDISK ------------------------------------------- 1 Cheesy Listening / Alcatraz^Offence^RBS (2022,OCS/ECS) 14.55 new! 2 Chipchop #17 / Desire (2024,OCS/ECS) 9.25 new! AmigAtari / Oxygene (2020,Ob_cCS/ECS) 9.25 new! 4 Knight Chips II / TEK (2024,OCS/ECS) 8.75 new! 5 Chiperia #11 / The Chiperia Project (2024,OCS/ECS) 8.38 new! 6 Extravaganja / Nerve Axis (1999,AGA) 8.26 [4] 7 Mel 'O Dee's 2 / Resistance (2024,OCS/ECS) 6.17 new! 8 Chipo Django #2 / Bitshifters^Rabenauge (2023,OCS/ECS) 5.67 new! 9 Kiss My Jazz / Appendix^PSL (2001,AGA) 5.55 [8] 10 PreAmp 2 / Nb`ynectarine (2021,OCS/ECS) 4.19 new! Stuck somewhere in time / iNSANE^UP (2014,OCS/ECS) 4.19 [4] 12 Preschool #2 / Abyss (2019,OCS/ECS) 4.07 new! Crystal Symphonies 2 / Phenomena (1992,OCS/ECS) 4.07 new! 14 Mel 'O Dee's / Resistance (2021,OCS/ECS) 3.95 new! 15 Preschool #1 / Abyss (2018,OCS/ECS) 3.70 new! []: previous rank or new! baxu 100% ---------- BEST 4K (or less) ---------------------------------------- 1 Ikadalawampu / Loonies (2010,4K,AGA) 16.23 [1] 2 Candiru / Spaceballs (2023,4K,OCS/ECS) 11.77 new! 3 Psylteflesk / Ephidrena (2008,4K,AGA) 9.67 [3] 4 4 Seasons / Binary (2024,4K,OCS/ECS) 7.68 new! 5 Luminagia / Loonies (2009,4K,AGA) 6.82 [2] 6 Finnmark / Ephidrena bbL5 (2004,4K,AGA) 6.69 [9] 7 Glenz 1k / Desire (2024,1K,OCS/ECS) 5.45 new! 8 4kASM / Lemon. (2021,4K,OCS/ECS) 5.08 new! 9 Octorubber / Loonies^Pacific (2014,4K,OCS/ECS) 4.96 [5] 10 Second Rodeo / Fnuque (2023,4K,AGA) 4.71 new! 11 Alice Copper / Ephidrena^Scarab (2008,4K,AGA) 4.09 new! 12 Painter's euphoria / Loonies^UNS (2015,4K,OCS/ECS) 3.97 [bc11] 13 Unicode Attack / Five Finger Punch (2022,4K,OCS/ECS) 3.47 new! 14 Hex Junkie / Fnuque (2022,4K,OCS/ECS) 3.22 new! 15 Bier / Ephidrena (2000,4K,AGA) 3.10+ [18] A hymn to hipparchus / Offence^BRS (2019,4K,OCS/ECS) 3.10 [4] ---------- BEST INTRO ----------------------------------------------- 1 Desire FM / Desire (2024,40K,OCS/ECS) 13.46 new! 2 Electric Lifeforms / GhostobdV wn (2023,64K,OCS/ECS) 13.24 new! 3 Disiplin / Spaceballs (2024,64K,OCS/ECS) 10.23 new! 4 Goon Royale / Spaceballs (2019,64K,AGA) 8.07 [1] 5 Coda / Abyss (2019,64K,OCS/ECS) 7.32 [2] 6 Everyway / Hoffman^Blueberry (2016,64K,OCS/ECS) 6.46 [15] 7 A Murder of Scrolls / Andromeda (2024,40K,OCS/ECS) 6.03 new! 8 Soil / Alcatraz (2024,40K,OCS/ECS) 5.92 new!beE 9 Point Of No Return / DHS^EPH^SMFX (2024,40K,OCS/ECS) 5.60 new! 10 Gift / Potion (2000,64K,AGA) 5.06 [3] 11 Way too rude / Logicoma^Loonies (2020,64K,OCS/ECS) 4.74 new! 12 Circumvent / The Twith Elite (2024,64K,OCS/ECS) 4.41 new! 13 Done / Abyss (2022,64K,OCS/ECS) 3.66 new! 14 D-funk / Desire (2023,64K,OCS/ECS) 3.12 new! 15 For real / Spaceballs bfD (2023,40K,AGA) 2.69 new! ---------- BEST DEMO ------------------------------------------- 1 Batman Rises / Batman Group (2022,OCS/ECS) 19.35 new! 2 Eon / The Black Lotus (2019,OCS/ECS) 16.62 [1] 3 Hologon / The Electronic Knights (2020,OCS/ECS) 8.78 new! 4 HAMazing / Desire (2023,OCS/ECS) 7.93 new! 5 Starstruck / The Black Lotus (2006,AGA) 6.bguybs48 [9] 6 Transhuman/Pachinkoland / TEK (2022,OCS/ECS) 5.80 new! 7 Cycle-Op / Oxygene (2023,OCS/ECS) 4.94 new! 8 Rule 30 / Andromeda (2021,OCS/ECS) 4.35 new! 9 The Loop / Ghostown^Haujobb (2023,OCS/ECS) 4.18+ new! Nexus-7 / Andromeda (1994,AGA) 4.18 [9] 11 Desert Dream / Kefrens (1993,OCS/ECS) 4.01 [13] 12 Brutbh"alism / Capsule (2019,AGA) 3.50 [6] 13 Neocolora / Darkage^Lemon. (2023,AGA) 3.32+ new! State Of The Art / Spaceballs (1992,OCS/ECS) 3.32 new! 15 Clubisque / DHS^EPH^INS^LMN^SMFX (2023,OCS/ECS) 3.24 new! ---------------------------------------------------------------- []: previous rank or new! 100% +: more voters same points biw0 VERSUS 10 - the anniversary charts by Nukleus and Void vote online start: 25.02.2024 stop: 29.05.2024 --- CHARTS --- BEST: Demo BEST: Intro BEST: 4K or less BEST: Musicdisk BEST: Group BEST: Coder bj λ BEST: Graphician BEST: Musician BEST: Asciian/Ansian BEST: Scene site/portal/BBS BEST: Demoparty (2022-2024) BEST: Newcomer/Comeback FUN: Most important Amiga events (1985-2024) Essence of texts - time to sign off - good bye number two --------------------------------------- bkYΘ by Browallia/Nukleus _/\_ haracters, still the most powerful tool anno 2024 to deliver a message inthe computer scene. Not by pictures. We do it when choosing that demo title,sample names in your protracker song, that snurkel-scroller or in that asciicollection.The scene from the 1980s, now 40 years laters, characters forming words andsentences is the way for clearest messages. To state an opinion. To tell a perspective. To share your personal view.GOOD BYE NR 2Nowbl%Դ its time for me to wave goodbye as the maineditor of your favorite magazine.It has been more than nice, a pleasure to serve the scene with this. I know youare tired to hear it, but 2 decades doing Versus is leaving traces. Already 5-6years ago, I offered others to take over, but didnt get any takers. We may be too crazy. And only people in the writing soup business know the workbehind. For you, it may look like characters, gossip, opinions, and easilyproduced texts page up andbm page down. Well, scrollers are easy to write. But topack it to a concept, something that you want to read, requires a bit of effort.We are competing with blogs, one-liner-trolls and a comment-based community. Onavarage, a pouet thread consist of 5-10 people writing 1-3 sentences each. Outof that, you can never get a clear picture of discussing it to an end. Imagineif our newspaper would consist of communitybased one-liners. - Pure democracy you may argue. - Pure rubbish 9 outbn of 10 comments, and please try to sort out the noice I would say.THERE IS NO SPOON - EVERONE IS A STONE?I have been open with from beginning of Versus, that everyone's story isimportant. But to get people to write more than a 1-3 sentences in a community,it starts to smell like a task. And what we hate in our lives are tasks. Whenthe days are over, you will remember the essence of texts, not the one-liners.Only one-liners you remember are from ancient past like big philosofeboprs, poemwriters or maybe from that movie...People can write, everyone can write thats true. Because we all have the storyto tell. Then, do you want to listen to someone else, is up to you, or justbring out your one-liners?The teamwork with Void to do this has always been a pleasure and we have workedfantastic together. Thanks also to voters and sceners I have come across. Wehave served the scene, and the voters show non-ego acts by voting on others.Articles have been written bpoυand we have continued the legacy of holding thisalive for Amiga.We got +70 voters in the charts in this anniversary issue and multiple people(30, more?) contributing. Thats a lot, and we know it. I know that this issueyou have in your scrolling hand was good, and I tried to hint-peak this in theseduce-tro Votebastards from Nukleus. I was sitting with royal straight pokerhand... because of YOU. now its time to royal straight _flush_ away Versus 10....IS IT YOU?Now, before youbqNƛ ask yourself. No. Versus is not declared dead. I sign off asmained, thats all. We see how this goes. Maybe someone else want to take overthis baby? Maybe someone wants to start new charts? Maybe, someone is actually you? Where you see sand here, imagine water./Browallia logging off.From Versus #8, we reduced the charts displayed from TOP-20 to TOP-15. If youdont find your name in the chart-section, maybe you find it in the bottom rankshere? All of thebrD-%Kse displayed in this bonus-section got more than 10 points, andminimum two votes (most of the botto ranks got more than this minimum amount ofvotes).Who knows, maybe we assist future researchers to provide this extra data ofAmiga trends? To all of you not in the charts but displayed here, we just wantto say: Better luck next time.DEMO bottom rank 16-20 (previous rank in [])-------------------------------------------------------Rink a dink redux/Lemon. (2013, bsOCS/ECS)Arte/Sanity (1993, OCS/ECS) [18] The Fall/The Deadliners^Lemon. (2018, OCS/ECS) [2]Blood Sugar Rises/AttentionWhore (2023, OCS/ECS)Sojourn of the Soul/FLEX (2023, AGA) scroll down for more...INTRO bottom rank 16-20 (previous rank in [])---------------------------------------------------------------Fat Circuits/Alcatraz^Offence^Rebels (2023, 40KB, OCS/ECS)Darkroom/Stellar (1994, 40KB, OCS/ECS) bt#0@ [4]logic OS/Logicoma (2022, 64KB, OCS/ECS)Colombia/Lemon. (2020, 64KB, OCS/ECS)Everything Turns/Rebels (2023, 64KB, OCS/ECS)4K (or less) bottom rank 17-20 (previous rank in [])----------------------------------------------------Cubescapes/Dekadence (2014, 4KB, AGA) [6]Ikanim/Loonies (2004, 4KB, AGA) [7]Noxie/Loonies (2005, 4KB, AGA)River Snake/Fnuque (2022, 4KB, AGA)MUSICDISK bottom rank 16-20 (previous rank in [])Jesterday/Sanity (1992, OCS)Knighbu gvt Chips/The Electronic Knights (2023, OCS)The Future Sound/Density Design (2020, OCS)Chiperia #6/The Chiperia Project (2016, OCS) [1]Digital Chips #33/Desire^Moods Plateau (2021, OCS)GROUP bottom rank 17-20 (previous rank in [])---------------------------------------------Batman Group (BG)Alcatraz (ATZ)Offence (OFC)Rebels (RBS)CODER bottom rank 16-20 (previous rank in [])Noname [9]PhotonKiero [8]MorbidLossoGRAPHICIAN bottom rank 16-20 (previous rank in [])---bv -----------------------------------------------Jok [5]BracketMalmix [10]RazorbackFade One [7]MUSICIAN bottom rank 16-20 (previous rank in [])------------------------------------------------Jogeir LiljedahlJosSsInterphaceDascon [3]Curt cool [9]TriaceASCIIAN/ANSIAN bottom rank 16-20 (previous rank in [])------------------------------------------------------FuZioN [13]dMG [12]PogueAzzarro [10]Mortimer TwangSCENE Sbw . =ITE/PORTAL/BBS bottom rank 13-17 (previous rank in [])-------------------------------------------------------------aBSiNTHE (BBS)coppershade.orgthE qUAntUm wOrmhOlE, tqw (BBS)AMP, Amiga Music Preservation [10]English Amiga Board, EAB, Abime [5]DEMO PARTY (2022-2024) bottom rank 17-20 (previous rank n/a)------------------------------------------------------------68k Inside 2023Xenium Party 2022Decrunch 2022Decrunch 2023NEWCOMER/COMEBACK - too few votes to compile bottombx h ranks---------------------------------------------------------MOST IMPORTANT AMIGA EVENTS 1985-2024 - too few votes to compile bottom ranks----------------------------------------------------------------------------- Thats all folks, please go home. a firstie's impressions --------------------------- by saibot/NukleusWell, I have now been to my first demo party: Reunion 24 in Kvidinge (Sweden).It was a vby XGJery nice experience with a bunch of new releases to enjoy. The demoscene is quite new to me, so I had only some expectations which have now beenconfirmed positively. I was particularly impressed by Fairlight's c64 demo as well as the nice song'Petscii och Findus', also by Fairlight. Also Blueberry's 128 byte(!) demo wascool as well as deadguy^PACiF!C's Pong-resembling contribution.I also got help by some elites to set up an emulated Amiga on my computer,specifically Photon^Scbz=oopex, who installed the system and gave me anintroduction to coding Amiga demos and Blueberry^Loonies who fixed his ownassembler editor AsmPro so that I have now been able to start learning the artof coding assembler code for Amiga. Now, I can keep working on this and maybe Ihave myself contributed to a release next time. Reunion 24 was an amazing experience with cool music (from Fluke73) and nicepeople whom I look forward to meet again. I love the creativity the demo sceneeb{+Vncourages along with the great atmosphere I enjoyed at the party.Extra thanks to Jesper who fixed my Internet issue. A tip to everyone is thatit's not a good idea to go to a LAN/demo party without network cable or WiFi!PROLOGUETwo persons in a galaxy far far away from the Amiga, but still connected tothis Universe due multi-talented passions are Britelite and Romeo Knight, aliasPeter and Eike. Peter is in a band called Putrid Defecation and Eike is playingin Drown in embers. Wb|wg'e zoom out from protracker and calibrate to their guitars.But we want to do this with a twist: lets find out what they know/think ofeach other. intro-riff: about yourself first - what age how you got interested in music apart from the computer scene?Eike (Romeo Knight): | Peter (Britelite):Hard to be precise here but the real | I got interested in hard rock andfascination for music basically | metal at around 6 years old, whenstarted arounb}x`d the age of 11 when I | around 6 years old, whendiscovered synth music for the first | discovering thetime. | likes of Iron Maiden, | AC/DC and KissAlso, the pop music charts back |then in the early 80s was heavily |infused with synth sounds which kept |me listening to this stuff. The |interest in guitar music came up way |later. |b~"5 What's your favourite accord/riff/scale?Eike: | Peter:I love playing sus2 chords on guitar, | One of my all time favorite riffsi's basically a power chord with the | is probably the main riffs isoctave moved one full step up. In | probably the mainriff in Orion byregards to scales, I have no idea what | Metallica.these are called, but I often like |exotic scales that neglect all |diatonic bRurules and shapes, they can |sound really cool in context of metal |music. And too many awesome riffs |out there. Your favourite guitar?Hahaha, since I'm a guitar collector | I don't really have a favouritealso, all of them. :-) But to break | guitar, but for example the Warlockit down, the top 3 would be my | guitars look awesome even ifJackson Warrior US Custom Shop, | extremely cheesy.Skervesen Nebelung 6 bhLand Ruf Doctor |Schrödinger 6. | Ok, now lets twist the scales, Romeo Knight will talk about Britelite's band and vice versus.Eike about Peter's 'Putrid defecation' | Peter about Eike's 'Drown in embers' | Describe the other's music with one sentence?Heavy noise. :-) | Modern Progressive Metal would bǦX | probably be a suitable term. Do you think he has as rolemothers or inspiration source?Certainly, probably the oldschool | I think they're drawing inspirationDeath Metal bands like Cannibal | from other bands close to theirCorpse, Morbid Angel or | genre, but can't really hear anyDeicide but also some noisier punk | one bands influence in the sound.stuff that follows no rules. He will |certainly be able to givbRe a better |answer to this. | Do you hear similarities with his scene involvement and his music?Nope. :-) | Not really, other than using guitars | in some of his scene works. Do you think his scene alias and the guitar man has dual personalities depending on stage, or same coat so to say?No. Why would you need a dual | Kind of, in a scene conbMtext I'd saypersonality for making very different | he gets to be in the spotlight whilekinds of music? The love for music in | in a band context he's more of ageneral is already enough. | team player, working for the common | good of the band. What music genre is popping up when hear his band name?Eike on Putrid defecation: | Peter on Drown in embers: BasedIt sounds exactly as the name bq2 | solely on the name I'd have guessedsuggests. :-) | it would be some kind of metalcore | or post-hardcore. Who has the darkest soul?I'd suppose it's a close call but | I don't think either of us havethen, he is a Finn. | particularly dark souls, Eike has | seemed like quite a positive guy when b8 | I've met him. Who of you would give a cookie to a stranger?I have no idea what to answer. | Both probably :) Here a few song names from the other's band. Pick one you find coolest:'Explosive Public Toilet Diarrhea' | 'Disrupt the Flow''Summoning the Waste Demon' | 'Infinity Declined - A Retrospective'Rectal Fume Asphyxiation' | of a Friend' 'Cyclus'First one because it sounds the most b9S | Of those three I'd say Cyclus is myfun. And I have definitely witnessed | favorite.this happen once |(not self-inflicted though!). | Describe the typical audience in front of his stage?Drunk nordics. | I would guess Drown in Embers draws a | 20-to 30-something year old crowd, | with probably at least a few guitar b` | nerds in there :)What do you think he would say to his crowd between two songs on stage?'I shat my pants doing that last growl' | Maybe nothing, to keep up the | mystique of his guitar wizardry. The manager of your band says: 'ok, include one of these lyrics line, else no contract.' Which do you grab, and which line do you recommend to his lyrics? 1. 'Three bloodb?y mary - to me, John and Jerry!' 2. 'It feels like climbing a stair made of mudd' 3. 'The owl died with a final ho-hooo' 4. 'The cave smells rotten like a wing clipped Atari-falcon'I'd recommend all of the lines to | I would probably go for number two,Britelite, since it's impossible to | and I'd guessunderstand any of the vocals anyway. | 'the owl died with a final ho-hooo':-) Which song do you likeb l most from his band?Eike on 'Putrid Defecation': | Peter on Drown in embers: I reallyI hate to be honest here, but I'm not | like the song Stockholm.too fond of the music, basically |because this type of Metal is really |nothing I'd usually listen to at all. |It's a totally different approach to |a Metal band in general, also the |production sounds too unpleasant to |the ears (even though I know that's |on purpose). But I'm not hebtDre to diss |Peter's music, it's just not my cup of |tea and he's got much more fans and |followers than my band anyway, so |he's totally doing it right. But |music is 100% a matter of taste, |there's just no way to argue |around it. Is it you or the other who spend most time in the merch area after a gig?No. | Probably me :)Tell three things that he should have in his music video to make it attractbd5ive?Eike to Peter: | Peter to Eike:AI-created piles of shit seem | - Definitely some demo like visualsappropiate. However, it definitely | - Of course the band playing, butneeds to violate youtube's terms. | not the typical djenting in a colored | room | - No long intro sequences Who is sacrifying time with family and friends to hang out with his bab WSnd most, Eike or Peter?How should I know?! | I would guess Eike, as it seems his | band has more live performances Do you think his band would be more happy about a cover from Taylor Swift than you?Definitely. | Both bands would probably be happy, | or at least suprised :) b! Who is warming up with most booze during a concert?Seriously? (Not me.) | Considering the required | technicality, I don't think Drown in | Embers warm up with booze at all. | While some of our members do enjoy a | few beers before a show, I myself | alsb"$o like to keep things sober until | after the show. Who has most underage groupies you think between your bands?I have no idea. We don't have female | Neither, this is something bettergroupies for sure but we had a few | left in the 70'steen kids being interested in our |music at our gigs, basically because |they were learning instruments and |could look up to us while ripping on |our instruments. b#1N | Do you think the other guitarist is writing a lot of autographs?Peter does write? | At least a few, and probably more in | the role of Romeo Knight :) Final question: what would you like to show him and his band related to your country?Eike (Germany): | Peter (Finland):We have the best public toilets here, | Our midsummer festivitieswith lots ob$q#f malodorant diarrhea |spread over all surfaces. | - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Info about the bandsDROWN IN EMBERS (written by Eike):I have been playing in a variety of bands and band projects as a guitarist andbass player throughout my career. I joined Drown In Embers only 2 years agowith the other members knowing each other for decades already.We're doing Death Metal / Metalcorb%'Xoe with a bit of Prog vibes here andthere - unusual chord progressions or uneven meters might just happen duringsongwriting, but also trying to always keep it heavy at the same time. We'retrying not to stick to the steretype kind of patterns of metal music and findour own style. Playing live is first priority. Our vocalist Nicki puts a lotof effort into the lyrics, that way that they actually serve as a frameworkfor concept albums.We're the classic set of 5 guys: Vocals, 2x guib&i{*tar, bassist, drummer.We released the EP 'Remembrances of the Argonaut' and just recently two newsingles, 'Cyclus' and 'Stockholm' which were also completely self-produced.https://drowninembers.com/ - - - - - - - - - -PUTRID DEFACATION (written by Peter):We play a style of death metal we call Toilet Slam, mainly as a reference tothe toilet humour found in our song titles. The band started out as my soloproject, but we currently have five members (b'ŭand even includes anotherdemoscener, Spiikki/Dekadence). We've been active since 2019 and have releaseda few EP's, some singles and a compilation album, with our debut albumhopefully out before the end of this year. Previously we haven't played thatmany live gigs, maybe a few per year, but this year we've been more active onthat front already playing a handful of gigs both in Finland and abroad(Estonia ja UK, with a festival gig in Germany coming up in late August).http://putrb(Oiddefecation.comThis text was assisted from the shadows with a VIP-backstage pass by Browallia SCA: Comeback by accident ------------------------- by STI\SCA https://files.scene.org/browse/ resources/gotpapers/swapletters/ swiss_cracking_association/ (toMy return to the Amiga scene was by facilitate that I wrote an online PDFb)#Oaccident :) converter for old Amiga Textcraft and Wordperfect files --> https://www.sca.ch/In the past decades I was just amiga/textconverter - but still norunning sca.ch and uploading my old Amiga programming)C64 and Amiga disks with all the SCAdemos and cracks, along with some mag About two years ago I was contactedscans that mention SCA.b* by a guy who said a friend of his had purchased an Amiga 1200 and someA couple years ago Smith the disks from an office clearance saleSoftware-Pope and I were interviewed in Japan. Most of the disks didn'tby a historian of the university of boot and the guy found out that theyZurich regarding the SCA days, and we were infected with the SCA virus.gave him all our swap letters --> b+i He's not a coder, so he asked me if Icould maybe fix the disks and findout what they contain. He sent me thedisks, one of them was particularlyinteresting because it used a customtrack format, and of course the first1024 bytes of the loader wereoverwritten by the SCA virus. Thisactivated my cracker instincts (and Ifelt a little guilty ;-), so I triedto figure out what was on that diskand how to boot it. Together with myfriend Depeche of Spreadpoint wemanaged to write b,To޸a loader (the formatwas quite straightforward) and to runthe code. Since that time I washooked, I resurrected my Amigaenvironment, and did some codingexercises such as these 256 bytedemos ... a brief summary of 2 decades by Browallia/NukleusEveryone face a time, where we have to make a choice. Its not always like we goon a road and then, we can turn left or right. For me, that sounds like a choiceof continuation. But how about this sitb- uation: that we dont aim to continue? Itcan be that we walk a road, and simply stop. There is no traffic signs for thisstop. There is no Morpheus offering a red and a blue donut. No. It can be insideyou and no one else tell you how to progress.THE BEGINNING, IDEA AND TIME AROUND VERSUS #1 Idea came up in 2003, and one year later, we were up and spinning. I thinkRumrunner/Void, who was running Saxonia with very personal stories inspired me.I liked the honest touch. At this timeb.Τ, we had plenty of mails. You know thiskind of penpal we all secretly want to have, but a few would admit? This kind ofpenpal relationship evolved between us. Rumrunner briefly dreamed about starting a chartmag, and I know, that I had thestubborn power to fullfill this. As you know 20 years later, THAT kind ofstubborn power :) Me in turn came up with the name Versus, the shortcut (vS),and we started to elaborate about chart categories together.Further, Rumrunner (and greatful b/v'xfor this decision) prefered Amiga 500 release,and should work on vanilla - plain A500. Me in turn, came up with the design ofthe swapping categories (every third issue, 2 categories were repeated). Reasonwas that not enough releases were dropped. Some categories there was not enoughthings happening (slideshows, music disks, swapper etc) so better to have lessfrequency so some new releases can come out. Also the for fun category was partof this design to make Versus more attractb0oKive to others. Here we used best game,best nickname or recently most important event in Amiga history (1985-2024).20 YEARS REFLECTIONWord Charts had just came out in Spring 2003. Me and rumrunner use to have afrequent contact back then. We were both enthusiastic, and built in a conceptaround Versus. Catchphrase you are not the only one (inspired by :wumpscut:lyrics) but the first one was how many kings are left? Voting from both firsthomepage and later reflected a chessboard. b1`=We are all farmers looking around thekings and queens. The rest is history and we released first issue 2024. Backthen, we in Nukleus had CnS diskmag parallel, while Void had Saxonia. Eurochartwas still out, Jurassic Pack just came out with the freezing point edition(Breakpoint 2003) with zito, Darkage still had Showtime around the corner, andnot to forget the well made issues of Devotion with an uncertainty to release #3after 2001, or polish diskmag Taboo with probably a betterb2+ eastern Europeperspective than any of us. Diskmag scene was broadly vivid 20 years back. Nonewas officially declared dead, except D.I.S.C that announced its last issue. We remade the homepage (from the ugly first version I coded in cgi/pearl)together with an upgrade of our group homepage. For the last 15 years or so westarted to support OS4 aswell and Android. From the legacy, of the firstengines, hukka/void took over rumrunner's A500 job. I loved the two scrollers wehad (rub34mrunners idea) in the first issues, but later removed. POST 2010: THE VAGUE AND IRREGULAR REVIEWIn year 2010, only two magazines afaik were there with a stubborn oppinion toanchor the legacy: Jurassic Pack and Versus. I mentioned the OS4 releases westarted with. Another diskmag that was looking on the modern Amiga scene purelywas driven by Radzik - the Vague. It came out in 2 issues. No matter how muchattention it got, but I think it was good to see that there were other peopleb4qaround who wanted to keep the poor diskmag years around. I think Radzik worked very much alone, but we did support or at least offeredsupport. Last I heard from him, was the interview he did with us some years ago.I think its online somewhere.Irregular review (IR) came out with a new perspective. Only Spaceballs cananswer, but I think it was itching the fingers to shred light over products thatwas the motivation for Menace and Slummy. This imho is not a diskmag, and stillitb5vn is something closest related to a diskmag. Its about reviews but notintreseting readings more than 'oh, my product is mentioned here, hurray, letssee what is written about it'. I simply lack the sparkling of diversity ofperspectives. But they manage 4 review issues in kind of regualar tempo between2016-2017, respect. I think Menace wanted another kind of hat on his beard.Something more meaningful (?) than just the gossip lagoon of Amigans, andDemozoo was up. DZ celebrate 10 yeb6ars this year btw, and of course we send overa cake to the passionate people behind this devoted life task. However, do notbe surprised if IR comes out again, but not sure if Menace want to split hismind beeing objective in Demozoo, with zooming into products specifically onAmiga. Time will tell.Pre-COVID- post-COVID and 2024For issue #8 we asked what people wanted to have as for fun-category and'diskmag we miss most' was decided this way. Same way (curt cools idea?) was theb7\'best old skool fx' and that was a such fun category so we used it in issue #9aswell. For current issue, I remember me reflecting of having this again, butthe category is far too static so #10 we used best newcomer/comeback instead.Every issue of Versus took an effort that demanded some rest afterwards until itbecame fun again. For myself I realised that these cycles of releases tooklonger time. The covid years could have been well suited for creativity andspitting out releasesb8ջ`, but not only in the diskmagscene, also demos sufferedfrom this time. Sofa-sceners increased, mirroring we were all defeated by thebig blob called lazyness.Best Asciian was in fact a category we started to use every third issue, justbecause the experienced said that not many people voted there. Im glad that weused it more often and we can also see that the support for this categoryincreased. I would say that the interest for ascii increased again, and I thinkthat most of the b9j@major parties today, offer a compotitiion again forascii/petscii/ansi. This was not always the case.After first issue, best swapper disappeared. The interest wasnt high enough.Best slideshow was another category that (sadly) has too little productivity. InVersus #9 I talked with the group that we should skip best diskmag and bestdiskmag writer. Reason was of course too few releases. For diskmag writer, Iwanted everyone (pouet thread) to come up with names who are active today. b:TAndannounced that also a social publisist (e.g. blogger, moderator, or people whowrite more than one liners could be seen as writers. This would not be in thetraditional way a 'best diskmag writer' would be seen, but the interest ofwriting had to be modernized I thought. KEY VALUES AMONG THE ROADWhen I reflect about the key values for Versus, it can be put down to four keysto get that vehicle in motion.-First, both Rumrunner and myself shared the liberal spirit that we let peb;4:0oplevote what they want. Its simply too stressful to not let people to vote for oldthings, but remember that votes reflect what people want. I think this is alsorealated to my own thought that the scene should not be some kind of closedbarrier, but rather an open perspective. So rather than let a small clique ofpeople tell what is the scene, I would go with that the people reshape thescene, once again a liberal view.-Then, I think one strength was that we later aimed for A500-b19 Shaped by a scene by Wolfman/Balance A nostalgic look back at this thing called the scene and how it made me quit high schoolSo it turns out that trying to make some room in your basement in your late 40'scan involve nostalgic flash backs to years long past, and also - in this case -be used as a hook for my first editorial piece in a few decades.Specifically: One double floppy disc storage box (listed as 'vintage' on Etsy -thanks,b?)f assholes) packed with 3 and half inch floppies. Each decorated with homemade stickers and/or sharpies of various colors. They're likely toast by now,but still a painful reminder of my comatose Amiga 1200 - still stored in myworking room though - out of respect.And then the four binders. Each packed beyond capacity with letters; with widelyvarying colors, sizes, paper quality as well as condition. Snail mail from allof Europe and a handful from other continents as well. They cab@kRme with disks -wrapped in creative ways, some with the stamps coated or taped over in some wayfor recycling… 'Please return stamps!'Each package represented a contact of course, news from that end, things torespond to and new things to see - a slideshow, music disc, demo or anotherdiskmag maybe? I can still recall the sound of parcels starting to hit the floorin the hallway in the morning - one by one. How many today?SAFE TECH HAVENFor what seems like the majority of my teebAUnage years, I was consumed with thescene and 'my' diskmag, Upstream. I was Wolfman of Balance. Editor-in-chief,organiser and swapper, and at the height of it all, it seemed like the parcelsjust kept on coming through the mail slot - to my parents amazement and themailmans concern of all that computer virus on the disks he heard so much about(true story).To the best of my recollection I got in on the scene around 1990 and I think itgradually ended as I joined the army in the subB'Cymmer of 1996. It was also at atime when I had also started engaging a bit in youth politics, which offeredsome of the same ingredients as the scene did: Community and an opportunity todo publishing and organising.But it would be fair to say that the scene helped spark my interests and joy inorganising, writing and publishing. On top of that it offered a community ofpeers for an insecure middle class only child like myself who wasn't much intosports or conventional parties.My bCPparents were sceptical, but somewhat supportive. They didn't reallyunderstand the scene, but it wasn't gaming. I was writing and not out stealingmopeds or shooting smack. It's probably a good thing they didn't know whathappened at various demoparties, or how stamp 'recycling' and 'borrowed' AT&Tcards were not uncommon in scene communication at that time. THE PIVOTAL PARTYThough a lot of details about my scene life are blurry at best, one stands outas being pivotal in my life bDin an odd and slightly dramatic way: The Gathering1993 party in Lillestrøm, Norway. Things were really picking up for Upstream andBalance, and I badly wanted to go as I think we wanted to release an issue ofUpstream, and of course meet with new Balance members as well as many of thedifferent contacts I had. To cut a long story short: I quit high school without my parents knowledge(initially) so I could do Upstream and make money to go to The Gathering - I wasalso not enjoyingbE1 high school, mind you. Suspecting that my parents probablywouldn't be too impressed with that particular plan alone, when the inevitableface off came up, I devised this plan for my defensive speech: Earn money (andgo to The Gathering), take 3 years of business school, join the army for a year,mess around for a year or two, study to become a journalist - the latterinspired by the fact that I thought I was already kind of doing it. I don'treally recall if I had total faith in thbFύis plan myself at the time, but as itturned out that was exactly what happened. The Gathering was a hoot, and the years that followed was a great ride whereUpstream topped the charts, and the parcels kept on dropping in the hallway. Wetook Balance from being a small bunch of friends who met at the local computerclub, to having members in all of Scandinavia and a few other countries. We weremore often than not featured in the mandatory greetings in various demos and thelikes. BbGEasically what I believe I aspired to at the time: being among the bestwithin my particular branch of hobby - being a somebody.TIMES ARE A CHANGING - PEOPLE NOT SO MUCHAround that time I probably had a hard time imaging something beyond my scenelife. I enjoyed doing it. We kicked ass and the majority of my social life laywithin Balance. Nevertheless, as time passed things gradually started to slowdown with my scene activities. I'm guessing perhaps that I - unconsciously -felt IbHw= had achieved what I could achieve on the scene. I also found new friends outside of the scene and new outlets when it came topublishing, so it was more or less a foregone conclusion, that I wouldn't becoming back when I went off to serve my time in the military in the summer of1996. From then on I have no idea what happened to the scene as a whole - itscontinued existence was brought to my attention just weeks ago.Returning from the army I got further engulfed into youth politbIiics, whichsatisfied my need to publish stuff and even offered a paying job for a period oftime. One of my best friends was also a part of this, and as with the demo sceneI was consumed. I quite distinctly remember thinking at some time, that I didn't much want it toend, maybe in this case though because the social life of youth politics wassomewhat richer than what I recall the scene being able to muster - at least thedemographics seemed significantly more encouraging. But in bJaӲhindsight politicswas basically just another scene and, which also gradually lost my interest -despite my previous concerns.As an amusing side note to the political part it would be worth mentioning thatanother former scener of some stature (A swapper in Jewels is the closest I cancome to his scene identity) made national chairman of the organisation at aboutthe same time I was moving on to chase the dream of becoming a journalist.FULL CIRCLEAfter university I worked as a joubK+rnalist for 10 years doing various things thatjournalists do in various jobs. Some tv, some writing, some sports. With theinternet involved it sometimes felt like the Upstream days all over again. Notso much when it was a shit assignment or just plain conveyer belt production ofa Reuters feed.Journalism or 'the media' the media eventually got the better of me, and alongwith discovering Drupal, I also discovered that building websites often feelslike building LEGO - and I do enbLjoy building LEGO. So I have more or less endedup where it all started - messing around with computers. For the past 5 and halfyears as a web developer for a danish NGO.My need for community has been covered volunteering for the football fan clubI've been supporting for the past 27 years. I did some writing, I did a website,I'm currently doing a new website. You get the idea. I guess that is my scenenow.THE LEGACYThanks to Social Media I'm still connected with the old crew. WbM=&e held a reunionback in 1999, and every now and then for the past 15 years or so we've beentalking about doing another. With the exception of a few, I lost touch with all my old contacts. A notableexception would be Hungarian Jean from Absolute! who stayed at my place before a(notorious) party on Samsø in the summer of 1992. Not long after that hereturned to stay in Denmark to work for a while. We had a good night out inCopenhagen back in 2001 and are still in touch.So even bNjَthough the curtain fell for me on the demo scene years ago, it certainlymade its mark. AI is a bubble hype --------------------- by Cefa68000/Nukleus Many people believe that AI is not intelligent, but it does not understand context and what wordsI am getting a little tired of the means. AI like ChatGPT is work morecurrent new UnbOGicorn technology AI. It like a advanced search engine withseems a lot a money and work are statistical probability data. It verybeing done on the new AI tech like impressive technology but calling itChatGPT and Code pilot. I have used intelligence is kind of wrong.Code Pilot at work sometimes and it Recently a Facebook entry by Chuckywas fun an helpful sometimes but of The Gang was flag and removed byrecently I am getting annoyed wbP((ith Facebook AI because it had the wordsthe constant prompting and code burn and flash in them. But the entrysuggestions that don't work. So, I was about how to update the firmwarerecently have been turning it off and of an accelerator board he worked on.being able to be more productive. Istill use it sometimes but now I am And these types of errors happen allmostly using it a more advanced the time with AI technology. And AIgobQ-ogle search. also tends to hallucinate and give atotally crazy suggestions sometimes But I hear from techwhich is very annoying. But the tech consultants/evangelist that yourmedia hype is kinds of dangerous. company needs to invest now to beRecently a payment service company prepared for the future AI(Klarna) fired all theirs support advancements that is coming. But thisstaff and uses some kind of AI now. bR.T is very wrong you should invest timeThis will probably work for maybe and energy in figuring what problem70-80 % of all the support queries you want to solve with AI and if itbut for those poor people where the appropriate for the problem. And youKlarna AI / FAQ engine gets it wrong should very wary that AI is not 100%they are screwed. correct. So, you should have people that can cbS heck the result beforeAlso, lots of companies are getting using it. I am reading in the newsinto and buying AI tech and started about using AI for taxes and legalusing with there own data. But they problems. And these type of AI scaresdon't understand that the reason me because what happens when AI getsChatGPT is impressive is that had it wrong in legal documents and yourterabytes of data to learn from and tax papers.your company bTg\data is probably notthat large. So, the result they will There are companies with problemsget will probably be very wrong or where AI would be helpful, but thesenot very helpful. AI, has it uses but are probably very large companiesI think that to many people will (Microsoft, Google) with lots of datastart to use it in situations where to train their AI with. But for manyit's not well suited for. other companies that aren't tbU=hatlarge it probably will be too muchwork and not very useful and veryexpensive. Remember AI is cheap nowbut that because they have stupidinvestors behind them paying foreverything. But this is onlytemporary it will come a time whenall these AI servers will need to bepaid by the customer/client.In summary I think AI is a very cooltechnology, but it should be usedsparingly and with great thought andpreparation. And be wary that thereare lots of AI startup right nowsellibVGng AI crap right now like RabbitR1. Exploring Diverse Perspectives on AI in Art: A Demoscene Debate --------------------------------------------------------------- by chatGPT (3/4 2024)*- - - *) using opinions from ~60 unique scene's names from a pouet-thread between~2024-04-01 17:55 and 2024-04-03 15:30In the dynamic world of demoscene culture, where creativity and innovationcollide, the integration of artificial intelligence (AI) into artistic processesbW7has sparked a spirited debate. From enthusiasts advocating for AI's potential toenhance creative workflows to skeptics expressing concerns about its impact onthe authenticity of human expression, a spectrum of opinions has emerged. Let'sdelve into the various viewpoints shaping this discourse.Embracing AI as a Creative Tool:One contingent within the demoscene community sees AI as a valuable addition tothe artist's toolkit, offering novel avenues for exploration andexperimentabX*Htion. Advocates like okkie and sol_hsa express enthusiasm for AI'sability to generate inspirational material and streamline certain aspects of theartistic process. They view AI-generated content as a source of inspirationrather than a replacement for human creativity, recognizing its potential tocomplement and enhance traditional artistic practices.AI AS A DISRUPTIVE FORCEConversely, there are voices within the demoscene community that expressreservations about the growing relbYliance on AI in artistic endeavours. Criticslike 4gentE raise valid concerns about transparency and authenticity,questioning the ethics of using AI to create art without proper attribution oracknowledgment. They argue that AI-generated content risks devaluing thecraftsmanship and individuality inherent in human-made art, potentially erodingthe unique identity of the demoscene as a bastion of human creativity.The Quest for Authenticity and Artistic Integrity:For many demoscenersbZ` , maintaining the authenticity and artistic integrity oftheir craft is paramount. Artists like Steffest highlight the value of humancraftsmanship and the emotional connection forged through labor-intensivecreative processes. They argue that while AI may offer shortcuts, it cannotreplicate the depth of human expression or capture the essence of individualartistic vision. For them, the demoscene is a celebration of human ingenuity andcreative expression, and AI must respect and pb[oreserve that ethos.Reflections on Socioeconomic Implications:Beyond artistic considerations, discussions about AI in the demoscene also touchupon broader socioeconomic implications. Participants like rexbeng/PA ponder theutopian ideals of technology liberating humanity from labor, juxtaposed with therealities of increased work demands in a capitalist society. They questionwhether AI should be viewed as a liberating force or a tool that perpetuateseconomic disparities, urging db\eeper reflection on the societal implications oftechnological advancement.TOWARD A NUANCED DISCOURSEAs the demoscene grapples with the integration of AI into artistic practices, itbecomes evident that there is no one-size-fits-all solution. The diversity ofperspectives reflects the complexity of the issue, encompassing ethical,artistic, and socioeconomic considerations. Moving forward, fostering a nuanceddiscourse that respects differing viewpoints while promoting transparencyb]5 andethical conduct will be essential in navigating the evolving landscape of AI inart.In conclusion, the debate surrounding AI in the demoscene underscores theintersection of technology and creativity, raising profound questions about thenature of art, authenticity, and human ingenuity. By engaging in constructivedialogue and embracing diverse perspectives, the demoscene community cannavigate this transformative moment with integrity and resilience. Toxic Modb^.ulo 2: making of ------------------------------------------------ by Greippi/ZymosisThe demo Modulo#2 from Revision 2024 is one of the very few demos that usesartificial intelligence (AI) for an Amiga production. In this case they tried touse it for generating the graphics, which wasn't easy at all. We recently talkedto Greippi, the creator of this project.Ghandy: How did you come up with the idea for this demo? What did you want toachieve with it?Greib_ppi: Last year, somewhere in November I was reading a comic book albumSecret Wars (Marvel 1984). After such legendary demos as 'Batman Rises' and'Blood Sugar Rises', I wanted to give Amiga scene one more super hero. This timethe character would not be based on any existing brand. And how to achieve this?Just by prompting? I had high hopes. I wanted to give text to image AI a try.Such services have now been around for a few years now and I didn't know muchabout them.Result was b`oýthis caricature of a super hero. Now we have Toxic Modulo, alias HansBliderman in red and white checkered suit. Normally he works at a hamburgerrestaurant. He got his super power when he was fetching chips from the basementas a child. A radioactive blitter chip bit him and soon after his fatherdisappeared. Toxic Modulo's powers include ability to fly and cause'modulations' through the space. The computerized circuitry appears to be reallyresponsive to these impulses.I wanted tbavdo include as many Amiga references into the story as possible. At thesame time I wanted to tell an average superhero story in 60's style with highmoral values, rather typical plot and traditional 'happy ending'.Toxic Modulo 1 has only 10 images. It was released at GERP 2024 party. Due tolack of time I simply archived the IFF-files, included a description text andreleased it on the wild compo. I scored jumbo place in the competition andthought that the way how the images were dibb$s[splayed was not very optimal. Orgashad to manually display the images one after another. This was all my fault. Ontop of that, there was no sound.Then Bifat contacted me. It was a great moment of mutual understanding. Weneeded to make some sort of a sequel to Toxic Modulo. I hadn't heard aboutBifat's high resolution display mode. A mode which uses up nearly all DMA timein order to make the best out of OCS graphics. In the worst cases, CPU has onethird of it's normal clock cyclbcs J[es left. This is where the super efficientpacking algorithm from Christopher Jam comes into play. Apparently unpackingcode was written in C and it was too slow. Krill took the challenge to handoptimize the whole unpacking algorithm in assembly language.We chose to release TM2 at Revision. This meant quite tight schedule, and theprocess was demanding yet rather steady. About 100h of artwork was spent duringthe 3-4 months. Most of it was using the GIMP. And let me remind you, dembd@8^omaking should be about having fun. At Revision 2023 I tried to finish my Amigaintro (HOPE) at the party. It was nightmarish hell because I had a wrongattitude and insufficient schedule.I once came into a conclusion that egoism is a common problem and a questionableresource among us. I had not seen a story with similar setup: Europe is on theprink of getting rid of egoism. This is obviously a statement for harmony andsolidarity through the European Union, all nations. There's be Ca picture of Earthon the first page. AI gave a few options. After choosing the image, I noticedthat European Union countries were brightly lit, but Ukraine was dark. I feltobliged to change that.Marvel worlds have multiverses and very odd characters. The start needed to havea minimal amount of 'divine creatures' in order to create some backgroundmythology. Okay, I came up with The Phoenix Lady and Jay Miner as a Cosmic Titanin space. Hardest part was to make up a 'convincing' bf͑aantagonist (SchizoidMaster). I guess the reference could be Kronos from the Greece mythology.Ghandy: Which AI did you use for the images? Were you satisfied with theresults?Greippi: I did try Stable Diffusion, but this open source text-to-image AI isstill under development phase. I chose a commercial one, which I don't want topress flat publicly. It's rather expensive service in my opinion. This is why Idecided to use only the preview images of size about 700x700 pixels. I neebgvsded toscreen capture every image strip and crop them separately on GIMP. I had noextra features available such as 'Character Consistency' or automatic clearingor extension of the image. So I largely fell in a pit of manual lab.Other issue was that this very AI service does not seem to generate violentimagery. This makes the fighting scenes harder to prompt. The giant robotsbecame the only possible 'enemy units'. My guess is that according to the AI'smoral it's okay to destroy bh:robots instead of human-like characters.Along the way of about 300-400 prompts, I did bump into one strange oddity. Ineeded a jukebox which shouts out loud 'Destroy your Amiga!'. On the 4 imagesuggestions the last one had an obvious yet very strange pornographic featuresin it's narrative. I suppose the provider had put a lot of efforts to keepsexual content out from the low-priced license. Perhaps it had been a bad day atthe AI training club because such content had slipped thrbiaough. Oh yes, back inthe day, there once was this one song... 'Internet is for porn'.Third observation. There was a 'change' in AI's mind after about 2 months ofprompting previews and not really downloading anything. The service started togive only two quality images out of four. Latter two were too messy for anypurpose. I suppose I had exceeded certain CPU/GPU usage limit and the enthusiasmlevel of the AI had fallen a step or two. What kind of mentality does thisfeature relatbjDRe to? In larger scale, if AI spreads like hell, it could be used inmass manipulation also on a very subtle level.Ghandy: Why haven't you clearly labeled that the pictures are not pixeled byhand?Greippi: If the viewer really thinks that some super skilled visual artist isgoing to publish his 35 digital art pieces in an OCS Amiga demo without statingon each image that he himself hand painted it all, then the viewer shouldperhaps rethink also some other aspects of making art in 2bkb020's.My skills might have been enough for creating this visual novel by hand. Itwould have taken at least two weeks per picture. This means full time work ofGIMP:ing and probably drinking due to 'artist's anguish'. Like said somewhere,demo making should be kept fun. Any human process has stressful aspects, but whydamage yourself for a hobby? I thought it's obvious that AI is present inTM-series. The TM1 actually has a text file, which states this. On the sequel wemust have unbl0derestimated it's importance. I had a slide text in mind: 'AImosaic' but forgot all about it. I personally didn't even know AI is such ahated image source.If the AI is actually based on human/resource abuse, it should be in The BigNews and we should stop using it. What I would suggest is to gather moreevidence of AI - companies exploiting the existing data and people. After themovement is big enough, I'd go for The Big News and demand redistribution planfor the revenue which tbmRhe AI is producing. This money could be going to helppeople in poverty or anything for global good. Education perhaps. And think ofthis: I demand credit as well! I bring you first hand experiences of using AI asan art creation tool. Is it any good? First impression is, that my method toplay with the AI was relatively slow. Prompting was the fun part simply becausethe AI suggests so obscure and irrelevant variety of images, both in style andcontent. Fixing the images was rather bnbRdull. There is several version of eachimage and about 10 intermediate steps when composing a full page. This is manuallab, no AI to whom yap about. Many pictures are a composition of several sourcesand you need to maintain certain kind of artistic integrity. I kept thingsinteresting by supposing that I am a pioneering artist who needs to explore newavailable medias. However, not all experiments give (good) results.A yet another good question: From where does the visual informatbo{ion around usoriginate? AI is now a new source of images, because it hides all references.This could be considered as a theft of collective imagery. Then again, you can'tpinpoint the source directly or proof anything solid. I actually purposefullyselected some images according to their 'familiar looks'. There are many ratherobvious sources, but the machine is cunning. It changes things just enough inorder to keep the copyrights 'free'.Along the way AI gathers all the prompts abp[Aend images it has generated. Aren't the'photos found from internet' a legal source? How many of you have downloaded animage from internet and altered it a bit in order to fade out some legalyagiti-yag jargon? Or does everything have to come from the good old AmigaDeluxe Paint III? And what about using a cross-compiler in an old-skool demoproductions? They're also fake, because you don't program from with-in theoriginal platform. It seems we're all using super powers of some sortbq2?.Ghandy: What do you think about the epic flame war at Pouet. Or did you expectit from the start?Greippi: The reason why TM2 is getting this much very divided attention remainsa mystery. We scored 8th place in the competition. That is not really successfuland we were not expecting much. After all, we're talking about a slow-pacedslide show in a demo compo.I've noticed that some of the trolling persons have quite short patience inreading. Usually the first few lines of the vicbr0stim post is already enough tomake some exaggerated accusations. With subject as complex as this, trollingrequires some talent. We also stated that the story will be continued. Due tothese on-going flaming and smearing campaigns, the saga obviously needs tocontinue in a form or another. I also sense that some people got jealous to usfor getting a lot of attention with such a 'cheap AI trick'. Odd. I don't thinkwe really deserved this much attention. Now we're just obliged to telbs l ouropinion about AI in the demoscene. We are already rather defensive and mainlyout from 'public' discussion. Our fan-mail email address is there for a purpose.Please contact us, if you have something in mind.Meanwhile, perhaps the TM Haters' Club should make up more good points againstother experimenting AI-artists out there. My own opinion about AI has mixedfeelings, but these are not because of the negative feedback. I haven't changedmy opinion. I'm still not fully convinbt 0ced that AI is good enough for creating avisual novel. It is quick and 'cheap', but not all is there. It has sameweakness as digital artists: The original is just a file on a hard drive. Nopaper original. Secondly, you will end up fixing the AI images manually in orderto improve the story flow. Real art has more edge and personal attachment thanthese 'nearly perfect' illustrations. Then again, personal attachment has also apotentially negative angle.What come to the credits...buPu I don't feel that the TM2 images are really my own.I have only created a bound to them. I'm probably the only person who haswatched these images alone for many hours. I have given something to them,unified them, but still they feel more like edited fantasy-art-photos than myown art. Artwork editing might have been the most precise credit for me. Thenagain, without my visual creativity nothing would have showed up.Authors have sometimes this thing called 'writer's block'. Artisbv`&ots have theirown blocks. Perhaps a little prompting with AI might give some inspiration for ablocked visual artist. It could serve as a little private art therapy session.Here I can see some potential. AI generated images and art therapy. Go andexplore these possibilities and give some outcome of the results. Please, don'tmake me too jealous if you're having great success!It's a next level subject if the AI providers are actually exploiting theexisting people and killing digitbw8al artists as a profession. I am forced tobelieve that the latter one is happening right now. Other issue is theAI-teaching camps with cheapest possible lab. These are real issues. This iswhere Toxic Modulo gets really bitter. And on whose side is he?post note vS-staff:this article was requested by Ghandy. So a bit surprised when we saw it ondemozoo with him uncredited for the questoins. later as a making of. Thats whythis is published here again. editorial thbxoughts: on AI by Browallia (Cows n Snakefights)AI, something that started to be broadly hot after chatGPT release Summer 2023and used in many fields. Farfar/Loonies did not allow AI entries in thefreestyle gfx compo (pouet thread, Aug 2022). So, I asked editors from various magazines with the topic Is AI going to effect the scene/amiga scene and elaborate your thoughts?(short answers, like 15 sentences are fine)and got great responses from Judge Drokk, Darkhawk, GbyUDhandy, Zerox and JazzcatAfter mailing puh/Agony^Citron (editor Oepir Risti) he simply stated that hedoesn't know much about AI. Some other people not on the hook but where we hadsome kind of fish on the hook for a while were lord helmet and estrup. Maybe youcome back one day.After all of these great contributors about, I also write my thoughtsrepresenting Cows n Snakefights diskmag:Im not sure how much AI I know, but I think that creative process should remainfor humans. I tbzhink AI can shorten some time to elaborate with things we think are 'boring'and we know we can master ourself but just a time saver. Thats why I disagreewith Gargaj/Conspiracy on this point, when he compare AI for a graphics compocheating with the fill-tool of deluxe paint. No thats no AI, thats just a simpletool so this is not a fair compare (same pouet thread as above).Where I think AI is ok:The diskmag editor:- can you spell check this text and see if the title make sence tb{ =o this article?The graphician:- AI, can you write a chessboard to me with 16x16 pixels per square?The coder:- give me a randomized table of sinus valuesThe musician:- can you give examples of fitting chords after C-E-G in C-major?What I not think is ok............ SCROLL DOWN....- Can you make a tree that looks like it comes from Lord of the Rings, the roots should look like pencils and the leaves should look like vote sheets. Afterwards when Im satisfied, can you generatb|NJe three step-by-step drawings how you made it?- can you give suggestion how to optimize this code in terms of saving bytes for my 4k-intro?- give me a melody thats close to Chris Huelsbeck most famous song but twist it so its not recognizable with a blend with giana sisters main theme in same harmonized scaleI am not sure how AI will affect the creative process of demomaking. But seen asa tool, AI made demos will be accepted at one point later when pushing theboarders. Wb}\ːild compos I predict will be the first to lower the anti-AI barrier.But I ask myself: is this a fun way to continue with the demo scene, or will anew scene (like e-sport phenomena) arise? by Zerox/Gods (D.I.S.C))In maximum 15 sentences, would you like to write if AI is going to effect thescene/amiga scene and elaborate your thoughts?Reply:Below is my input to the next issue of Versus, and should substantiate myarguments. With AI becoming better and better, ib~E]t will soon be impossible to find out whatis false or not. All I know is that a lot of people are already using thepowerful AI tools for creating almost everything. The impact of AI on the Amiga scene is poised to be significant, ushering inboth excitement and apprehension among enthusiasts. As AI technology continuesto advance, it offers promising opportunities to revolutionize various aspectsof the Amiga community, from enhancing emulation and software development toimprovinbg retro gaming experiences. AI-driven tools hold the potential tostreamline tasks such as upscaling graphics, enhancing audio quality, andautomating certain processes, thereby enriching the overall user experience forAmiga enthusiasts.Additionally, AI algorithms can aid in preserving and archiving historical Amigacontent, ensuring its accessibility for future generations. However, there arealso concerns regarding the potential drawbacks of AI integration within theAmiga scene.bH Some worry about the loss of authenticity and nostalgia thatAI-enhanced content may bring, as well as the ethical implications ofAI-generated modifications to classic Amiga software and hardware. Moreover,there are questions surrounding the feasibility and sustainability ofimplementing AI technologies within the Amiga ecosystem, considering factorssuch as compatibility, resource constraints, and community acceptance.Nevertheless, with careful consideration and responsible implb;ementation, AI hasthe potential to positively impact the Amiga scene, ushering in a new era ofinnovation, accessibility, and preservation for this beloved retro computingcommunity. AI has the capability to generate content for an entire Amigamagazine, and this text serves as a prime example, having been entirely composedby AI ;)Post note:In this text, I think Zerox/Gods is touching something, is it ethical to be theauthor of such article? He replies:I cannot get credit for 'bFd\gmy' statement as it was done by AI, but of course itwas created on my request with no efforts by me. This was one example of AIwhere it was quite obvious that it was created with the help of AI.Unfortunately quite many people hide that their creations were mainly done byAI. by Ghandy (Jurassic Pack)I don't think artificial intelligence will influence the Amiga scene any timesoon. You would still notice it if it were used. Who knows for how long.Besides, the sb'cene completely rejects such methods. If they were discovered,their own reputation would be completely ruined.The solution is quite simple. At partys all AI-based works must be banned fromthe competitions. Anyone caught messing up must be disqualified in the longterm.Hopefully there will be more consensus on this than on the question of whethercopying the works of others or using software from other computer platforms (forexample Photoshop) is allowed or only painting like Amib_y]ga graphicians did itmany years ago.After all, there is nothing wrong against using artificial intelligence in scenerelated productions. It just has to be declared. Anyone who does not adhere tothe rules must expect their work to be disqualified. Simple as that. editorial thoughts: on AI -------------------------------------- by Judge Drokk^ex-Anarchy (Stolen Data) sure, in the correct circumstances. b As a tool - an aid. Just as we use computers to help in other ways. AsThanks to A.I, we no longer know what with any tool - in the wrong hands itis real any more. From product can become a threat if done to cheat.descriptions on eBAY, to photographs In the Amiga scene it conceivablein the news or even your child's that it could be used to deceive. Ifhomework. I can see why creators areb it is used then it should be madeannoyed or even afraid. Why spend clear. I can attest to the abovehours, days or even weeks creating points, last Autumn I worked withan original artwork when A.I can do demoteam 'Artstate' to create a logothe same or better in 20 seconds? On for a forthcoming intro, and made thethe other hand, A.I allows those that logo using A.I software. I was givendo have the imagination and ideas but a short bbڇ'rief of the style and Inot the skill to realise. Over thirty provided many examples. The favouredyears ago I was the editor of image was then manipulated by hand toAnarchy's Stolen Data disk magazine. achieve the final result which can beWould I have used A.I back then - seen in 'Sign of Life' Amiga demo byArtstate, and is credited correctly Available party footage is of low VHSand honestly. I recently asked the quality and it didb9= not capture somecoder, Motion of Artstate, if he of the events that took place, somethought A.I was a threat to the Amiga of the memories were unique toscene, he replied ' I don't think myself. So A.I was these perfect toolit's a threat at all. It is a tool, to recreate these from scenes from myjust like a 3D rendering package or memory, and I was very impressed withan image scanner '. In my own opinion the results. On these terms, A.bzI isthe two should be able to co-exist. the future. We just have to be openOver the past 20 years little has and honest when it is used.changed within the style and trendsof creative Amiga output, maybe A.Icould even help change things in a Post note Versus staff:positive way, though it has to be Sign of Life with logo (credited todone honestly and responsibly. As an AI) is seen here https://youtu.be/ex Amiga magazine editor in the b+ 7-DTprXfBZk?si=E4CbgCsToHBNYmNy1990s, and now also writer forphysical and digital magazine ZZAP!AMIGA, I can also say I have used AIto create 'photographs' for use intwo recent features on the subject ofAmiga parties. In these I mixed realphotos and A.I generated scenes of areal event, an Anarchy party Iorganised in the UK in 1992. by Jazzcat (Taboo)In all this AI madness, the most amazing thing is that suddenly everyone startedto speak with one vb^ oice: that people are expendable and will lose their jobs,which will then lead to depopulation, guaranteed basic income for all, abolitionof cash, Skynet... Of course, it cannot be denied that there are certain forcesthat want our world to be like this. Nevertheless, whenever the world reactswith astounding unanimity, a red light in my head flashes. We've seen this inrecent years - propaganda was off the scale, because some companies wanted tomake billions of dollars.I'm afraib>7ad it's the same with AI now. Greedy big tech companies invest millionsof dollars and they expect that the investment will pay off many times over.Besides that they want to attract investors. The true motivation behind the AIinfluencers become obvious when you realize that there is no talk about thewonders that AI can bring to medicine or science, but only about how to replaceall creators and get rich on it. And will it actually happen? We are living inthe Wild West now and one bhcan easy buy into the hype, but I anticipate it willbe regulated in some way and AI will be an option, not the only solution. So far, AI has no understanding of what it creates. It's splintered plagiarism.See what happened to Udio recently. That being said, is AI potentially dangerousfor humanity? Of course. Will computers overpower us? Yes, they probably will atsome point. But should we all obediently enter panic mode now? I don't have acrystal ball, but I think the future wilbPIpl be completely different than what isbeing said today. I'm tired of the fear porn terror campaign.But... if I'm wrong and it is indeed the end of the world (and most importantly:the Amiga scene!) then at least before it all collapses we will witness anexplosion of new, awesome demos. Just imagine all kinds of crazy prompts: makeme an A500 demo that is better than EON and Hologon, has tighter sync than anyof Blueberry's productions ever had and contains my latest DAW song conveba^rted to150kb Protracker module. Watch this space!!! by Darkhawk (Eurochart)good topic, and yeah, I can do that, you caught me at a good time and will getmy first scene article since... Ahehm... I don't know. Might be close to twodecades. Only 15 sentences, following your instructions to the letter, if not inthe spirit of it, because those are rather long sentences ;) Still, I'm touchyabout anyone editing me, so if it needs to be shorter, tell me and I'll cut ib your peers. It's not like that foreveryone and that's ok - them using AI might create new and cool styles too -but for a good chunk of the Amiga scene, this 'pioneer/hands-on' ideologyprobably means we're less susceptible to the worst-case scenarios of this newtechnology. But if you suddenly see a release coded by me, with a glenzvector routine, do bea bit wary... AI editorial thoughts intro --------------------------- by Browallia/NukleusWould you like to wb<^^rite if AI is Lord helmet (R.A.W) and RokDaZonegoing to effect the scene/amiga scene (Generation) here too for intrestingand elaborate your thoughts? reflections and it sure looked promising first but no one is forced.This was my short introducin' Then I lost contact with kaosmasterquestion, align with the thought that (Showtime) and fishwave (Seenpoint)its your perspective, not my own bryi but I tried to reach you too. So, thethats intresting. ambition was high set, and part of the sand castle was blown away. InWhen started this, I tried to contact the moment of writing this, Im notkind of broad around editors from sure if jazzcat (Taboo) will writevarious diskmags through time. It was about AI-topic, or something else.a positive response from multiple But enjoy tb4Whoughts from editorialspeople, and I thought that maybe a representive from these diskmagssmall format (approx 15 sentences) Darkhawk (Eurochart), Judge Drokkwas enough to write for each editor. (stolen data), Ghandy (JurassicIt would been nice to have Estrup, Pack), Zerox (D.I.S.C) and myselfmop (ROM), puh (oeopir risti) and (Cows n Snakefights). Welcomme to h*i*d*d*e*n part insulting your readings by :)-< Cows n Snakeb͞bfights >-:) ---------- NLS rulez! we have some plans for you next year, dear AMIGA scene MERRY X-MAS AND HAPPY NEW 2025! AI survey among Amiga graphicians --------------------------------------------- by 11 graphiciansEleven (11) graphicans were asked between Mid April to Mid May 2024 with focuson AI in art, and I got answer from all. There are other talent graphicians outb]*there than these asked. The common thing among them, are that non of them isnewbie in creating art in the scene. My aim was to select a mixture ofgraphicians (geographically, various groups, and in style). It might be a hintwhere the wind blows in replies. It may also be seen as a statement right now.PARTICIPANTSArchmage/Andromeda, Cheetah/Ephidrena, dan dee/Scarab, Facet/Lemon.,farfar/FLEX^Loonies, Frost/Tulou, malmix/Nature, Prowler/Nectrarine, Razorback,Slayer/Ghostown and bW,\xeNusion/RNOSURVEY QUESTIONS1: Do you use/plan to use AI in your graphics or products?2: Do you think AI-images should have own compo separated from 'handcrafted' art in compos?3: Are you worried that AI art will be fully accepted in the scene?Lets see their answers in order I got answers back (short form of questions usedbelow for readiness). Farfar:-------1: use/plan to use AI in your work?I will use AI in assisting functions (to replace manual labour, like eg.Backgrb kmound removal or rotoscoping). I'll also use AI for inspiration2: AI-images separate compo?I don't think there is anything interesting in an AI generated compo, really. Idon't know why, but it just leaves me cold and uninterested. 3: Worried AI art scene acceptance?I'm not overly worried no. The thing about AI that I am most critical about, is that some people leavetheir own judgement and decisionmaking at the door. I think it does tend to makepeople stop reflecting for themsb J>elves, and just accept the AI's outputAlthough maybe I do know why it leaves me cold.. like, when Made or Facet orCritikill create a piece of pixel art, they are setting a bar to strive for andlearn from. With AI generated stuff, that just isnt the case. I feel inspired bytalented craftsmenHm.. although.. thats also not entirely true. I do remember examples of ai picsthat I found inspiring... but not often. I guess thr same could be said for lotsof other inspiration sources :)b R0]................................Facet:------We all know, AI is here to stay. I see AI as an extra point of inspiration andexploration. Sometimes it helps to visualise ideas of course. It's great!! UsingAI as pixel tool is ridiculous. I started pixeling because I like to placepixel. Outsourcing that to AI is of course something I never will do. And whatdo I then have to do with all the spare time? pff.... ;DNo different compo. Why? then we should have had many other comps likb o$e the'copy' + 'no-copy' compo.. or the 'with dPaint' vs 'with Photoshop'.. I'm not woried at all. As long we stay critical and positive. I am more woriedabout the ones blaming and shaming others. Let them use that energy to build orcreate something for our great scene instead of jepardising it.Razorback:----------NoOnly time AI should be accepted is in some coding category where the coder selfbuilt the AI and trained it with own produced data. Else its damn more lame thana b {*dmeo built with UnrealEngine.. Someone else has done most of the work already:)XeNusion:---------1: use/plan to use AI in your work? No Perhaps it will help abit but some people will use it anyway and fake steps forregular compos which is easy as hell. the whole 'AI 'remash scraped data thing contradicts every aspect of a diyscene.Prowler:--------No I am not using AI.I don't have a strong opinion either way.I am not worried about it personally. But I am sure it will be bM~a lot ofdiscussions about it.Slayer:AI is an ongoing process and we really don't know what might happen. I try tosee some advantages, but generally it fills me with pessimism anddiscouragement. The dynamic (aggressive?) development of AI in generatingdigital images caused me to move away from the graphic design a bit. Currently,I am developing my artistic interests more in the area of photography, whichseems to me closer to people's emotions and experiences - which are (for nbUMxow)less susceptible to the expansion of AI.In photography, I use AI tools to help with some repetitive, boring processes tospeed things up. I also started using Ai to generate concepts / inspiration thatI use later - as references - to take real photos during a photo shoot with realclients. However, in both cases, these are just tools that are only an additionto my creative work as a photographer.I can't find such a connection with AI in the demoscene and graphics design.WhatbNT's creative about including AI- generated graphics in a demo? I can acceptsome kind of support for Ai in the demoscene, but I really don't know where todraw the line. Maybe I'll try a similar approach to the one I developed inphotography, but I don't have a clear answer to your question.Such a competition has already taken place (e.g. at Xenium 2023 in Poland). Thisidea seems fine to me as long as it is clearly stated in the rules. However, Ihave a problem with assessing such wb${corks reliably, knowing that sometimes theycould have been created in 5 seconds - that is, shorter than they were shown onthe big screen ;)I have always associated the demoscene with creativity, not cutting corners. Idon't know if we can figure out a way to use AI wisely in the demoscene. I'llhave less fun watching demos if I have to constantly wonder what was created byhuman and what by machine.Archmage:-No, never. I am confident in my own art and skills.- Ideally yes, but ib>> bbs.retro32.com : : TTE wHQ - aRTsTaTE wHQ :. port: 1337 ....:: :..... ____ b<V :: :: /____\ sYSOPs - fUZION + rETRO32uK << <<... ....:: ......:: // oO \\ \---------------------------/ ::......... ::.. \\(__)// : : _____\\o_//______/). fuLL aXXs uPLoAD/dOWNLoAD - nO rATIO - aSCii :::: / _ :--: ____|__} :: / /I_ 1337 I iNDI gAMES - uTILS - dEMOpARTY pACKs - 3D pRiNT :: \_____) (_| b=$P@ ::. >====O====< mUSIC mODuLES - pUBLIC dOMaIN - dISKMaGS - cRACKTRoS : /_) v (_\ ::: \ | / doOR gAMeS - mSG gRoUPS - eCHOmAIL: fsxNET/tqwNET :: // | \\ ..: :: \____|____/ + mORE ..................:::: ::.... ::... ::.... (___) (___) ...:: :: ::..... : ^^^ ^^^ : b>HQ 99% aMIGA fILES ......:: :: :.. .... .... ..: >> oNLiNE + mYSTIC : : . ....: :....: :.... . bBS sUPPoRT :: 255 tELNET : :: :: :: :: ...............:: nODeS :) ...: :::::: : rUNNING oN : :::... .: :... ..:: : : mYSTIC BBS : ........ ......:: ::......::. [tOPaZ tHeMe] ::..:: ::.... CaLL NoW!b?ӊOv!!! ...:: ^^^^ ^^^ Purple: an e-love story novel ---------------------------------------------- Scene fiction by Browallia/Nukleus PURPLE [p3:.pl] pl. n/a code values: RGB: #(128,0,128); hexadecimal: #$(80,00,80); binary: #%(10000000,0,10000000) Synonyms: n/a Also see: Byte, Word , Longword (as nicknames), not to be confused with the addresses in memory on CPU bus of 8-, 16- and 32 bits respectb@8 {ively.In the scene, purple is dedicated to the symbiotic love couple. Purple's exactdefinition is the raw mix explained with red, green blue (RGB) as (8,0,0) AND(0,0,8) = (8,0,8). The Purple origin refers to the product of two Amiga sceners,Byte and Longword. Their relationship started around 1993.Besides, purple outside the demoscene is also a color by mixing red and bluewith its variants such as red purple (#$953553), bright purple (#$BF40BF) anddark pink (#$AA336A). bA{i  Ref: Killer/AMIGA revolution, 'Art of Scene', 2nd edition 1993There are girls in the scene, and then there was this girl. Somewhere in the transition zone, when people got tired of downloading half goodquality of Baywatch babes such as Erica Elinakii, Cindy Crawlford or any randomhottie. In a time when BBS:es started to lose to the internet amoeba, LaMer wasborn. Not entirely born (she was adult), but her footprint in the scene wasintroduced, putting fantasies back inbBS the soil, and let them spire to cloudflowers, with dreams of her. LaMer. BACKGROUNDThere is a devoted pleasure, in using a reference to Art of Scene (A.o.S.), 2ded. from 1993 when describing Purple's effect in demo scene. The story wasbetween 1992 to 1995, four years, so I can only retell parts of this. Somesources are tagwalls from the past, others notes, graffiti, diskmag articles(for example CnS, or Amiga revolution) or anonymous letters with sources Icannot reveal, nor kbC[ݯnow myself. By adding flavour to A.o.S. rather drydefinition of LaMer, let me flesh it up, providing the characters behind. Thelevel of detail from the sex scenes, were actually floppies sent over to me. Tobe honest, the source of these is not for sure. But what seem to be randomnotes, were in fact structured as episode 1-6, hence the format of this retoldstory.Nude pictures, erotic files, p*rno or pr0n have always been an outsider ofparties, and still, fully integrated in thbDب9e playground area. You want to watch,participate, and same time, your asm-code is waiting for another compilation.Some people mean, its forbidden to amuse yourself at demo-events, there aredeadlines for compos you don't want to miss. I am 21 years old, full of ideasbut without structure. But tell that to the dark haired well shaped woman wavingto you, inviting you for a closer look maybe? Giggling when you observe herbody, where your hands just don't want to be still in your pobEޫ9ckets but grab herfrom behind. Her brown eyes and long whimpers gave her that kind of riddle lookassociated with a foreign faith. Strawberry-shaped mouth with space for allbetween slide and friction. Shortly, anything you wish for - if you allowyourself of course. Hair in a dark long ponytail, sometimes red intense. Girlsat copyparty came in without entrance fee. And she took advantage of this fromscratch. She had a dark long coat, and a black tie like a woman portrait ofDavidbF=x_ Bowie. Gender-free, still female. She made a deal from scratch with partycrew at every party to pay her for showing up. She wasn't a slut, far from it.It was her counterpart who was left unguard (ruined his pants?) in the end, nother. She just opened the door, while he unzipped. Fireflies were not born, theywere created. And they rubbed your mind and all attached to it into craziness.Maybe. Except for Bastian alias Blue. It was clear, she wanted his injections -All. of. it. InbGQside. And by the time you were looking for the forbidden fruit inEden's garden, she had it multiple times already. Twisted her legs around Blueand squeezed out with same finesse a freeze-dryer remove liquids prior drysample weight. I assume. Or at least, this is what I imagine happen at thebeginning. A crash-course in love. The experienced woman from demo scene heaven,meets the virgin boy. They didn't make music, in the end of this story theycompiled art.Bastian (ex-Blue, handbHJt$le: Byte) and Longword (ex-LaMer, handle: Longword), Bothchanged to their current nicknames around 1992 (CnS #3, 1993). Hand of pants,ehrm heart:Bastian and LaMer were exposed to be the most romantic scene couple, withoutdoubts.EPISODE 1 (of 6)All she did was leaving a blue trace, but herself, could be described as red.LaMer was aware of her well-shaped body, long red hair, and virgin-like breasts,caught men (women?) off guard. Not necessarily tight clothes. Contrary, loosefbI#or you to image how to make space for your hands beneath. A thread ofpossession wanted to conquer her just there, without consequences of overshadedlust in mind. When she posted a picture of herself, to him on nemesis hQ, with atagwall note that she was avail for his hands. Bastian downloaded the picturebefore the image was deleted by the sysop. And after that episode, heacknowledged the influence she had on him, with red pixels always seen in acorner of his artwork. First timebJ$L it occurred was in February 1992 (Dreamiacopyparty, picture 'screwed love' by Blue).So, LaMer's signum was red, Bastian's nickname was blue. She was going to changenickname to Longword at the same time Bastian took his nickname Byte(coincidence or a bidirectional relationship?). His hair was blue. Her hair red.She worked as radio technician (at least her profile provided that info fromnemesis hQ), he supported customers within logistics. She liked it in the mouthher profile fbKO7Wurther revealed. But not sure if that was only a play with fantasy.However, more than rumours, was that she was constantly up to things. She wasalways on the run, as the lyrics explained from the hit song from Ten Sharp.Bastian met her there. First thing she said was: - I have my bag full of floppies, do you want a sneak peek? From scratch it was uncomplicated. She directed that easy flow. He said yes, followed her to lady's rest room and when he grabbed out some floppies, hebL:r underwear was kind of there as well. She didn't care about the underwear, nor that he grabbed them, or that they were not exactly dry. What she cared of, was to observe his reaction. And the more he let his trousers tell his state, the more knobs she opened from her blouse.This story was written down on one floppy sent to me (one from her bag back in1992?), and it also mentioned that they got interrupted there in the lady's restroom. Anyway, the episodes they met, could bM.* be counted to six. At least theofficial ones that happened during parties, due submitting entries, or justattending a party). LaMer was a member in nemesis, the group where you had to bea woman to qualify. But her entrance and exit in the group (still a member ofnemesis?) was diffuse.After that first meeting on the Dreamia copy party and back to his house inCoburg, Bavaria, southern Germany. Here, Bastian detected the red traces on hiskeyboard. And we know this, because he wrobNte about that, like someone hacked hiscomputer or at least penetrated it's surface. This announcement came out ondifferent irc-channels and I assume it was later he realized that LaMer was theone leaving this trace. The red colour on the keys (virgin's colour, or sign oflove?), was indeed spelled 'FCK ME' with the enter-key dark painted to emphasisethis action to enrole. At the time Bastian realized this message himself, heremoved the picture and his announcement.But he came bbO㔿Zack on irc some later announcing that now all was washed away, butthat someone had coloured the key 'B' (for Bastian, Blue?). We never know. Icould just imagine that both LaMer and Blue made contact at this point, emptyingwhatever was in his nerdy mind and filled her multiple times. After that no moreirc-shouts were made. FCK ME, echoed in his head. She emptied Pandora's box, tomake room for more.EPISODE 2 (of 6)Back in June 1992, it started with messages. A flirt? A continuatbP.V3ion ofunfinished hot business? Most of the messages were on tagwalls and it wasn'tdifficult to see her being online. But some seem to have been physically closer.That required some phantasy to fill the gaps, glued with observations to payattention to a girl to read between the lines. Bastian a.k.a Blue had bothfantasy and was observant but wasn't sure. For example, one time, he found somesmall notes with a thin pen as left a message on his disposable coffee cup. Theink formed bQ`0some kind of symbol, it looked like a chair, or a seat. She can't beserious, he thought when staring at the blue ink. Is she referring to the groupStoned Suns symbols? Is she a member there under another alias? He knew thatLaMer was member of nemesis, or was she anymore?At the yearly event of Cassembly in Finland (C and assembler code under oneevent). Bastian-Blue had his demo with some fellows ready.Blue started to think using the lower registers of Corpus Callosum, more seen bR_asthe rear parts of the brain. Who on Earth had written a greet in the scroller ontheir demo? He remembered he left his source code up and took a coffee. Laterthat night, she came over to him while he was laying down under their table fora nap.- I know that you want me, she whispered. His answer was a mumble. To convince him to follow him, she continued with soft voice.- This is complicated, its no plug n play, you can stick it in anywhere.I guess that convinced him. They shbSared the night in nemesis car. And in themorning, he started to draw an image of her posing as model ('She' by Byte,Graphite party, Denmark, October 1993). The party was over, and he suffered forlust to be with her again. This void, limbo of erotic dreams to catch her again. After Cassembly '92, on the ferry home, she was nowhere to be seen. Wasn't sureif she got lift with nemesis in their car. Back home in Coburg, it was like theartist chip Denise herself had drawn her brush tbT,1Vo his outer world, leaving thesafe Amiga case between the CPU and DMA channels where she used to be plugged.Bastian could once again not understand this message. Written with solid redletters of course, but he concluded it was from LaMer and her red signum. Hiscolour was blue but the red colour was not on the B-key like last year. Thistime the brush was on grid (#), percentage (%) and the number 1 and 9. Gameslike this excited him. The characters #% was indicating a number, andbUO+ 19 or 91was the number. He was confused of this new sign.He carefully detached the keys and examined them. It was lipstick of red colour.He was impressed how she could enclose her lips around the keys like that. Butno other sign was found. Only sinners or stalkers would know if they met somemore that year.EPISODE 3 (of 6)The year 1993 for LaMer and Blue, started with a change of handle, synchronizedfor them. She explained for first time her handle in his message-box.- I likbVBe the ocean, and the colour of your alias Blue. It's pronounced la mer, French for ocean. - I thought it was something else, he replied, referring to the camel-styled syntax.- LaMer? No space needed, she replied. And continued: But with a wedge you can spread it open. Wedges are there to get space were space was occupied before. You can fill my spaces, she smiled invitingly.Of course, this piece of information stunned him. Was she from Franceoriginally? It was easier to cbWCome in her than to get information out of herobviously. That night, who knows if it was spent together, and in the morning,they changed alias from LaMer to Longword, and Bastian changed to Byte. A silentagreement. But apart from the floppy disk with this information, nemesis updatedthe group information about their members, and Bastian tagged a picture atGraphite party in the end of 1993 revealing his change to Byte.The third official meeting between Longword and Byte was consebX"quently atCassembly in June 1993. While we suspect that he was penetrating her, there musthave been she who penetrated him, or his code at least. Bastian didn't know much of her, but she whispered to him while her gentlefingers danced over his chest in an empty sleeping hall while a boring PC demoshow.- Did you figure out number 19 yet on your keyboard?- No, how could I?- Well, go to your computer and check your code at that line then, she teased. That was not the kind of anbY swer you want to hear in this situation, but he knewthat she was serious. He rushed back to his computer and scrolled down to line19. He didn't see anything, but he loaded a previous version of his long workeddemo since Cassembly last year and saw at line 19 the reason why he couldn'tcompile that line, line: [19]: Try me as many times as my age for the next week after Cassembly 1993 ps: I'm not 91 years, other way around, fool *lol*When Bastian came back to her, still open abZ5nd ready for a continuation (whowants to go and visit a boring PC demo show anyhow?) she declared her love thatthey were like two paired copper instructions. One red and one blue. - That's actually four instructions, if you count the waits between, he said. - That can be optimized, she smiled back.That night at lady's rest room, it was told that Amazona/nemesis hold guard atdoor so there was no interruption in their 'performance'. Amazona was discreteand left before they openeb[9d the bathroom door.Speaking about performance, it was also told that Bastian, aka Byte andLongword, managed a quickie with a background music of the floppy clicking soundcounted to 79 tracks. A playful amusement together with the comment from herlips, that an unexpanded A500 does not manage to keep a floppy in df0 withoutchange of discs. Dirty talk, no doubt, like too much noise stored in hersectors. He loved her for all that, contributing to more fantasies then themegademo b\Y-winner by Desert Faith at Graphite copy party that year. EPISODE 4 (of 6)In spring the next year, it was time for a small meetup in Coburg, only locals,like Byte, his friends from Amiga groups and neighbouring citizens and computercommunities. Bastian had prepared a small copper intro 'LLLL' . Good Spring 1994with four L - LLLL short for love, lust, longing, and longword, to meet her onceagain. His friend Jens (Ober Frank/TMB was setting up his equipment and showedhis newly bb];̸ought Amiga 600, he sure was a fan of that machine.A few days earlier, Bastian invited her by sending a love letter in binary code.She replied with a photo of her, wearing nothing except that string of code overher body with a bed of daffodils. Thrilled by her reply, Byte asked if he couldsend more binaries this kind. She replied that he could if he used a properdestination.There was no entrance to pay at the party, and she came in as one of the lastwaving at him. At least tenb^5 other guys jaw-dropped when he kissed her gently.Ober Frank actually stopped talking about his A600 for a while.This time, I think she didn't interfere with his code of the LLLL demo. Maybe,because she was all over it, or at least the meaning behind. But there was atrouble with Byte's small copper intro. - It should be red colour, he explained to her while looking at the code trying- to fix it.- Do you remember what I said to you about pairwise instructions in copper?- Yea, b_"that it could be optimized, he replied.- Well, then look here: there was a missing word, so the copperlist was not- even, it was odd numbers of instructions.Byte was impressed. She seemed to hover over his clothes, like she waslefthanded rolling a mouse over a bumpy pad. He noticed that optimizing was notto add an instruction. Instead, she deleted two wait instructions and the onefor colour red. Then she replaced red with purple colour, #$(80,00,80). Withsoftness she whisperedb`!:- My love, this is a mix of you and me, this is our product, This is Purple.EPISODE 5 (of 6)All thought their relationship looked like a paired copper instruction, wherethe beam wait instruction was set for a meeting or two every year, I am surethey met more. However, the next meeting that was officially, at least stated asscene news in the diskmag F.L.O.P.P.Y by Goths. Once again, she came back tohim, again Spring time leaving over a daffodil with her smell attached obaqn theflower like dew drops.Bastian had pulled out electricity through cables with generators behind an oldindustrial area, crossing some dikes and into a harvest field, some 300 metersout to an old oak tree. He had her at 'hello world', she said. and I waited asyour slave copper instruction, was his reply. With blindfolded eyes he led hergently down to the oak, where a picnic was set up, and some of the best chipmodules played from that time like Miffler, Django, Jean-C and wibb&zardking tomention a few good composers. Also, Amazona/nemesis was in his playlist, due thecloseness of her group and loyal friend to Longword.At this place in 1995 he asked for her hand, and they married without witnesses.EPISODE 6 (of 6) Some say real party is outside, in fact if you ask Byte and Longword, itsinside.The best time to make love under the table is before the intro compo. Regardlesshow little sleep you have got, no matter how twisted your daily and night hoursbcECare, competitions are for most computer people kind of holy (see appendix C,A.o.S, 1993). Excitement while waiting for the compo in the front of the all.Excitement and legs around hips in the back of the party hall. The keyboard wasdown to nearly every single key pressed due the weight. He opened up Deluxepaint and let the faith decide. It's a sin to violated the Amiga this way, butan exception had to be made. The hips on the hardware rolled in waves over fromfunctional keys dobdwn to space and back again. Sad that it wasn't an Atari wemassacre he pressed out between his teeth. A shiver and a smile back were thesilent answer before she looked at the screen, it was some kind of abstractnonsense painted. Not beautiful but it was some kind of avant-garde art maderight there while the others were looking at the intro compo.According to the floppy I got to retell this story, the pixels were purple whileshe answered:- Only an Amiga could make this real.Shebeq saved the image they made that night and handed it over it over to freestyle graphics compo.EPILOGUEThe graphic entry called 'the product of red and blue' was not beautiful, or thebest. But somehow, this love couple had created a legendary aura around them,rumours about them, images, tagwall-messages and the way they were symbiotictwinned. If the demo scene ever was a bunch of movies, then this story wouldfall under the category of 'True romance'. And the scene needed some kibfnd ofcolor than just the pure bits of 0 and 1.Their entry in free style graphic did not end up last. It got a place in themiddle. Just like in the middle between a byte (B) and a Longword (L).In 1996, their daughter Wendela was born, or W for Word.Retold by Sanite/Arty.END- - -All characters, groups, releases and places are fictive and lack any kind oftruth or realism. In case of meetings with the real world, its purecoincidental. The scene novel is written for you coffee tbg8yo taste better. Sce-fi,or Scene Fiction is genre that the author has invented in the 90s and over yearspolished.PT-Weekender event #8 - 'Atlantis calling'------------------------------------------ - event report by tecon/pjz^dsr been released to the public ten years ago at the Revision party in 2014 - on the very same date. Don't knowIn the abyss obhSAf amiga oddities, a what it does? In short, it's a djteam of djs unocvers the lost club friendly mod player for any Amigaexperience. model. Just what the kids want! Set up two Amigas with a mixer and startIt had been passed off as a fairy decoding those musical imprints fromtale. Too fantastical, sensational, the mythical age when bedroomcontradicting the assumptions of biT F produced lo-res audio vibrated thrulearned scholars. You'd be a fool to our ears. Apply new flavours frombelieve such nonsense! However, a new amiga composers of today and launchtool dubbed PT-1210 turned the tables your own expedition into the fabledon that. four channels of Paula mystique.INTRO A growing number of believers inThis edition of the PT-Weekender paid these ancient pbjmowers have sincehomage to that software, it having indulged in the possibilities offeredby PT-1210, leading to such crazy THE PRODUCERShappenings like the one we'll look at I mentioned XSM. What's an XSM? Fairhere. Hence having the celebration question. Is it artificialwas a timely concideration. intelligence? A fusebox? A mere human being? Let's be fair and settle forSPECIFICS bk if you move to another country.Jazz is now making a point of catching up with his old colleagues. After thedeath of his colleague Wave, everyone has become painfully aware of how quicklya life can come to an end. Arcane, who funnily enough now lives with his familyaround the corner from me in Germany, was also there.Dan from Lemon was also present, friendly as ever. Of course we were all curiousif he had brought something new from his home country. But unfortunately nothingcab;jmme out from Lemon. at the Revision. What I didn't know until now was that Danalso programmed a lot of Atari ST demos in the past. A look at the Demozoodatabase revealed this. Also present was Demozoo contributor and Atarispecialist Lotek Style, who didn't want to miss out on the other computersystems' competitions. The female graphician Luisa was in visibly good spirits, after she had finishedto maintain the graphic compos. At some point and was really pleased that shehad beenb<$K able to complete her studies in the meantime. Curt Cool was alsorunning around. Is that man really getting older? Somehow he still seems to be20 years young. Hey FBI, NSA and ther secret services! This man must own asecret time machine. I bet he does!I also got to see -pOWL! from Alcatraz. Fortunately this group is now activeagain on the Amiga. He and his mates have pooled the money to officially sponsorthe Revision Party in 2024! One of them even used money from his house loab=XM8n,which he didn't need at the time. Oh wow, that's really great.COLLECTING VOTESHEETS ON A PARTY PLACE IS A F*CKING BAD IDEA!Right at the entrance I met the famous but friendly graphic artist Klas akaProwler, who presented and sold all the books of his series 'The Masters ofPixel Art'. You can read more about them here: https://nicepixel.se. What Icould see was of a very high quality. If you want to save some of the best Amigagraphics on paper, you should think about ordering b>athese books. I then ambushedhim with a votesheet for Versus. Later and at the next day he was always busywith potential customers or his computer painting new stuff. I didn't want todisturb him. So I've got no votesheet back of course. ;-(Collecting filled out paper votesheets for Versus was extremely difficult. I wasalready optimistic and brought 25 printed sheets to the party place, but onlyDoc K., SelectaNovel and Dirtie from Moods Plateau filled them out. I gave manypeopleb?] a votesheet along with a free pen of my website tarnkappe.info, whichthey were allowed to keep anyway. But it still didn't help. 'Yes, I'll fill itout later' or 'Not now, please, I have no time', were the standard replies.Sadly, I have the impression since a long time, that the days of any charts areover. Tell me, how did the group Static Bytes manage to publish their Eurochartsevery few weeks back then? It was an incredible effort. Okay, they were inschool and had more free tb@">Pime. But you still have to do it first.SOME PEOPLE WERE STILL MISSING!The days flew by. It was nice to be back after the end of the Corona Pandemic.And somehow it seemed as if nothing had changed. About three quarters of the guests are always the same anyway, plus a few whoturn up unexpectedly or are absent every year. Norby couldn't make it forpersonal reasons, Critikill was on holiday. Dipswitch, Ozan, StingRay, Virgilland a few other regular visitors were also absent. Well,bAx. it's also annoying forthe family when the husband or father misses this event each and every year. Soit's understandable that some visitors took some time off for the sake of thefamily.See you next year? Definitely maybe. I don't know, it was all very wellorganised - thanks to the orga team for this great event and friendlyatmosphere! And the competitions were great, really! But somehow I didn't reallyget the spark. It's always the same somehow. Well, let's see. Party rapporbBI+t Reunion Party 2024 by Smaugur/Nukleus Kvidinge). After we went home at 22:00 a clock IThe party started at 28/6-2024 @ feel that I needed to check if I had17:00 we Smaugur^nls and saiibot^nls Covid or not because I didn't feelstarted to watch the party stream @ a the taste of the French fries thatpub in Hornstull/Stockholm/Sweden the pub had, but after abC.Y, negative21:00 and talking about the coming result on my Covid home test I feel aSaturday day 29/6-2024 over a beer relief because now I could go to thewhen we should take the train to the Reunion party in Kvidinge instead ofReunion party in Kvidinge/Sweden isolating myself from others until I(Kvidinge is a small place in south get well at home (In Stockholm City).of Sweden near the town Helsingborg) So, I SMS saiibot my result from bDOCtheon discord I talked with the party test and went to bed @ 23:30,organizers, who was curious to know 28/6-2024. On the morning my alarmwhen we were supposed to come to the rang at 06:30 or train to Kvidingeparty, (The train trip was supposed should take of @ 08:20 in the morningtake 6 hours from Stockholm/Sweden to I packed my laptop and went straight arrived at the party place! (14:00 onaway to new abE^dventures! the Saturday). When a familiar man showed up in front of the entrance,To the PAAAARTY!!! AMIGA!!!! it was Blueberry^Loonies and I was Starstruck (but I didn't tell himMe saiibot^nls to the fast train from that of course) and we saiibot,the Stockholm Central station, all Bluberry and I took a photo outside.right let's fast forward the tape bFvIydtoone stop when we nearly missed a bus And after that we needed to take more@ one change between train and bus we tables to the Reunion party place,were on the wrong side of the Amiga groups represented were:terminal! And the bus was supposed to PACiF!C, Scoopex, LNS, HMF (Hardcoreleave in just a few minutes! OHH Mofokkahz), Up rough, Istari, Struts,NOOO!!! Well, the story went well in Tulou, One Desire, TMB, Software ofthe end! :) bGTIlAnd after I have run with Sweden, Desire, Nectarine, Eternalhuge luggage, (because saiibot had and Nukleus. We were totally 45his desktop computer in a big bag), people attending the party somewe were on the right track again! people couldn't show up, but it was Cousy and nice atmosphere at theReunion party here we come, NOTHING party place!can STOP US!! L O bH%xust can't know everything. For example, I have no idea about the Atari, C64 orZX Spectrum scene. And that's why the monthly review is always very superficial.After the release of Jurassic Pack in February, ps didn't talk about thecontents at all. He just assumed that it should contain some interestinginterviews and party reviews. Yes, that's true. But, forgive me for saying so,it makes no sense at all if you have no clue what's happening.THE CONCEPT IS LACKINGThe crux of the mb[xatter is simply the concept. Talking about issue 19 of JP, headmitted that he hadn't even installed any Amiga emulator. Well, how do youdescribe or judge about something without knowing it? He has never seen morethan the screenshot and a few comments on pouet.net. Neither WinUAE nor FS-UAE(two Amiga emulators) should be running on his computer at the moment. Sure, theinstallation is easy, but the configuration is notoriously difficult because,unlike the C64, there are several Ab\miga models that are not compatible. Onewrong option in the setting in the configuration and each program crashes atonce. This is a real hurdle even for nerds. Especially if you didn't grow upwith the Amiga hardware yourself. As an outsider, you simply cannot know whatneeds to be specified in the configuration. It is therefore understandable thatno emulator is used. But then you can't say anything about a specific product.And also you should better not trying it.Compared to thb]e other videos, the 'Demoscene Reports' do reach a few moreviewers. But sorry, that doesn't make them any more useful! In the past, ps usedto make more live videos from parties or in-depth interviews with guests, whichwere more in the podcast vein. That would be a lot more interesting in terms ofcontent than a huge list of productions that have been released. It would beeven better if he concentrated on the scene he really knows the most about. Notthat we would deny him his attb^[UGention, quite the opposite. But then the projectwould make a lot more sense.keys over to mr browIm not so harsh as Ghandy above (also putting the title of this article thatsneaky bastard), simply because a tendency to admire and respect people for whatthey believe in. Since start of May, psenough is doing this on weekly pace, 4-5times more every Wednesday. Its ambitious frequence indeed, but I also questionwhy. I also wonder when an AI bot can do such influence job myself, e.gb_um. 'giveme all likes from the sources, list them and prepare my speech, sort decliningafter popularity'. It is simply a scroll of news what I can read more optimizedelsewhere, so I agree with Ghandy about concept lack. But for me, I would liketo state myself to look elswhere direction and let ps do his thing. Why, becausemy own ego is not the audience. WHO IS THE AUDIENCE?Earlier on monthly basis, psenough dominated the news with three out of fivenews splash drops in pouets mab`f>in window. Thats too much space in the common areaimho. Format of these demoscene vidoe reports are roughly: 30 minutes, first abit of scrolling around, for overview with an animated background. Then goingthrough some demos (not showing) around top 5 from a demoparty. After that,maybe some graphics shown from photo- oldskool- modern gfx. Then back to pouetand see if any news there in the main area. And then ending up with futureparties for upcomming 1-2 months and platforms supbaNported. Thats the format ofthis.So, who is watching, who is the audience? Answer is simple. Thats people notknowing the demoscene. I notice that on discord, demo channel, psenough use toget 2-3 likes from his fellows and friends, so that does not mirror a largeaudience imo, the rest are a bunch of anonomous watchers. But its great, hefound his crowd! ps - THE SCENE INFLUENCER?Im not ironic with this title. But rather intrested in people's thinking andLife. Is this your Life bbx_Bquest, to produce material based on headlines writtenbefore? I think your knowledge is much more than that. If your role, however, isto stay neutral when reporting, then this is the way, but I have a feeling youwant to seek consensus with people for oppinions already written? As everyinfluencer out there, the audience are there for three things: first, recognicethe person because he/she is getting personal, second: get advices or tips ofthings we dont know or waken up some kindbc(' of demand, and third: we want to seeif we are mentioned our self. I think that we are watching your shows to becurious about if we are mention or not in your show (and thats sad, i.e Im a sadsoul myself). But as I wrote above, I think the other groupies are the peoplenow knowing the scene, and for them this is amazing!Get a second person (wingman) to your project, and his nickname should be 'ds',that would make a ps-ds cool pair! but more advices (read feedback) comming up.SObdнME ADVICESWidening perspective - first it would be nice to go outside the main area ofsources and find some forum around the globe. There is no info around anything,pure surface scratching. All can be seen in a readme file or a result list ordemozoo whatever.Then I think improving the abscence of interaction. Then, makeit more personal with interaction, and dig down to something. Tell us why youlike (or disklike). For interaction - you may want to open a chat box or irc andloobezlk what people write to you. Dont do this as a one man show because its a ThenI miss some kind of headliner. If you want to take the coat as scene reporter,please do start with headiners (e.g. 'Mega-blast from X-party , 13:37 by FLT ison the right track'). Then you ask them 3 simple questions to dive into whatthey did (e.g. how long did you work on this? Most diffucult scene to code? anyinternal conflicts in Fairlight?). You could do a weekly poll on your website/youtube channelbfHc and present the results in your program also. That may putsome new dimensions to your show. There you go ps, a bit better and moreintresting. Hope you see that as constructive tips my side. But one thing isstill important, and this you know already: if you like what you do (and itlooks like its not a duty for you to do this for the scene, rather that youenjoy it for you as a person), then continue to have fun. browps: ps, if you read this, then I know you sneak into diskmags,bgs ; which is ofcourse great to spend time instead of scrolling around. Keep up what you believein a.k.a. your work!ds Scamp on SceneCity part 2 interviewed by Ghandy/NukleusPROLOGUE:SceneCity, seems to tighten the relations based on unique sceneID.Versus found this intresting with developement and recruitment process ofpassionated developers. Ghandy/Nukleus wanted to be first out (not as developerthough /ed), with morning plane, microphone and swimmbhYing suite over to abungalow in Thailand.In the 'SceneCity: Developers wanted' thread (pouet:https://www.pouet.net/topic.php?which=12643), Scamp listed subprojects withareas SceneCity chat, SceneCity TV (streaming), SceneCity VoD (video on demandlike youtube's open source system). Apart from the SceneCity Social project (anew chat competitor in town?) this surely caught our eyes:Demoscene history AI/LLMThe idea is to take an existing open source large language model, and fine-biFtuneit on all historic information the demo scene has. Out of this we then wouldcreate a SceneCity chatbot that you can ask any question in regards of thedemoscene and demos, and get hopefully correct answers.But lets go back and see how this looks like.Ghandy:You and the team are also busy building the SceneCity websitehttps://scenecity.site . What unique selling point will it have, apart from thefact that you are paying close attention to privacy in operation?Scamp:We thibjInk it sucks that the scene started to depend on commercial services topreserve its history. Because history has shown that commercial services comeand go, and can turn evil. Oh, you used Slack for your groups internaldiscussions? Surprise, all your private conversations just got sold for AItraining. You thought YouTube would be good to store demo captures? Oh, theyre-compressed everything and it now looks like shit, and your demos now haveads.The mission of SceneCity is to probkGvide all essential services where the scenecurrently is on the wrong path of depending on commercial services. We are goingto replace Discord, Twitch and YouTube once and forever.G:What other plans do you have for SceneCity?S:Next up will be the Video on Demand services that will have feature parity withYouTube, but preserve demo captures in their original quality.How did the name come about, especially as SceneCity has been a part ofBitfellas for years? Did you discuss the bliHwhole thing with Alien at the time?That was pure coincidence. I was looking for a name and available domains, andthen came up with SceneCity. Of course I knew about Bitfellas, but had no ideathey had this 'SceneCity' section. I don't want to offend anyone, but from I seethe last posting in that section is 25 years old now. So it did not have exactlyhigh visibility :)So no, did not talk to Alien. It was not my intention to 'steal' that name oranything, nor to offend anyone. As bmsaid, pure coincidence when trying to find aname, not inspired by it.The topic of AI is developing at an incredibly fast pace and is hotly debated inthe demo scene. Do you think that the companys (who are behind ChatGPT etc.)will soon be able to produce images that are indistinguishable fromhand-pixelated images or self-tracked pieces of music, etc.? Do you feelthreatened by this? How do you think this will develop and what impact will ithave on the demoscene?Only people who bn~hostand still feel threatened by new developments. Stop becomingold and boring. Might AI kill us all? Might happen. But it's always better toDOMINATE new technologies instead of being controlled by them. And that's whatwe do. Zenta, a one-time demoparty the UC organizing team did, was the firstparty to have an AI compo. Actually 'reverse AI'.The scene has to find ways to deal with AI. The current tendency to try toforbid and suppress it is stupid. AI won't go away. Deal with it, bo+find ways tointegrate it into the scene in a positive way. Scamp on Breakpoint versus Underground conference ------------------------------------------------- part 1 interviewed by Ghandy/NukleusI don't think Simon Kissel aka Scamp really needs any introduction. He has beenhyperactive in recent years when it comes to creating music and organisingparties and companies.Lets go into his mind on past, present and future.Looking back, how did you actually get inbpqto the scene back then, or whointroduced you? It all started with a C64, as you told me. The Amiga was way tooexpensive for you to get started in your childhood or youth.Actually I have started programming as a kid on a used C16.My first contact in the demoscene happened on the school yard. I had just gottenmy hands on a C64. On the school yard I met an older 'trader' that was leavingthe scene. He gave me all of his disk boxes, which included hundreds of demosand intros.I thebqhn to Como'94 with my dad. But due to social anxiety I was unable to staythere with so many people. Due to this my first demo party had then beenUnderground Conference 95, a satirical demo party that was meant as a one-timeevent by the group Purge. I loved it so much that I took over doing that party.More informations are available here:https://www.simon-kissel.de/simon_kissel_privat.htmlThe Underground Conference (UC) is taking place for the last time this year, whyis that? Onbr3ϗe explanation would be the sheer amount of work involved, especiallyas the party lasts many days and certainly requires extensive preparation.Actually in all my 29 years as a demoparty organizer I have learnt animportant lesson: If you repeatedly do a party at the same location, no matterhow great it is, for the organizers it will become a routine. And routine iswhat kills creativity and innovation. With the current UC location, back in 2019 we have found the pure paradise,sombs ething it is impossible to beat. Your own private gigantic party ground innature, with your own private lake to swim and make competitions in.But again, it has been becoming routine. Which it was clear for a while thatUC13 this year has to be the last time at this location. Of course the work alsois an aspect: There is no infrastructure at all at the location - no power, nowater, no waste water canal, no building, nothing. We build everything fromscratch every year, which takesbtX a budget of over 20.000 Euros and days of work.That's the same budget Breakpoint had back then. The entrance fees do not coverthis, so I am making a loss of 7.000 - 10.000 Euros every year.We are not saying that UC is dead forever. But we won't return to this location.And me and my scene wife fashion are working on making an island in Thailand oursecond home. So it very well may happen that there is another UndergroundConference in the future, but that likely would be on a difbu]ferent continent.Why should you come? What can visitors expect?Ask anyone that has been to a UC. It's a unique experience you will neverforget, and you can't compare it to any event happening in the demoscene. Noother party of this size is that packed with features and surprises. A lot ofpeople are afraid of the 'nature' part, but it's part of the fun to get overyour anxiety and leave your comfort zone to party in nature.What do I think of when I think of a Watery Fastcompo, fbvkcCor example? I can stillremember the Sea Compo mud contest at the Mekka Symposium, where participantsvoluntarily jumped into the muddy lake to be the first to retrieve objects, muchto the amusement of the other visitors. Does this have anything to do with it?Not at all comparable. 'Fun' compos in the past typically used to be very boringand simple. Like 'drink this bottle of coke without throwing up'. That's notwhat we do. We look at our environment/location, and think about 'hobwn5w can wemake creative use of that'. That's how we ended up with the 'offroad live shadercoding competition' where the challenge was to try code shaders that wetransmitted live to our bigscreen, but while sitting in a wild offroad car doinga race, with the laptop to code on being strapped onto you so it does not flyaway.Or the 'Seaworld Graphics' competition, where it's about painting a physicalpicture on a canvas strapped onto a boat, but with two other teams on boatsdoing thbxUe same, trying to kill the other's art using super soaker water pistols.What we are doing here is taking the word 'competition' to a next level: You canbe best by painting the best picture. But you can also be the best by simplydestroying the art of others.UC has lots of these satirical competitions that may look silly on the firstlook, but actually have pretty interesting philosophical ideas behind them.Also, we have a big focus on enabling physical art. For example the 'Suez bypCanal'compo where it was about building your own toy boat that is able not to getstuck in a 'suez canal' we had build. We had lots of creative entries to those.So again: UC requires you to be open minded and get out of your comfort zone,but then it's an experience like you will never anywhere else.For a quite a bunch of well-known sceners, UC had been their first party. Alsoit has shown that it has been a perfect way to open up to sister subcultures(more on this later). We brobz 8ught new artists to the scene in the last couple ofyears.Watery Fastcompo. Ah, that was the 'Suez Canal' compo. And the timetable hasbeen copied from last year. This time it will probably be something about'Huthis in the red sea', you want to be you want to be up to date thematicallyWas it difficult to find sponsors for the parties?UC does not want sponsors, it's strictly non-commercial. And no business wouldunderstand what we are doing, anyway.I had very long and funny discub{Hssions with the financial authorities regardingthis event and its costs, as I formally run it as a company event.That was different in Breakpoint times. You may remember us having ATI sponsorthose Helicopter rides, or inspiring NVidia to create their own demo party. Wewent to great length to make things interesting for the sponsors, to make theman active part of it while respecting our culture.But again: UC does not have sponsors. I don't want to white-wash the event, it'sjustb|qz too crazy and out of the box.Would you like to share some anecdotes from Breakpoint or UC? That would beinteresting.Partys that I organize always have been very wild and testing legal limits. Ingeneral I have a VERY bad memory. Basically everything that is longer ago than acouple of days becomes very muddy. I typically resort to other people to remindme of the past. So I don't have many anecdotes to report, ask someone else :)However, parties that I organize always have been b}0very wild and testing legallimits. I do remember when we told the (female) major of Bingen that we arecreative people at Breakpoint and that she should come round for a visit. Themoment she entered the hall a bunch of ... probably danish? ... sceners wereon-stage, stripping naked. Pure coincidence. It wasn't a problem, I explainedthe backgrounds to this and our openness to everything, and the major was OKwith that. And then there were those politicians trying to prevent and sabb~XXotageBreakpoint, and the fight we staged to dominate them. And the table tenniscompetition that suddenly got scheduled onto the days we wanted to build up theparty, and the very very creative way we dealt with that problem.In general Breakpoint was very, very wild back then. We did tons of things thattoday would be deemed impossible. There are tons of videos about it. I amespecially proud about the opening ceremonies. Every year in the middle of thehard party build-up work a bb֩unch of organizers went to crazy lengths to buildand enable those last-minute on-site. Go watch the videos, that's better than mytrying to explain it :)What happens at UC mostly stays at UC. Breakpoint was wild, but UC is justanother level. If you enable total freedom of creativity, and go to the limitsof every crazy idea possible, of course strange things are bound to happen.Right now when it comes to UC however what is in my and fellow organizer's mindis MBB, a very importanbRt core organizers and best friend of myself having diedrecently, leaving a huge hole in our hearts and the event. So UC13 will alsoabout celebrating HIM one more time.Why did you decide to quit Breakpoint? Did you prefer to spend Easter at homewith your family again, which would be perfectly understandable?It's the same reason listed above: We back then had very high standards comparedto today's parties. You may remember all the crazy themed decorations, openingceremonies, combT*$po innovations etc., moving the scene to 16:9 for the primaryreason of the height of the hall (you might remember the 'actual size' meme).Tons of work. But it was the same location every time, so it became harder andharder to innovate. Also, back then we also made losses, and my businesses werein trouble. I was really burned out.Also, I had my shortcomings when it comes to leading people.All in all, in the end the team decided it was time for a new start, which wasRevision. Ofb) course I never used Easter Weekend for anything else than thedemoscene. In this case I helped Revision come to life by helping in thebackground and providing lots of financial support.You are the managing director of several companies in which various demoscenersare active. What mutual influence do the companies have on the demoscene and thedemoscene on the companies?I personally never made much of a difference between the scene, my companies andmy private coding ventures. A b>Wlot of sceners have worked at my companies overthe years. However, it has shown that when it was time to part business-wise, itdestroyed a lot of scene friendships. Therefore I have reduced this.I also have always used my companies to finance, protect and shield the partyevents I organized. You know, if you do a public non-profit event, all kinds ofbureaucrats and assholes will be fighting against you. On the other hand, as abusiness you can do much more without external interfberence. My events alwaysrun as a 'closed company conference for invited professionals'. Of course, thisbrings a certain amount of discussions with financial authorities as mentionedbefore. Especially with UC, our tax accounting can be surprising. 'Why do youneed a jumpy castle and boats for your event?!'.Where do you see yourself in 5 or 10 years? Will you still be part of the scene?Or do we have to imagine such events in 20 years' time, where all the areas haveto be accessiblbG6e for the wheelchairs and walkers of 70-year-olds?During the last couple of years I have been heavily influenced by the technoscene. I have been to festivals, and have discovered that those contain lots of'hidden' nerds creating wonderful art. The techno scene also helped me change mymind set and become a much better human, which any scener that knows me for longwill agree to.I find it a pity that the scene often talked about 'outreach', but in my opinioninto the wrong directibon. We have sister sub cultures that we basically do notgive a fuck about. There hardly is any interaction with the hacking scene, thetechno scene, the maker scener etc.With Underground Conference I have taken tons of elements from techno festivals- the physical art like laser installations, for example.My future in the demo scene depends on how much that scene is willing to open upand keep innovating. I am not a retro guy, I don't want to talk about 'the goodold times'. I wilbHl innovate until the day I die.And this means whatever community out there consisting of nerds that areinnovating I will call my home.Also, let's see on how successful I will be building a Nerd platform in Thailand catch n congrats: deadguy deadguy/PACiF!C interviewed by Smaugur/NukleusHere I stumble right into the arms of deadguy, the trophy is still warm.- Congratulations to the first place @ the REUNION party 2024 @ Kvidinge datacity!Smaugur:What wabds your inspiration to make this Demo?deadguy:well.. saw some gif anims seven months ago on X/Twitter having two pong blockcompeting. day before the party i had some thoughts what I should do while weare traveling by car from Gothenburg to Skane - mostly because I know I would bealone in the backseat and remembered the gif anims. I challenged myself; could Iduring 24h code something similar for an Amiga Bootblock. So whenNotorious^Struts picked me up I started to code on this tb/ hing.How did you set up the work to create this wonderful code?Step 1: find a comfy place in the backseatStep 2: eat and by beerStep 3: open laptopStep 4: code!What would you say was the most challenging part in making Equilibrium? and why?Fit into a bootblock - I failed. Ended up with 1488 byteswhy deadguy, what does the handle mean to you and how did you come up with it?the story has actually two parts. before I changed my handle to deadguy I calledmyself dacount (referenb/C*ce to William Gibsons antagonist The Count). at one ofthe The Party (probably 1998?) I crashed (went to sleep) on my Amiga 1200. WhenI woke up my demoparty-table neighbours (which came from the netherlands) startcalling me dead guy due to my ability to sleep on my amiga keyboard.same day when I came back home from The Party, my childhood friend handed me oneof his christmas gifts; the record Ministry - Filth pig, and one of their songsare named 'Dead Guy'. so I thought 'well thbq is fits me, lets change'.sure, I do understand it is repugnant, but I am as person are not.If you hade the time do you think you could make the code even smaller than itis?Add two more days of demoparty-coding? =DSmaugur-Ñukleus:Do you have any final message to the Amiga demoscene to add?Love you guys!. You define me! I have one game that I can recommend - programming -------------------------------------------------- MDW/Encore in depth by Puni/VoidHibN5 Mariusz,Thank you for taking the time to do this interview with Versus. :-)I'm sure the readers are eager to learn more about who is behind the nickname ofMDW. Maybe you can provide a short introduction to who you are, where you comefrom, where you live, your occupation, etc..My name is Mariusz Wlodarczyk, I was born in Legnica but today I live in Wroclaw(both in Poland). My age is a bit complicated to define. My body was born in1974. The first part of my brain is much older b4?than 50 years old but the secondpart is much younger than 50 years old. So my age depends on the brain part Iuse at the moment. During this interview, I am using the younger part. :)My family consists of a wife, daughter, son, three cats, and two turtles.For the last 16 years, I have been working at a large international company as asoftware engineer (last 12 years as an iOS software developer). Earlier I workedas a programmer of games for Java2ME, Mophun, and Symbian. For 8 yebars I workedin DTP. My hobbies are programming, AmigaOS, MorphOS, indie games, and thedemoscene. I have been programming since 1990 in languages: Atari Basic, TurboBasic XL, AMOS Pro, Blitz Basic, Java, C, C++, Objective-C, Swift, and Python.For platforms: Atari XL/XE, AmigaOS, MorphOS, iOS, macOS, Mophun, Java2ME,Android, GameBoy Advance (and several others but on a very basic level).Currently, I use C/C++ in hobby projects, Swift at work, and Python for creatinghelpful smallbI internal tools and plugins.-Now, I'm curious about your history with the Amiga. How did it all start? I'dlove to hear about the first time you encountered an Amiga and what sparked yourinterest in it. Any specific games or software that was particularly impressive?My brother and I used an Atari 65XE with CA-12 (Turbo Rapider 7500) taperecorder and color monitor C-1802 in the years 1990-1994. We wanted to have afloppy disk drive because the tape recorder was very limiting to tbaRhe computer.Unfortunately, price of the floppy disk drive was very high. The sum of theprice of the 8-bit computer and a disk drive was (almost) enough to buy a usedAmiga 500. We decided to switch to a 16-bit computer. Amiga was the only choice.I was thinking about the Atari ST/STE but nobody had the computer and thedemoscene seemed to be smaller than on the Amiga.I didn't consider buying a PCbecause in 1994 it was a sad, mute, boring computer with a very primitive OS. Iwasn'btot familiar with Apple computers yet. At this time Amiga was everywhere, andaccess to Amiga software in Poland was unlimited. ;) In Poland we had severalmagazines about Amiga, the community was quite big and awesome. The hardwarestill offered good graphics and sound. I recorded a TV program on VHS wheredemos and games for the Amiga were presented. I watched the tape hundreds oftimes. :) I had a friend Jarek who was the main reason why we bought Atari in1990. In 1993 he switched bto an Amiga 500 and showed me: demos, games, software,and OS on the computer. Everything was amazing.Amiga was the only choice atthis time. My parents realized our dream in 1994. We bought a used set of Amiga500 1MB (with switcher chip/fast RAM) and a C-1084S monitor. My brother had somefriends who used Amigas for gaming. On the first day, he borrowed many of thebest games for Amiga 500/600. 30 minutes after we got it, he returned home withfamous titles such as: Shadow of the bn6lBeast, Pinball Dreams, The Settlers, TestDrive, Another World, and Cannon Fodder. Everything looked, worked, and soundedfantastic. However, at the end of the first day, I was tired of the consumptionof the amazing content. The Amiga was great but... it was a game console, not acomputer which I wanted. I know how it looks today...If I had a floppy discdrive for the Atari 65XE, I would turn on the computer at the moment and back tomy projects in TurboBasicXL. :)However, the tapeb= recorder made me not want todo it. The situation changed a few days later when I bought and ran: DeluxePaint, AMOS Pro, Pro Tracker, File Master, HippoPlayer, and Scala, and exploredthe Workbench discs. I got the first demoscene productions. Now Amiga became thecomputer I wanted. I was fascinated, the computer seemed to have no limits.However, I quickly noticed that an Amiga without a hard drive is as limited asan 8-bit computer without a disk drive. I saw in paper magazines pbIhotos of theAmigaOS and programs running on better Amigas. It was another world... HDD was amust-have element. We started creating our first Amiga game called'Pechowy Prezent' ('Unlucky Gift').I couldn't finish creating the game on the Amiga with1MB RAM because the production requires 1MB but the AMOS Pro environment alsoneeded some RAM. In the 1990s, expanding the A500 in Poland was not easy. Therewere many extensions but for A1200/4000. I knew my goal was the A1200, soupgrabding the A500 is not a future-proof solution. We bought an A1200(Commodore) which had 2MB RAM as standard, so we managed to finish the game.After the game was released, we changed the Amiga 1200 to a new Escom model andbought a hard drive (WD Caviar 850MB). I wanted more RAM, but I didn't want tojust buy FastRAM. I wanted to buy a Blizzard 1230 IV 50MHz with an 8MB SIMMcard. The card was too expensive, so we had to postpone the purchase until oursecond game ('Miasto Smierci' / b?'City of Death') was released. It was the firstcomfortable config. I could start using more modern and advanced software (e.g.ArtEffect, ImageFX, PageStream4).Which Amiga computers have you used and owned over the years? What is yourcurrent setup like? I know that you are very active on the MorphOS platform.What kind of computer do you use there?I and my brother always used one Amiga. We prefer to have one better Amiga thantwo in a lower config. Amiga 500 1MB, C-1084S monitor bAmiga 1200 (Commodore, OS3.0) Amiga 1200 (Escom, OS 3.1), HDD In the next years, we added manyexpansions, accessories to the A1200: Blizzard 1230 IV (68030 50MHz + FPU + 8MBRAM), CD-ROM, digitizer FG-24 plus, Apollo 1240 (68040 40MHz + 16MB RAM).Finally, our Amiga Classic was in config: A1200, E/Box tower, CD-RW, HDD, 64MBRAM, BlizzardPPC 603e 160MHz + 68060 50MHz, BVision3D, FastATA, Flicker-Fixed,HD floppy, Escom 460 printer, Mroocheck interface, Micronik keyboard, PCMCIA netbocard, modem 56k, monitors CRT: NEC MultiSync 3D, Siemens Nixdorf 19-inch.I bought a PPC card with 060 because I didn't believe that AmigaOS for PPC wouldbe released in the near future. I really wanted to buy a soundcard and VLabMotion. Unfortunately, this would require changing the machine to an Amiga 4000.It was too expensive. I preferred to keep my money for a new Amiga. I didn'tknow yet what Amiga it would be but I wanted to be ready when it came. :) I waswaiting for the AmbXpigaONE. Unfortunately, the computer was initially distributedwith Linux instead of AmigaOS4/PPC. I was very disappointed and angry. I wantedreal AmigaOS for PPC, so I didn't buy the hardware. At that time, MorphOS wasbecoming more and more popular in Poland.I was at an Amiga meeting whereseveral Pegasoses I G3 with MorphOS 1.3 were presented. Some details of theMorphOS were strongly unfinished but the machine worked and MorphOS was likeAmigaOS in my dreams. Everything compiledbåu for PPC worked extremely fast,everywhere MUI, integrated 680x0 emulation worked perfectly, and all of thesystem-friendly software for AmigaOS3 worked better than on any Amiga I've everseen. And the most important detail for me - 3D drivers, Warp3D wrapper, andTinyGL worked really well. So I decided to choose MorphOS.I bought a Pegasos I with G3 600MHz and a Voodoo 3 2000 with 16MB and 512MB RAM.Later I changed the graphics card to Voodoo 4 4500 32MB. After some timeI bought Pbqiegasos II G4 1GHz with 1GB RAM and Radeon 9250 128MB. Several yearslater MorphOS Team started supporting Apple computers with PowerPC and ATI.When MorphOS 3D drivers started supporting Radeons in Apple's laptopsI bought PowerBook G4 1,67GHz, with 128MB VRAM and 1GB RAM.This is my current MorphOS computer. I use it for almost 11years. During this time I upgraded RAM to 2GB, changed HDD and I had to fix thepower adapter.When I first discovered demos and the demoscene it was all b Dvery mystical andintriguing. I still remember sending out my first letters with floppy disks topotential contacts. There was no Pouet.net to visit or YouTube to find a widerange of videos.How did you come in contact with the demoscene, and what was it that inspiredyou to start making demos? I'd love to hear about your history on the scene.My friend Jarek showed me demos for Atari XL/XE (e.g. The Top 1, 2, Revenge ofMagnus). We bought (yes, bought) demos from a local pirate sofb htware distributor.I watched all available demos hundreds of times. When we bought A500, we knewvery well what the demoscene was. It was the main reason for buying Amiga. :) Weread all articles about the demoscene, and about demo parties in Polish papermagazines (Amigowiec, Kebab, Commodore&Amiga, Magazyn Amiga, Amiga ComputerStudio).My brother knew a graphic designer from the Nipson group (C64 and later Amiga).He lived near to our house. It turned out that most members of thisb xBK group livein our city (Legnica). We soon met other Nipson members (Rico, ASL, Mobby, Edge,Polo, Akadem, Jakec, and Dolph). Caro showed them his images created in DeluxePaint and soon he became a member of the Nipson. That's when Caro's images wereprinted in the Polish paper magazine 'Commodore & Amiga', and we finishedcreating and publishing our first game for Amiga (Polo of Nipson created musicfor the game). We met with people from Nipson very often. I have very fondmemoriesb rC8 of meetings and long (often evening or sometimes night) discussions inASL, Rico, and Mobby houses. We watched demos, demoscene images, and listeningmodules, and discussed about Amiga, C64, demoscene, games, and… hating PC. :) Itwas a really magic time for me, full of passion and great fun.One day in 1995, we met ASL and he told us they were going to the Intel Outside2 event in Warsaw. He strongly encouraged us to join the team. At first, werefused, but after thinking about ib gt we changed our mind. It was a very gooddecision. The event was amazing! The biggest Polish party, over 1000demosceners, many productions, many famous figures and groups. I will neverforget this party. Between 1995 and 2003 we were on about 20 demoparties. Ivisited only Polish events but my brother was at Mekka Symposium twice.In the next months, we met more demosceners from our city (e.g.: Spark,Performer, members of Sadist and Phace Truce). We spent a lot of time with thiscbXhJOommunity. This was unbelievable how many demosceners were in Legnica or closeto the city. During this time Amiga and demoscene were our whole life. Wecreated the next two games for Amiga (published and available in Poland). Carocreated many images and started in gfx-competition on Polish parties. AMOS Pro(in which I created games) and later Blitz Basic weren't suitable for codingdemos so I didn't create demoscene productions. In 1999 we bought BlizzardPPCwith BVision3D and 64MBb*2 RAM. The hardware allowed me to realize my dream -create a real demo. I started learning C and OpenGL. 'Magazyn Amiga' (Polishpaper magazine) published several StormMESA lessons(OpenGL with 3D accelerationfor AmigaOS/PPC/3Dacc). It was very useful. Unfortunately, the publisher stoppedpublishing 'Magazyn Amiga'. I contacted the author of the articles (SzczepanKuzniarz). He sent me two (unpublished) lessons and helped me with some details.Later Performer of Nah-Kolor also helpeb7Id me learn the basics of OpenGL. Theknowledge was enough to continue learning without any external help and createour first demo - 'New Age'. It was a simple production but very important for mebecause it was the realization of my dream.We released the demo at Satellite2000 in Szczecin/Poland and claimed 2nd in the Amiga demo compo. In the next 4years, we created demos for AmigaPPC+3Dacc. I switched from StormMESA to MiniGLand learned a lot. I use the knowledge also today. I b!kthink I could find somevery small part of the code in my current engine for MorphOS. It was a reallygreat time, Amiga was online all the time, IRC, mailing lists, comments, forums,portals... In 2003 we created the last demo for AmigaPPC/3D. I never stoppedusing and programming on AmigaOS/MorphOS, but not demoscene productions. E.g. wecreated a game called 'Fortis' (MorphOS, iOS, macOS, Windows), currentlyavailable only for MorphOS. I back to making demos in 2017.Now I create ebdverything myself (except music), so it's not looking very good.However, it is a really huge pleasure for me. I don't want to change theprocess. An additional trigger for my demoscene activity is the Decrunchparty organized in my city. Each of the MorphOS demos (except Kheshkhash 2.0which was just a remake) was created since 2017 and released in the wild-compoat the Decrunch party. This is a small Amiga party very close to my house,I am able to get to the party place in 15-20 mib߿:fnutes. It is very comfortablefor my old body. :) I see that you are a member of Encore. Did you start this group yourself back inthe day? It would be interesting to hear how the group came to life and aboutthe members.When we created our first demo (New Age) Caro said - now we are 'Encore'. Ididn't ask why, just approved the proposal and still use this name today.Any plans in Encore for future productions?I have an idea for a new demo for MorphOS. This would require implementbing someelements in my engine. But it would also be very useful for the next game I planto make, so I have additional motivation. However, in 2024 I stopped alldemoscene activities because I wanted to focus on creating my game for MorphOS(and ports for other platforms in the future).I started creating the 'Orbiton' game in 2017. I don't use any external engineor libraries, I create everything (except music of course) - engine, graphics,models 3D, animations, design, engine, prbogram, tools, and plugins for Blender.The game is my idea, not an inspiration or copy of an existing game. Thisprocess takes a lot of time. Additionally, between 2017 and 2024 I created 6demos for MorphOS. Each demo required freezing work on the game for 2-6 months.The game is seemingly simple, almost all the mechanics already work, but itstill requires a lot of work. I really wanted to finish the project.I would like to point out that the demos and the game are based on the sabƬmeengine. Many features created in the engine will be useful in future demos. Fromtime to time I update the sources of the last 6 demos with a new version of theengine and sometimes release a new version (on the Aminet and the MorphOSStorage). All the MorphOS demos I have are also in a version for macOS, which isvery useful for me, but I have no intention of publishing them. After therelease of the 'Orbiton' game, I would like to create another demo for MorphOSbecause I reallybi~ love creating these useless productions. :)Next productions should be more minimalistic, flat, and dynamic, I hope withbetter design. In the future, I would like to try to implement simple elementsof physics. Maq/Floppy with his book, YouTube videos, and demos are a bigencouragement and inspiration for me. But that's a distant future.You are active on what many call Amiga NG with a computer running MorphOS. Canyou tell us a bit about MorphOS and why you enjoy using it? What arbe theadvantages of classic?I think almost every computer enthusiast has a favorite platform. My favoriteplatform is an Amiga without classic hardware (OCS/ECS/AGA and Paula). When Isaw an Amiga with a graphics card in the 90s, I knew that this was my Amiga. Thefirst Amiga which was exactly what I needed was an Amiga 1200 with BlizzardPPC,060, BVision3D, FastATA, and E/Box. Unfortunately in 2003, the hardware became abit annoying.Dead AmigaOS 3.x for 680x0 also. I was dreamingbpH about new hardwarewithout classic chips and limitations, with a native AmigaOS for the hardware,which is not a set of patches and hacks. I wanted to have new versions of thesystem with new features, MUI as standard system GUI. Pegasos with MorphOS in2003 was the realization of this dream. In my opinion, this is a directcontinuation of my favorite Amiga.A MorphOS machine is almost exactly what Iexpect from Amiga. I don't want more modern solutions, don't want an AI in thesystbrgQem, I don't want to talk to my computer. I want AmigaOS-like hardware thatis comfortable to use. This is the latest age of computers which I understandand use without any confusion. I like and understand 3D from the age. MorphOSgives me that. There is a serious lack of software for MorphOS, but forAmigaOS3/68k the situation is much worse. Amiga Classic in any configuration(including solutions based on RaspberryPi, and FPGA) doesn't allow me to do whatI want.Which tools on Morpby1hOS have you used to create excellent demos such asMorphiller and Morphever?All demos created after 2016 (Morphoza, Morphlia, Morphobia, Morphever,Morpiller, Kheshkhash 2) and the Orbiton game were created using the same set ofhardware and software.I create my hobby projects on two systems: MorphOS (PPC) and modern macOS (x64and ARM). On MorphOS, I use Flow Development Studio and GCC (currently inversion 10) which are part of the official MorphOS SDK. On macOS, I use thelatesb Qt Xcode (currently 15.4). Sources are in Git repository so switchingbetween these computers is very comfortable. On MorphOS,I use Git in the command line interface and increasingly on GitDesktop- a very useful frontend (I strongly recommend the tool created by Rafal Zabdyr). Earlier I used MCAmigaas a difftool but now I have a comfortable diff in GitDesktop. Sometimes I usedVIM for MorphOS, but now very rarely. On both machines, I created several usefulscripts (shell on macOS bḾand AmigaDOS on MorphOS) which use my small toolscreated in C and Python (e.g. for preparing resources, localized strings, andtemplates of game levels).These scripts also use ImageMagick to adapt graphicsfor each version which is available on MorphOS and macOS. Python 3 for MorphOSdoesn't have all the features and needs an update but is enough for me. I use a small tool for creating fonts in my internal format. I created the toolyears ago in C but I am going to re-write it in bPython or port for macOS too. I have my tool (created in C++) for creating and configuring simple particles.Unfortunately, AmigaOS/MorphOS software for creating graphics is too retro, soalmost all graphics I create on macOS (bitmap images in PixelmatorPro, vectorimages in Affinity Designer). I create all models, scenes, and 3D animations in Blender3D on macOS. Blender3Dis available for MorphOS but in a very old version, too old. We have no chancefor any update or bug fixing, Ib5#J can't risk creating projects in this version.All 3D data in demos and games are in my internal file formats based on JSON. Iexport meshes and scenes to the formats using my plugins. I created Blenderplugins and have been developing them for about 16 years. Almost every bigupdate of the Blender requires adaptation of these plugins to new API. Sometimesmodifications are really huge and require a lot of work. However, I want to usemy own plugins and file formats because it allowsb >N me to do everything. I am incontrol of everything. I like to be lord of everything in my hobby projects. :)- Any thoughts on the main competitors to MorphOS, namely AmigaOS 4 and AROS? Whatmakes you prefer MorphOS to them?Before 2003 I was waiting for an AmigaPPC with AmigaOS4. Unfortunately, thefirst AmigaOne was released without AmigaOS4 so I chose Pegasos with MorphOS. Inmy opinion, MorphOS is closer to the 'Amiga of my dreams'. The official GUI ofMorphOS is MUI which I rb!Geally like. Ambient is very comfortable and more similarto Opus Magellan than Workbench, so I don't have to use any file managers (Idon't like old-style file managers like File Master, Directory Opus 4, TotalCommander, and Midnight Commander).I am a big fan of the split MorphOS system file structure to SYS and MOSSYS. Itwas a disadvantage 20 years ago, but now it is a huge advantage. It allows foreasy and trouble-free updating of MorphOS. This structure allowed for creatingspab"c3ces for user-files and system-files. In my opinion, this is a must-havefeature and should be added in each AmigaOS (3 and 4) and AROS.MorphOS gives me Wayfarer - a browser with a modern web-engine, and great SDK,Iris - a modern e-mail client with real support of IMAP (very important today),and an address book that supports synchro with iCloud. I have comfortable accessto my local network and Synology NAS because MorphOS now has support forSMBv2/V3.MorphOS gives me 150% of Amigb#Sr֗aOS feeling. I have everything that I expected inAmigaOS (in new, clean implementation without many problems of AmigaOS 68k) andmuch more. Full compatibility with AmigaOS3 was very important for me in 2003.Now I think I might give up that compatibility in exchange for the new featuresor support of a new hardware. If MorphOS didn't exist, I would definitely use anAmiga PPC with AmigaOS4. But it exists, is being developed, meets myexpectations, and is in a better situation than Ab$BXymigaOS4, so I don't want toleave MorphOS.AROS in the AmigaNG world is like an experimental branch. :) Isfree, open source, and works on popular hardware but... its popularity is very,very low. The AROS community is almost invisible now. I can't say I would useAROS if MorphOS and AmigaOS4 died. I know that MorphOS and AmigaOS4 are notimmortal. However, it will not happen during my life. :)I have read about work to port MorphOS to X86. Do you think this will eventuallyhappen? Wb%ill this be a chance to increase the user base?I have always appreciated the solutions that I have and can use today. IfMorphOS for AMD64 were released in a final version, I would buy a supportedlaptop and use MOS on it. However, if this version weren't released, it wouldn'tbe a problem for me. I can use a PowerPC machine because it is enough for myhobby projects. I like this level of retro-computers. :) I think MorphOS/AMD64 would increase the size of the community. However, ib&fsomeone is really interested in running MorphOS, it is possible today. I knowmany people in the Amiga world who always wait for something. I think they wouldwait for something else if the MorphOS Team released a version for x86/x64. :) Is there any demoscene activity on MorphOS these days or is Encore more or lessthe only active group?I don't know any group that currently releases any executable productions forMorphOS. The system users have some native demos ported from otherb'kW systems,several original MorphOS productions, and demos for AmigaOS which can be run onthe MorphOS (were created for the operating system and don't require originalAmiga Classic hardware). I would like to see new demoscene groups that createsomething for MorphOS, but I don't think I can expect it. However, that wouldn'tbe a reason for me to stop creating demos for MorphOS.This is something I have been wondering about for some time. Why are there sofew people active in making b(Vdemoscene productions for the Amiga NG platforms?What are your thoughts on that?Maybe the reason is that MorphOS/AmigaOS4 for PowerPC is something likemiddle-level retro. These systems are too modern for real retro fans and tooretro for people who prefer modern solutions. The community of high-end AmigaClassic was very small (compared to low-end Amigas). The community of MorphOS,AmigaOS4, and AROS are a continuation of this very small community. Creatingsoftware for high-end Ab)Vmiga Classic, AmigaOS4, and MorphOS is very differentfrom creating for low-end Amiga Classic.Most of the Amiga fans remember veryold Amiga in classic configurations and don't accept everything that happened inthe Amiga world after 1995. They come back to the Amiga and want to use theconfiguration they remember. They have no sentiment for solutions created in2000-2005.If a scener considers trying MorphOS with the thought of perhaps creatingsomething, what are your tips on how b*$>to start? Where to go and what hardware toget?Official MorphOS Software Development Kit contains everything that is necessaryfor coding in C/C++ for MorphOS. There is Git, quite modern GCC, TinyGL (thefinal implementation of shaders support is coming), and Reggae (for sound). TheSDK contains Flow Development Studio which is not impressive compared to othermodern platforms but is the best dev editor created on AmigaOS/MorphOS/AROSever.If someone uses a standard C/C++ library, b+multiplatform code should be compiledwithout any serious problems. The only problem is creating MorphOS-specifictemplates. If someone coded for AmigaOS API, this is the same. The compatibilityof MorphOS and AmigaOS on a source-level is very high. A programmer can useoriginal Commodore documentation. There are some new features that are good touse but rules (open window/screen, handle events) are exactly the same. Ifsomeone doesn't want to create a MorphOS application template, b,puone can prepareeverything in e.g. multiplatform SDL2 which is available.During the making of a production, a developer should remember that this is acomputer from 2003-2005 (CPU, GPU, RAM). The final stable version of TinyGL alsois like OpenGL API from the age. The current version of TinyGL allows the use ofshaders, but a programmer should be careful - shader support still is underconstruction. In my opinion coding for MorphOS is much more comfortable than coding forAmigaOS3 b-Ion every config. Here the developer really feels the 20 years of hardwork of the MorphOS Team. I still can't believe that the team is still working,updating MorphOS, adding new features, and fixing bugs.We all have our favorites when it comes to demoscene productions. Do you haveone or more all-time favorites you like to watch from time to time?I love a lot of Amiga Classic demos. I often watch (unfortunately usually onYouTube): Nexus 7 by Andromeda, State of the Art by Spacebab.jlls, TechnologicalDeath by Mad Elks, Arte by Sanity, Extenstion by Pigmy Projects, Interference bySanity, Hardwired by Crionics & The Silents, 9 Fingers by Spaceballs. I reallylike demos/intros from The Black Lotus, Ghostown, Mawi, Mankind,VenusArt/TotalVision, and Potion.I also like PC demos and intros (especially from ASD, Farbrausch) andproductions for 8-bit machines (especially for Atari XL/XE and C64 but ZXSpectrum and Amstrad sometimes too). How about games? Do you plab/Õy games on MorphOS? Do you have any favorites orrecommendations?Maybe it is strange, but I've never used an Amiga for gaming. I know, seen (andowned) most of the famous Amiga Classic games. Sometimes I played a game for15-30 minutes but no longer. I played games more on Atari XL/XE and my favoritetitles are on this platform.On Amiga Classic I liked many games and I played sometimes: The Settlers,Benefactor, Stunts, Lemmings, Frontier, Test Drive, Vroom, Wipeout 2097,Payback, b0^7@and Wings.MorphOS/PPC is for me direct continuation of AmigaPPC/3D so it also is not agame machine for me. I try to run almost every game available for MorphOSbecause I want to see how it works, and how it looks. However usually just for amoment. I have several games which are waiting for my free time. For example,Wipeout - works very well. I would like to play HomeWorld, Open Transport TycoonDeluxe, and some classic adventure games on ScummVM.I can't play FPP/FPS so Iam not b1ųwgoing to play Quake-like games but I can recommend the MorphOS port ofmany classic FPP/FPS games from PC and Amiga. I bought the MorphOS version ofTower 57 - this is a really great version that I can recommend. I would like tosee the final version of Wings! Remastered Edition for MorphOS. The demo versionworks and looks very well. Unfortunately, the game probably will not be finished(however I hope will be). Sometimes while waiting for something (e.g.recompilation whole my engib2HTfne in GCC10 is a really long process), I run smallgames like Kulki or TDPowerSwap. In the future, I would like to invite each (MorphOS users first) to try to playmy game called 'Orbiton'. I don't know when I will release the final version ofthe game. I have been creating the game for almost 7 years but with many longbreaks. However, last year I worked on the game (or the engine) almost everyday. Unfortunately, I don't see the finish line yet. :) The game is simple butthe mechab3Knics and rules are much more advanced and complicated than my previousgame for MorphOS called Fortis (available on the Aminet and the MorphOSStorage).I have one game that I can recommend - programming. The coding process still isthe best game for me. This is an unlimited open world with amazing achievementsand rules created by a 'player'. :)I have to ask about AI. I have seen discussions about the topic on Pouet. Itclearly sparks a lot of emotions in people. What are your thoub4CKghts on AI and thedemoscene?I am not interested in using AI now. Demoscene and AmigaOS/MorphOS are mypassions. I expect AI to help me in my work, but not in my hobby. I want to:create models, paint textures, write code, and create algorithms, andarchitectures because I like these activities. This is the reason why I don'tuse any engines or third-party solutions. I know that AI could improve some ofthe elements I create (especially 2D graphics). Still, I want to do it myselfbeb5ɾucause I'm interested in it.I wouldn't like to live in a future where everything is created by artificialintelligence at my command. I couldn't find the motivation to do anything.However, I have nothing against others using AI. I just wish there was alwaysinformation about it.Thanks again for doing this interview. I know there were a lot of questions toanswer and we are very grateful that you took the time to answer them. :-)Before we round off, do you have any last thoughts yob6ʿ6u'd like to share with thereaders of Versus?Thank you very much for the interview. I am really surprised that someoneremembers me and is interested in my activities.I would like to greet all readers and makers of Versus and all happy users ofall branches of the Amiga, especially: MorphOS, and AmigaOS4.I would like to appeal to all MorphOS/AmigaOS4 users - use your machines, andcreate something on them. We are not so young - now is the last time to createsomething. Do not waitb7V^ for hardware, a system, a software, just use what todayis available. We have everything that we need to create something interesting.Ok, thanks again, MDW! Much appreciated! Amiga rulez!Thank you, Puni! Amiga and Versus rulez!Helpful links:Demos for MorphOS by Encore:https://www.morphos-storage.net/?page=Demoscene/ENCORE MorphOS:https://www.morphos-team.net/ Greippi's AI demystified Greippi/Zymosis interviewed by Browallia/NukleusI started to go crazy nb8ڎot to understand the pouet thread where greippi was inthe eye of the storm.After that the making-of-tmb.txt was suprisingly published on Demozoo afterI requested that via Ghandy and the questions are not credited to him there butrather as a story instead. This making-of together with pouet thread andI still felt that I dont understand greippi....Cliff hanger: After the interview below, I understand much more.Brow: Hi there greippi, first off, I think people should not b9s'zdo personal attacks so I agree with what you wrote in the now gargaj-locked pouet thread 'Keep the level of conversation civilized'. Drunk or not, piss of all people bulling someone. Here the questions because some things are very diffuse and not clear.Yes you're very right. We all have opinions, but we should reallystop before going to personal. That's just bad. 1) The pouet thread after Revision was kind of exploding beginning of April 2024 (tread: 'AI crab:lsp in compo entries?”). You were kind of in center of the article (your graphics) but others were replying. After reading this thread, I couldnt see that I got wiser of your contribution. Why were you not answering the thoughts about the visuals better, I mean you were responsibiel for the visuals or?I've tried to gather a slide show of the intermediate steps of theTM2 visual novel project. This seems to take little more time and effortthan I thought. Once I get tb;|N*he process ready I can do a youtube releaseand send you a link.For me the whole 'AI scandal' started from a simple need to tryout modern technology and see whether I could build up stories withit. Amiga appeared to be nice way to display these finds. I thoughtthat people do know that the images are AI-based, so we underestimatedthe importance 'AI-generated' stamp.Storyboard is fully hand drawn simply becauseI like it that way. I do have Master of Arts level degree in arts andb<5< I'vepainted/drawn thousands of images by hand on paper/canvas. I knowit requires skill, time and dedication. AI is something totally differentand I believe there is something to explore.I need to remind that I'm a beginner with AI generated graphics.My license doesn't support any character consistency. It would havesaved me tens of hours of manual work. 2) the graphics in Toxic Modulo 2 (TM2) differ alot from your other graphics you have released. Isnt this graphics a b=є2bit differ from the rest you have done, and so to say better quality compared to the past?These are matter of opinion, I guess. In the making of text Isaid that I created a bound to the AI-generated images and Idon't feel like they're 'my own art'. I've just edited andunified them.I have enough skills to improve or modify the 'realistic' paintingstyle. My own estimation how much time I would have to spend for asingle image of TM2 is 2-3 weeks (can't work full time on a hobb>ƙgbyproject).I suppose the process has similarities to photographers who alter theirmaterial on Photoshop (by clearing unwanted parts, cropping, altering colourbalance). Many of the TM2 images come from two or more sources. 3) How much on a scale (0-100) is AI help with TM2 graphics that you created?I'd estimate 50-95 is AI based. I made a rule that if the photoshoppinga single image takes more than 2 hours, I'd consider that a failure.There is one major failure which tob?ok probably 5-6h. This is the faceimage of blue giant robot. 4) Many graphicians use references when doing graphics, what was your sources in TM2 graphics (e.g. Boris Valejo)?The AI generator (with the cheapest license) appears to imitate thissort of a fantasy illustrator cliché. Naivism and 'realistic' style.I was a great fan of Larry Elmore and also Boris Valejo (which wasvery popular amongst the Amiga demoscene artists in 90's). 5) Do you have working steps for tb@pIhe graphics in TM2 to show/share?Yes. I'm still working on this process. I have about 500 files on theTM2 directory. The reader probably can't guess how much unused materialwas also generated. 6) My tools when doing graphics are brilliance 2.0, and sometimes graphx2. I use transparent tool, and flipping color with keys. I dont have a refence image when doing graphics. Its in my head. What tool(s) do you use apart from gimp?Brilliance and Personal Paint are my favobAդ1*urite when working on pixellevel (game graphics and such). Gimp was the only tool on my behalf.Bifat has created his ultra-heavy OCS dynamic hires-interlaced displaymode. He has also a sophisticated tool for dithering and choosing themost optimal palette. Palette changes on each scanline. 7) If AI was used in your graphics, were that graphics improved with AI more than your abilities to do yourself?I think many digital artists should quickly study the basic methodsof AIbB֣J1 and adopt this tool when needed. We had many conversations aboutthis subject. The scenario is that big companies and large AI modelcan remove digital artists as a career. This is alarming. Digitalartists must adapt and prevent the 'prompter-artists' gaining toomuch popularity. The real digital artists still have better visualunderstanding of things. They still have a little advantage. 8) How did first TM (release wild compo GERP) differ from TM2?It's very typical for me tobC[m run out of time. TM1 is in overscanHAM6 interlaced. I used a java based HAM converter (by mrsebe) toget these PCHG-ham images looked pretty good, but Bifat's displaymode fits better to this purpose.TM1 is just a lha-archive with iff-files and information text.There is less images on this 'episode' and usually just 2 per page. 9) What do you think about this AI-generated article I wrote, where I honestly credit AI for writing this. Its based on 60 unique sceners databDغË collection: https://diskmags.nukleus.nu/2024/04/04/ exploring-diverse-perspectives-on-ai-in-art-a-demoscene-debate/Without you mentioning this text is AI generated, I would have thoughtyou have very fluent english writings skills. I suppose AI is everywherealready... And once it starts to feed less correct data, we're totallylost! Maybe this could be an idea for a next graphical novel... Nothingtoo original, I guess. The 'computer mind' gets crazy again. 10) Final tbECГhoughts greippi? something you want to say to AI-lovers respective AI-haters?I have mixed feeling about AI generated content. It's fun because it'seasy and everybody can start prompting. And still, for some odd reason,you don't feel like the images are your own. They belong to a collectivewhich doesn't respect copyright laws.And what kind of mad cow's disease comes up when AI-generated contentis being fed into AI-generator?What comes to the 'death of creativity' ... we neebFN/wd to be honest here.Creativity has always been quite rare and artists often have their blocks.What if AI generated content could be used just as an inspiration? Thanks for your time, and continue to do what you believe in. browThanks. You too. All the best.GreippiPs. Oh yes. I did some an art-generator back in the day. I was thenstudying at AKI, in the Netherlands. The project was called 'virtual artist'.It is a 3d application, which tries to simulate the work process bGof a visualartist. This was programmed in Blitz3D in 2002 and it was my graduation work.There's a couple of demo videos on Youtube:https://www.youtube.com/watch?v=mnYDKBTUlAQ GERP: master or underdog? -------------------------------------- by Browallia/Nukleus Gerp, Grep, white and green, over years releases seen. From newskool to ra-ster, tell us are you the new master?As the title reveal, GERP has turned out to polish the Amiga abH0ura pretty well.Now we all go there or enjoy beeing part of great released stuff, almost liketime machine back to the 90s. I will leave the title of this article for selfreflection. It was fun to visit the party again, lets dig in.SPIRIT OF GERPAround 130 persons arrived in January 2024, probably a recordwith extended party hall for more seats. Approx 100 could havehardware/computers with. And right, there is some kind of unwritten rule tobring original hardware. No doubt, thbI /is is an Amiga dominated party growing overthe years. From GERP and GREP to experimental green and white (summer/winteredition). But competing the space of Solskogen & Datastorm who were partying onthe left overs from Assembly(?), GERP finally squezed into the spot in the earlymonths according to Kardashian calender year.GERP is a party growing from grass-roots. A strong scene core and enthusiastsfrom Traktor (mainly) but a touch of Nature and hang around-friends. Its thefrienbJy}(dly side breathing at GERP, the private cousy atmosphere, away from apacked schedule with seminars that give us time to meet up and talk to eachother. While other organizers search for getting attractive interactions, GERPis going opposite way, and we find the party, not opposite way around. Info and demo desk are there with home made signs on A4, ducktape, and projectorthat go lowres for Amiga resolution slides. I experienced the beamer whiletalking with Esau who asked me to cbK17׫onvert the Versus-slide back to the roots.The party is selling beer, has breakfast included, and streaming service so itsactually reaching out. If you go to GERP, you should know the dress code, if yougo to bigger events, you are completly anonymous. THE MANDATORY PARTY REPORTCefa68000,Smaugur and me visited this time.Luckily, the party was streaming, because we were major delayed due trainbusiness. During the train, I made a quick drawn picture just because I like torelease bL*Qif time. Im not that full of prestige, still I hinted in the title thatit was made kind of quick. The graphic compo was a blast! At least rank 1-5 (seeresults) were really stunning art. Also nice with Archmage's entry, ending up6th. Jumping back in time, when we arrived to party, first I saw was Wasp/Pacific whowas in a small chill area, unhugged but not lonely. So he got at least one fromme. Nice work with the GERP-trophies btw. From this small platform, it was intotal controbMUl of who came in/out in the party area, good spot indeed. Crossingthe tables towards the organizers, most people are indeed Amiga, but some c64and some Atari can be spotted.TABLE DANCEWe got nice seats close to old friends. For example I havent seenBonkers/Tulou for many years to namedrop one. Sitting down next to Facet whobeside his oldskool compo also for first time every competed with protrackermodule. Platon was sitting other side of the table and exxagon (friend ofPhotonbNG@y/Scx) to our backs for some chats. Then Pacific to the right.. So what tosay, we were surrounded by nice chaps , but I can assure you, no matter whereyou would take a seat, this impression would not be an illusion.For the party, we also took some Versus paper votesheets with us. Too littletime to distribute, but we got a good start encourage us to go on with the planto relelase Versus #10 :)- Has anyone seen tft? Sir garbagetruck shouted around. After a heavy metal look alikebO κ photo of us (for next Britelite's Putrid Defecation vinyl front cover maybe?) it came clear he wanted his towel for a picture. I had to ask about this, so here comes the explanation:-* * * * * story of the towel, by Sir Garbagetruck * * * *-I took the towel to Breakpoint 2003, my first party here in Europe (Yes, after being in the scene in the states for 18 years...)I took it to sleep under, because I needed to pack light,as I didn't really have any space in my luggage othebP"l!r than a week of clothes. So... I had it...but Breakpoint was -30c and we could not sleep because it was too cold, and we basically all sat under heat lamps. And, well...I kinda tried to sleep behind TBL as they were making Magia (: It was not... pleasant for them (:Anyway, so, last day it warmed up and I just wore it, because,well, I just had it.So when I returned for 2004 I had to bring the towel. And I've taken it to every party (:-***************************************bQU1***********************-Ok, zoom back to GERP-story, where we were hunting pizza delivery man beforecompo starts at the parking lot in central Skoevde.- This is not only a party, this is an Amiga fiest, Smaugur said while grabbing another slice. And how true wasnt that. Eight intros and 9 demos what an Amiga show! It was weired though, that intro compo was shown after demo. I forgot to ask why. That night was kind of short due all entries and some delays (demo show around bR桢Ƴ21), but who cares and Esau was moderating the compos before he told us all to go home, show is over!BREAKFAST AND GOSSIPBreakfast was nice and think it was first time I metErique/TBL sitting in a corner with spot/UP. Wonder if Erique started to getinspired for his side-project thanks to GERP (Numpties, debute intro atRevision)? I could feel spot was thrilled to do another Datastorm, time willtell. Truck was early bird and we split a table. Then talked a bit withMagic/NAH anbSŇd talked about Versus. So when Facet/LMN arrived, he actually (fastas he can be) said that Facet could do the title picture for Versus. This wasactually the plan to request for title picture. What I like with Facet is thathe just said yes, but Im not sure he know to what :) . Great for anniversaryissue and helped me out for one headache less. As a thank you, he got my writtenscene-novel 'Purple' printed out for train back to Netherlands. Purple isincluded here aswell for everyobTqne to read.FINAL CHATSBack at GERP, some talks with Malmix who kindly showed the leftovers from breakfast table. Had a talk with crum/Desire who took his NES withhim to party. I asked him how Desire could keep up withsuch many releases, heexplained it to me 'we are like 45 persons, so its easy to get help. Sadly thereis no syncronisation, so not all have contact with everyone in the group.....Buthelp is there to ask if someone can do this or that...'During prize cermony, it lbU49-ooked like Andromeda were not very satisfied for 2ndplace (winner: Planetary Void/ Five finger punch). All three members (real partyis in a hotel making demos?) came up to stage and shook hand with Morbid/FFP.After a fix of demo, Hyde/AOA managed some days later to fit 'a murder ofscrolls' into 40kb, where it belongs. About FFP, Smaugur took the chance with aquickie aka interview right there while it was hot, read it elsewhere in thisissue.The train back while waiting, met codbVIPise and the finnish brigade. With him wetalked about Assembly summer. Not sure his role in the party anymore, but Ioffered to shred some lights and vibes for the intention to make it goodoldskool. Codise later whent to 68k inside.And there it was end of this time. But question remains - GERP: master orunderdog? Judge for yourself. edison reflection (2011 - 2023) R.I.P. by Radiant & Weyland'The soul certainly changed a bit after I (Weyland) took ovebW(s/r. I very stronglystrived towards a Revision-level of ambition…'PROLOGUE When I heard that the locomotive of edison a.k.a Weyland is going tostop organizing this party back in 2023, I realised that this is something forthe history book of the scene. It might have been lack of Amiga the first years,but still important. Enjoy the story from the first years and the continuationwith this unique insight in part I and part II. /Brow......................PART I (by Radiant).....bXgbR.................GENESISIn 2009, me (Radiant/Panda Design), Klegg/Panda Design and Frost/PandaDesign\^Tulou were talking on IRC, and seemed to all agree that there were fartoo few parties in the Stockholm area. I had already been wanting to organise aparty for a few years, so I took it on me to remedy the situation. I recruitedKlegg and Frost as co-organisers, and we set out to get organising!Recognising that we would need help to pull it off, initially we mostly spenttime onbYƂ outreach; setting up a non-profit, scouting for people and venues, andso on. This went on for about two years, without much happening. I think at thetime I had a quite naïve idea about my role in the venture - I guess I imaginedmy main job would be to act as kind of a coordinator and delegator, rather thanbeing the person who would be hands-on doing a lot of the work. By the start of2011, we had a pretty solid core team in place, and were meeting regularly, andwe started workbZK4ing in a more focused manner towards actually organising a party.We were able to locate a suitable venue (Duvslaget in Sollentuna) which we wereable to book for a weekend in th e summer, and the party was finally on.ORGANISING THE FIRST EDISONOur non-profit was called 'Edis'(Evenemangsföreningen Demoscenen i Stockholm), and when one of theco-organisers, Ziphoid/SceneSat\Razor1911, created an entry in his calendar for'Edis party', his phone autocorrected it to 'Edison party'. b[Pw1We decided to gowith serendipity and use this as the actual name of the party! I spent a weekenddesigning a logo, creating a website with a registration system, and finally wecould make it official. Duvslaget was a quite small venue, with space for only 50 visitors, and nosleeping area. Thankfully we had no problems attracting visitors despite this,and we were fully booked (including pre-payments) within a week. The partyitself was largely a success, and thanks to Ziphoid we wb\y?ere also visited byDfox/Mercury, who lent us and helped us run the as-then unreleased PartyMeister2 system, which would go on to become the IT backbone of all future editions ofthe party.MOVING TO EGGEBY GARDThe small venue of Duvslaget was never ideal, and luckilywe got wind of this much larger venue on Järvafältet. We got in contact with theowner, and to our amazement, renting it for a weekend would actually end upcosting us less than we paid for Duvslaget!With the venueb][p2 booked, we could now seat about 150 visitors, meaning we wereeffectively no longer limited by a visitor cap. Edison 2012 in many ways becamethe first 'real' Edison, and the party would remain at Eggeby Gård until thelast edition in 2023.HANDING OVERI had not realised how much work went into organising a largerparty until 2012, and while I was the main organiser by virtue of kind-ofinstigating the whole thing, I was in all honesty never very well suited for thejob. I continub^ $ed doing it for a few years out of a sense of duty, aided by inparticular Ziphoid who pulled a lot of weight in terms of securing equipment andhandling all the tech in general. In 2014 Ziphoid needed to step down, and a year later I did my final stint asmain organiser, handing over responsibilities to Velo/Approximate andWeyland/Fairlight.REFLECTIONSOne of the key areas where I feel that Edison mattered is that fromits inception, it was the only regular remaining newschool/PCb_d@ friendly demopartyin Sweden. While we have had a lot of different Swedish parties over the past 15years, few of them have had any dedicated PC/newschool compos, the Swedish scenebeing almost completely about retro platforms by now. We were proudly flying thenewschool-inclusive banner to the very end, long after I had stopped beingdirectly involved, and for that I am happy - for many people, Edison was theonly party where they felt they were still welcome.Huge thanks to everyob`ne who was involved in organising over the years, butparticularly I want to personally thank Klegg, Frost, Ziphoid, Whizzter/Woorlic,lnd, Whisker/Replay and Zonk/Panda Design\^Neanderthal, without whom there wouldnever have been an Edison at all.......................PART II (by Weyland)......................EARLY vS LATER EDISONThe largest difference was the stepladder. The projectorwas duct-taped to a stepladder in front of the screen at the early Edison. Thatwas also my mabaнin reason to join the crew to modernize the projector setup with adigital broadcast bus, much to Radiant's chagrin. He wrote test programs on theC64 to test and make sure 288p entries were rendered correctly. They weren't,initially, so that was something that really got me invested in providing thebest experience possible despite running everything digitally. And also thestepladder projector was running analogue video of course. SOUL OF EDISON AND HOW IT CHANGED OVER YEARSThe bb^٫soul of Edison to me is theSwedish country side and doing everything live, be it analogue or digital. Nopre-recordings of any entry unless it's entirely impossible. We pride ourselveson showing entries live whenever possible, especially oldschool entries. And theinsanely high quality music entries. One year we had like 64 music entries alonespread across 3-4 compos and could not preselect more than a handful at most.Which wreaked havoc with our timetable forcing people to stay bcto 4 AM instead of1 AM.The soul certainly changed a bit after I (Weyland) took over. I very stronglystrived towards a Revision-level of ambition, be it technical, streaming oron-location decorations and amenities. I think this might have been the thingthat eventually broke Edison as well, all the requirements I upheld, trying tobe almost like a 1000 scener party at a fraction of the budget and crew. Usingthe same party system, having a food truck on location and an organized obd4utdoorarea, streaming of everything operated by people, hosting of everything, themesetc. In the end it was a lot, I remember a chat comment very well from ourBeach-themed Edison where we used a green screen live and beach chairs, whensomeone said it was 'the most overproduced demoparty of all time'. I was 50%proud and 50% terrified.A FAVORITE EDISONI loved the 90:ies themed Edison where we had an MTV spooflogo (ETV) that you could just turn around to have an actual MTV logo,beYY I stillhave it at my home, and crew in space suits posing in front of the venue with anETV flag just like in that shot from MTV, and space-themed rambling played backin the toilets, and Moh had an actually insane costume and acted the MC or hostof the party the entire weekend. It was a lot of make-believe but a lot ofon-point decorations and visuals everywhere. I would say it was only beat by theUnder the Sea Edison which was a shared experience where everyone got to saysometbf hing and it was all a sort of community event. We even passed around themicrophone to every orga there during opening ceremony, that was very specialand probably more akin to any future party I would potentially propose.CORE-TEAM AND PARTY-PREPERATIONSThe core team shrank each year. I'm sure it wasbecause I was a terrible main orga. The core team the last few years was ahandful, 3-6 people, we planned, bargained and budgeted and then we managed adozen or two on-location voluntbgIceers to make everything happen. One of the mainreasons I stepped down as a main organizer last year was the fact that this took4-6 months of my time to plan, even with help, and then at least 1 week of payedleave to set all the tech stuff up before the party. I never intended to be themain organizer, I just wanted to be the tech guy, heading both of these rolesprobably killed me. It was a lot of fun though, and we got a lot of help fromthe 'old' core team at times.EDISON 2011-bh-2023 TAKE AWAY POINTSI hope our visitors remember the vibe and allthe amazing prods released at Edison throughout the years. The location withcamping was very special and it always felt like a summer vacation once theparty started. A hectic one, but still a countryside vacation of sorts.FINAL WORDS I want to greet everyone who helped out all these years. The list isover a hundred people strong and one year I actually prepared a list that tookforever to read after the prize-gibi*ving ceremony. In particular I would like tosee more of Radiant dancing, and of course I want to especially thank my friendsand family who always supported me and Edison to their fullest of abilities.Homepage edisonparty.com says: Edison is/was a demoparty in Stockholm,Sweden. The future is unknown at the moment. Current homepage (2017-) : edisonparty.com Old homepage (2011-2017) : http://on.edis.nu/ Dates and themes of Edison: 2011 (8.7-10.7) bj2T 2018 (20.7-22.7) -A Medieval Demofeast2012 (6.7-8.7) 2019 (5.7-7.7) -Arx Proelio2013 (28.6-30.6) 2020 (3.7-5.7) -Digital Beach Demoparty2014 (27.6-29.6) 2021 (9.7-11.7) -Data Men Tell Mo Tales2015 (3.7-5.7) -a Demosene Odyssey 2022 (22.7-24.7) -Welcome to the jungle2016 (1.7-3.7) 2023 (7.7-9.7) -Under The Sea2017 (30.6-2.7) The Rise of the Ancient Black Bird -----------bko----------------------- by Wix As Birdie progressed from a small party help in the cafeteria at a local gymnasium to a full flangedIt is that time of year again. In a LAN-Party with 1000+ seats organiseddesolate location in the old with the support of the local communeVendolean forest an ancient force is some of cbl4Prew felt they were missingslowly slipping through the cracks of not having to adhere to the rules andreality. The ancient bird of terror regulation that comes with youthis slowly manifesting itself again. events of this size.We shall gather in clearing to summonthe Ancient Bird of Terror and we So Wix, Triple and Concept-P bandedwill do so with offerings of great together and the idea to organise anartistic and technological prowess. bmfsoff the books demoscene only eventMasses will be held, offerings will was born, and what better name thanbe made, the Ancient Bird will be 'Black Birdie'. The first Blackpleased. Birdie took place at Teknologkåren atJoin in the chant Uppsala University. A cosy location with all necessary amenities. But wewanted even more freedom from rules of the computerbn screens, the ghettosuch as noise constraints and bin and the general data atmosphereschedules for when we could do kept us alive. Finally we hadcertain things. We aimed for a achieved peek hardcore data! Duringprivate party at a private location. the following years we made someAnd so we did... improvements to the barn and it ended being a warm and friendly no holdsIbo~knspired by the lack of neighbours at barred event. Then family lifeSymphony (Polish party, usually held happened and the Black Birdie wentat camp sites or similar before they into hibernation.moved to Eskulap in Poznan) wefinally ended in Artees infamous barn Fear not. The pandemic brought enoughjust outside Vittinge. This was also chaos and suffering to rattle thethe occasion where the original sleeping Bird. Again it startedpterodactyl bpK7logo that was intended calling its followers. Wix, Triple,for the first Birdie parties was Artee, Dunz0r and BKC answered theresurrected (the first real Birdie call. This time people were older andlogo ended up a Gryphon as the craved comfort, so a new location hadgraphician did not know what a to be found.Pterodactyl was...). The following criterias we used whenPeople were told to brinbq g their scouting for a new party location.arctic grade survival gear but no one Secluded, sleeping facilities anddid. At night the temperature dropped durability. All of those were met atto 5 degrees indoors but the warmth Norreda Torp. Like the Phoenix theAncient Black Bird rose from itssleep and is now going on the thirditeration at the new location.Platform wise Black Birdie has beendominated by C64 and PC with someoccasional entries from otherbrmY<platforms. The glove has been thrown.Will the Amiga rise to challenge?Demo and die,Wix, Episkopos of the Ancient Bird. Battle online -vS- diskmags by Zerox/Gods & Browallia/NukleusFrom time to time since Internet, online has been a hot potatoe as competitorto the diskmag scene. Lets find out how Zerox (Z) and myself (B) credit thesetwo platforms, newschool versus oldschool.Every question will get 1 point from each of us with a short argument. The bs-goodold diskmag editor of D.I.S.C can not see my answers so influence bias iszero... Let the fun begin.(1) You reach a larger target group by publishing online?(Z) Absolutely. The readership of diskmags, particularly Amiga diskmags,is quite limited. Publishing online has the potential to reach a much largeraudience.(Z) My point for this question goes to: online (without any doubt).(B) That may be true, but are we sure that clicking articles = reading them?But one thing for btT^isure. Its out there for other non-amigas to read, or thesofa-sceners (myself?) too lazy to read.(B) I give my point to: onlineonline vS diskmags: 2-0(2) Atmosphere better with Diskmags?(B) yes, here I would say in a setting, readling slowly over THAT cup of coffeeis devoted to diskmag people(B) I give my point to: diskmags(Z) As an old-school scener and editor since the late 80s, I have always loveddiskmags. The combination of stunning graphics, music, and fresh content,delbu i5ivered through functional code, is unbeatable. I miss the anticipation ofgetting my hands on my favorite diskmags. Despite the abundance of diskmags inthe 90s, some were so captivating that I read them repeatedly.(Z) My point for this question goes to: diskmags(always when it comes to atmosphere)online vS diskmags: 2-2(3) Easier to reply/comment on online articles?(Z) Yes, for various reasons. Firstly, online magazines allow for immediatecomments and feedback, with quick resbv uUponses from the authors. In contrast, withdiskmags, it often took a long time for the next issue to be released, andresponses from the editor were not guaranteed. I recall receiving a lot ofsnail mail (and some emails) when releasing D.I.S.C. back in the day.(Z) My point for this question goes to: online (certainly).(B) yes I think so, more intereraction and easier to link to an article.I think as a thread. someone starts a topic and elaborate andjustify the answer. This is abw  great wayonline vS diskmags: 4-2(4) Publish online provides it reachable for AI-bots, is that good?(B) Kind of new phenomena, I would say yes, because we cannot avoid the toolscomming, and it will calibrate over time (be more accurate). Info spread isa bless if made wisely.(Z) I would say both yes and no, depending on the purpose. AI-bots operateautonomously, making decisions and performing tasks based on pre-defined rulesand learning algorithms. This can be beneficial for bx z@increasing visibility andreach, as well as for data collection and analysis. It makes accessing andleveraging content from various online magazines easier. However, there is arisk of misuse and plagiarism. Nonetheless, I am enthusiastic about AI and theopportunities it presents. If only I had access to this technology whencreating D.I.S.C.!(Z) My point for this question goes to: onlineonline vS diskmags: 6-2(5) Quality generally better inside diskmagazines(Z) It depends. Onlby s+ine platforms offer better tools to enhance the magazineand content in every aspect. However, I believe that sceners(at least in the past) were more invested in the articles and content providedto diskmags compared to contributions to online threads.(Z) My point for this question goes to: diskmags(B) Not necessarly, but by broaden the perspective, I think there is atradition to do some checkups, try to get names correct, try to avoidsome mispelled words etc. I also think that bzfZthe diskmag scene demand somekind of good content compare to onlineonline vS diskmags: 6-4(6) Navigation can be done easier with online magazines than diskmags?(B) I think the essential browsing is done with diskmags and thats enough,simplicity and least possible features.(Z) This can go both ways. Online content can sometimes be difficult to navigateand find the latest articles. The same issue can occur with diskmags, especiallythose with poorly written code. As a diskmag enb{Ithusiast, I tend to focus on thegreat diskmags. For example, compare the online and diskmag versions ofJurassic Pack and decide for yourself which is easier to navigate.Or check out the latest issues of D.I.S.C. ;-)online vS diskmags: 6-6(7) Diskmags can involve more people?(Z) It could, but not necessarily. In the past, this would have been the case,but now the online community is stronger and involves more people. There areuser forums that many sceners use (Pouet, Bitfellasb|ro, etc.), and a good onlineAmiga diskmag would be great. Just consider the positive impact of sites likescenet.de or diskmag.de, which featured online articles and news.If those sites had evolved into pure diskmags,they would likely engage many people.(Z) My point for this question goes to: online(B) This again is a tricky question. In the past no one has done a really goodtry (?) for online magazine. I know Adonis/Mad Elks^Impact talked about Kubicafor years and was really eb}!-ager try something else. Back then, this was reallyagainst the stream. So in a retroperspective, I would give the point todiskmags, but by looking forward, I predict online will actually win.online vS diskmags: 7-7(8) Diskmags are a greater way for identity in the scene community andacceptance?(B) yes definetly. The spirit is over the diskmag release. I think this isreleated with the remember-the-oldskool phenomena. Abstract, but its there.(Z) For me, this is definitely true.b~Lכ It was always exciting to receive thelatest diskmags to find out about the latest happenings with sceners, groups,productions, parties, etc., all presented in a great format.online vS diskmags: 7-9(9) Online magazines provides a better way to be correctly quoted?(Z) Given the tools available and the ease of quoting someone online,I agree with this statement. However, many diskmags also provided accuratestatements from various sceners. I used numerous quotes for D.I.S.C., and b_weonce had an article composed almost entirely of accurate quotes from varioussceners. The challenge with diskmags was that everythinghad to be done manually.(B) I think its easier to access the online sources and more people can go inand check that link if needed. In diskmags, this is sadly a hard time consumingprocedure.online vS diskmags: 9-9(10) Diskmags are more respected by others in the scene?(B) also tricky, but nostalgia wins. And by the sofa sceners this may beoppbJosite :)(Z) I surely hope so and believe so. This was certainly true in the past.online vS diskmags: 9-11(11) Fake news most likely to appear in diskmags?(Z) Even though there were some fake news articles in diskmags in the past(which I found quite amusing and entertaining, as most were created withoutmalicious intent, like the Patsy affair in Zine or the new Andromeda demoin D.I.S.C.), online magazines today seem to contain more fake news despitethe ease of fact-checking.(Bb) I think that the people most devoted to diskmags try to get it correctbecause of a non-official codex. But also in diskmags have things not truestated from time to time (and not to forget editors tend to exaggerate theirself images). The more private the anecdote is, the more difficult of courseto validate this of course. online vS diskmags: 9-13(12) final spurt: without any explanation, my final point what I prefer goes todiskmags/onlibsne articles?(Z) I will always prefer diskmags, but with the small, active Amiga scene,I definitely see the advantages of publishing online Amiga magazinesin the future.online vS diskmags: 9-15 ...diskmags win! (Z) Greetings to all old friends. News around the Globe ----------------------------------------- by Versus staff+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+Do you know something or an individual shout tb*'bo announce?We've a field for you becaues we believe in scene precise2nd MoonGermany-based group, with one leg in the Amiga communitySpring 2024: release 2nd issue of diskmag for Amiga ('Amiga Rulez').First issue was Oct 2023amiga-retro-party is arranged by mainorganizer DNA (Daniel) in June:https://www.flashback-event.de/flashback-symposium-01/ArtstateRetro32 BBS [bbs.retro32.com:1337] is now the official WHQ for Artstate.Also WHQ's for The Twitch Elite and NeoKorteX.ArtWabkBvYWe've celebrated our 30th anniversary during December 2023 atWinter ArtWay party. Greetings to all active amiga demosceners out there.The amount of new releases is remarkable! Hopefully we will add some too.DamonesMessage from Duncan: Damones no more on Amiga and has moved to PCDarkageSoDa7 is a member of Darkage since April 2023DesireMessage from RamonB5 (27.05.2024): 2024 could be a record-breaking year for theDSR team in Amiga releases. We've rekindled our passion for obnur first love,the Amiga, and are more dedicated than ever. As of now, we've already releasednine brand-new titles for the Amiga platform, and the year isn't even halfway over.DLG CrewDLG Crew is a multiplatform group, please contact us if you want to join andcreate great demos on any platforms (PC, Amiga, Atari, C64, Consoles and more). 5 year anniversary, DLG announced logo compotition (FB group) 24.05.01.One month later Critikill won the compo.Current memberlist (May 2024)b-: Alesk69, Flite, Janer, Norby, Pride, Rappid, Rebel O'Conner and Stranger. Help us to log the scene! For the history and future! http://www.nukleus.nu/vs Elcrew: 16 years since last release (Pagadata 2023).EphidrenaFrequent: has quit doing 4 channel music on Amiga now since many years ago.Reason is the stereo seperation on the paula chip. He has started to focus onother platforms though.FiNitY (Finity Games)---------------------There are small details behb$Aind this group with so far a single artist aka Greippi. For example every second release is scene intro/demo (as FiNitY),so we guess that next prodution will be a game from Finity Games.GhostownMessage from Slayer: We woke up from winter sleep.Two new coders (Spook and Kris) joined our team.JazzCat - music, orgSlayer - graphics, orgDarklight - graphicsCodi - graphics, codingCahir - codingTygrys - codingKris - codingSpook - codingBodzio - swapperHaujobbInfo from XXX:WbvNe turned 30 this year. Haujobb was founded on 03.03.1994. So we will celebratethis at Evoke with a especially brewn beer by our subdivision 'Braujobb'.Moods Plateau-------------Allthough Ghandy/Nukleus announced final issue (again) of Jurassic Pack,Selecta Novel/Mds is eager to continue. So expect JP #21 of this fossil.A wild guess would be around Evoke/Deadline but what do we know?NatureAfter meeting up with D vibe, pipe and malmix at GERP 2024, we know that'somewhere over bFthe rainbow the sky is blue'.NuanceCoorganizing party Comparade in November 2023 (https://www comparade.de).With paper votesheets the feeling is back-to-the-roots for sure. - Raven/Nuance is working on a slideshow with old and new pictures for theAmiga, most likely AGA.NukleusNukleus celebrated 30 years Nov 2025 with internal minihackGuokte joined Nukleus as a coder (Nov 25)Saiibot joined Nukleus as a coder (May 25).Buzz around the released vS#10 seducetro 'Votebastards':Abk preliminary title of this intro was 'fear and voting in Las Vegas', but wemust say, that we like 'beer and voting in las Amigas'better (thanks curt cool).Quadriga DemoGroup------------------The Irish Amiga demoscene group. Last demo released in 1993. next Demo to bereleased in 2020. we promise!' . Was this fake news, we wonder? cheers andwelcome back to Amiga family!news submit for scene, individals, 365-24/7 http://www.nukleus.nu/vs RebelssbZT}ource: SoMe, FB, (September 2020)Payday is wondering why he is not on the memberlist anymoreScarabNot dead according to reliable sources. Something is brewing and possiblerelease later this year ;)- Dan dee active with photos - 'shooting' pictures, except Revision photocompotetion, go look at his work cahoonah.com- scicco: - where are you??? contact staffscene.seZiphoid starts a new discord channel in April 2024and seems more chatty than ever.ScoopexExxagon is a new membeb '%1r of Scoopex (since March 2024). As a good friend ofPhoton and some time after GERP 2024 he moved in the SCX-house with debutecredits in Rewardision demo at Revison 2024.Sweet 16 (S16)--------------Group founded in 2023 of graphicians doing artwork with 16 colors and love of16 bit machines. Facet joined early January 2024. Multiplatform but Atari/Amigaare main target so far.Looks promosing in the charts this time, and S16-train is loaded withgraphicians. We simply suspect mob!|re coops with Haujobb and Lemon. in the future.Do not miss Critikills article in vS#10 (and in 2nd moon, issue #2!).Swiss Cracking Association (SCA)--------------------------------Returning to Amiga scene 2023 after long break.Read vS 10-article for more info!TrinityWe are busy releasing a disk-compilation series of old italian scene relicspreserved from rotten floppies, called Italodisco. Volume1 is here;https://www.pouet.net/prod.php?which=95156In the near future a musicdb"=$isk is planned and a revamped website at trinityhq.euTulou-----A rumour from the highest climbed monkey liana: TLU will release demo 2026 tocelebrate 30 years. This is not confirmed though(here 3rd part releases from 1995 are excluded).Void----- Harrison, NeuTek, Lonewolf and Wavemaker flagged as inactive and moved to Hall of Fame- Issue 15 of Feedback, a music-disk for Amiga AGA systems, was released on May 26th- Blue Saxophone, a music-disk for CDTV, and Sorry for theb# Inconvenience, a 64 KB intro, was released at Revision 2024 Memberlist (july 2024)Powerslave - Founder, organizer, editor, musicianPuni - Organizer, editor, webmaster, packer, coderAlienTech - CoderaNACHRONiST - ASCIIAngel - CoderAssassin - MusicianBy7eX - EditorEmufr3ak - Coderhukka - Coder, musicianJeano - MusicianKisu - GraphicianLady Stardust - Designer, graphicianMikidi - Graphician, musicianpchelka777 - Sound and visual designerRumrunner - CoderSpitfire - Grb$^_:aphicianStrife - CoderWorst Coders------------Group formed before Revison 2024 with muzzy as coder. Together with hukka^voidthey form a new duo in town with a debutetro at Revision 2024.- - - - - - - - - - - - - - - - - -misc dishes on the chit-chat plate:Dalton: next release for Elcrew or Tulou, thats the question or?H7: I heard teo/Rebels used to be handsome(dont start a flame war now! /staff comment)Virgill: now also limeric expert, or? check out for yourself Es war eib%nmal ein Mann aus Ibbenbüren, der wollte einmal spüren, wie das so ist, wenn man seine Finger vermisst. Nun kann er nicht mehr im Kaffee rühren. ...and with this poem, we close news around the globe for this time and brow hasstill not figured out if coffee comes with milk or sugar or both(or none, Kaffee Sumpf?). thanks for contributions keeping the news around the Globe section alive! Bitfellas.org - Do we reab&{%Nlly need so many scene portals? -------------------------------------------------------------------- by Ghandy^Browallia of NukleusA LITTLE BIT OF HISTORYBefore ALiEN started his forum and portal Bitfellas.org in March 2006, he wasquite active in the Total Kaos forum. He liked the open dialogue. He also likedthe fact that there were a lot of former users there, until Total Kaos forum(not the bbs/mailbox) suddenly went offline. ALiEN was a member of somb'׊eproductive C64 cracking groups in the Berlin area in the 80s. He told us thatinternally the Bitfellas system ran as a sandbox for almost exactly 1 year.During this time the code was improved. So this project is now more than18 years old, which is really quite a long time for a website, congratulations!Bitfellas.org is based on the e107 content management system (https://e107.org),which is very flexible and easy to extend and change. However, it is built insquares, looks ratheb(sr static IMHO and contains some kind of scripting language.In the backend it is used for the layout of static articles. Unfortunately e107is not a WYSIWYG tool like Wordpress for example. This means that it is notpossible to design the articles (different fonts, font sizes, headings,right- or left-aligned clipart, etc.) with a click of the mouse. I noticed thiswhen I put some issues of Jurassic Pack online at Bitfellas. It took severalhours to layout a single article, and it wab)s annoying to have to adjust commandsover and over again. With modern blogging software, this is much quicker.MANY FEATURES INCLUDEDOver the years, ALiEN has been able to motivate many contributors to work onthe project. This has resulted in ArtCity, an extensive gallery forgraphic artists of all computers and operating systems, regular podcasts with acompilation of scene-related music, and much more. Issue 221 of BitJam,for example, was published in the name of Versus to annob*,ՠunce that thischart magazine is still alive. http://www.bitfellas.org/page.php?100Several graphic artists are busy painting banners for new BitJam remixes to keepthings interesting. Various articles, interviews, tutorials and complete issuesof several diskmags can be found in the SzeneCity section. The Outreachdemo party also has its own section in Bitfellas.Bitjam (the radio, not the podcast) is undoubtedly the centrepiece of thisonline project. It is a scene-based radio statb+, ion that plays chiptunes andmodules 24/7 every day. Thanks to several m3u files, you can listen to thestream in different qualities, whatever operating system you're using. The news are particularly important, as they are automatically displayed onPouet.net. ALiEN and a few other helping hands receive the news from many retroand scene portals via RSS feeds and then manually select what they want to keep.After reviewing the submissions, which of course also come manually from usb,D ers,the news goes online here and on Pouet. This is practical because it gives youa wide reach. Almost everyone who is interested in the demoscene will notice itas long as it's visible on Pouet's main page.But that is by no means all this portal has to offer its visitors. There's somuch more to discover!DO WE REALLY NEED SO MANY SCENE PORTALS?Well, I asked myself this question again a few years later when Demozoo wentonline as an alternative to Pouet. Do we really need to keeb- p reinventing thewheel? Wouldn't it be better to have a single point on the WWW where everyonegoes? Well, I have to admit that I now use Demozoo more often than Pouet.Why is that? The embedded YouTube videos have been integrated in a veryprivacy-friendly way, no data is sent to the Google subsidiary YouTube.But more importantly, the database with all the links is really impressive andhelpful. This makes Demozoo an ideal research tool. You really can't say thatabout any other ob.,Unline project. On the other hand, Demozoo is missing a lot ofentries that can only be found in the CSDB (pure C64 database) or at Pouet.That's the downside of decentralised solutions, of course.Private disputes or personal animosities play a big role why someone opens thesame portal for the tenth time. And, of course, why many didn't survive in thelong run. To ALiEN's credit, however, he has always actively pursued hisproject. As a self-employed person with an own company and fb/qCamily, this is notsomething that can be taken for granted. Of course, news submissions sometimestake a day longer to appear online. But the team of people who publish newsshould not be that large. It wasn't that big in the beginning, when I was stillhelping out. And then a personal dispute with another bf team member convincedme to stay out of Bitfellas. It just goes to show that we are all human andhave our weaknesses and faults.There are an unbelievable number of scene radiob0+ stations on the net that hardlyanyone listens to or needs. Bitfellas is one of them. Picture galleries havealso come and gone. There are also many link collections like theBitfellas YellowPages. What this site lacks is activity. My Christmas greetingsfrom the end of December are still visible in the BitChatbox. And the number ofcomments in the forum has also dwindled considerably over the years. But whatcan you do about it? You can't force people to post their own stuff on a pb17=gortal.Browallia's thoughts on the case: Much of the team has left the ship, whichexplains the lack of visitors.Back in 2018, ALiEN^bf was still active and somehow getting PMs back quickly.It almost felt like a collective collapse of the Bitfellas when Bobic, Vince,CONS and Captain ALiEN himself suddenly left the (already) sinking ship.This was one of the reasons why we started diskmags.nukleus.nu to releaseVersus #9. Although ALiEN has always been extremely helpful, it seems tb2{hat hispassion to keep Bitfellas.org afloat wasn't there, or as the friendly messagesaid: 'I'm sorry, but we stopped maintaining this area a few years ago.'This was such a change just 10 years ago (2014) in the most flourishing yearsof Bitfellas. That golden age had such an inspiring spirit.Bitfellas consisted of five legs and you can see that there was a master planbehind all of them. First, there was BitJAM, an important central leg with thepodcast series and scene radio. Heb3Lre the portal found great support from >30sceners like Axel, Chromag, Critikill, dalezy, Dip, Gargaj, H20, Menace, ne7,Scamp, Serpent, Vincenzo, Virgill and xeNusion).BitJAM was the foundation for a solid second leg - The Scene City, where thepotential was in online articles, and the third leg (BitWorld) the BitFellasnews, huge DB project with tens of thousands of productions, starting withAMIGA. The Versus staff wonders if this isn't the real inspiration forMenace/Spaceballs b4Qto do his Demozoo project, which fits in well with thedecline of BitWorld? Cutting the cake of Kestra.ArtCity is the fourth leg, where logged-in sceners could talk about pictures,innovative indeed, and you have to admit that such groups as demoscene logos orpixel art were not yet born. The next leg wasn't the strongest and also notvery successful, the BitFellas demoscene news, luckily any furniture would fitwith three legs. Finally, the tabletop, or the community. It's just theb57H members,but without them it will die. Bitfellas didn't die because of the visitors, butbecause of the crew. But with respect to the crew, we understand how much caresuch a baby needs, and wonder what the next steps are, or how to wake it up.We want them to be there and have done several bitJam podcasts with them.But access seems to be difficult, or as Bobic kindly informed us:'I'm sorry to say, but Alien is your man. He's the one with admin rights'.One thing is for sure, Bitfb6׋ellas is a place that is needed, not only to bringthe German scene together, but also as a playful area when discord, chats andother SoMe-places are too serious. The only question is, who will volunteer togive this big platform a submarine massage and will ALiEN give away his baby?Let's get this straight: The ship bf is not at the bottom of the sea, but itdoes not have a visible course either.Ghandy back on the keys with the conclusion. No doubt, on bitfellas.org you willfind b7Ԅmany interesting areas that will invite you to stay. But overall thereis a lack of visitor participation, not to forget, that many former people didsomewhen stop to work on this project. The few existing people don't do verymuch at all it seems.And apart from some exclusive content, everything that is available here can befound elsewhere on the internet. No doubt ALiEN and his team have put a lot oftime and energy into this, but most of it is and will remain duplicate content.b8wDo we need so many places to go on the Internet? No, certainly not.But unfortunately there is no global solution for this problem this either.Unfortunately.And to reply to the question of Browallia: ALiEN will never give away his baby.Not in 100 years. And if he decides not to fuel the activity, it's alone hisproject and therefore also his decision. And so the ship continues to sailalong in the thick fog, with very little wind at all. We love the sweet nostalgia of art by b9̻Critikill / S16 (SWEET16) and the Atari ST, we have dedicated ourselves to the challenge ofIn a world characterized by the rapid constantly redefining the boundariesadvancement of technology, we feel of these classic platforms. For us,like the guardians of a bygone era. it's more than just a hobby - it's aJade and me founded our little art journey into the past, a joub:xrney fullcrew in 2022 and called ourselves of emotion and nostalgia.S16, affectionately known as SWEET16,and we are a group of retro artists Pixel art may seem antiquated todedicated to the magic of the old some, but to us it is a timelesstimes, especially 16-bit times. expression of creativity and innovation. Our works are not justOur passion lies in our youth and our simple images on a screen,b;' but vividfirst contact with creative reminders of a time when technologyexpression. With new know-how and a was in its infancy and the boundariesdeep connection to old Commodore and of imagination were constantly beingAtari systems such as the Amiga 500 pushed.When you look at our works, you can In a world dominated by ever-changinghopefully feel the attention to trends and technologies, our work isdetail that has gone intob<p every a valuable legacy. It reminds us thatpixel. Every pixel, every color, innovation doesn't always meanevery line tells a story and pushes changing everything, but alsothe boundaries of what is possible honoring the past and passing on itswithin the limitations of the old values and traditions. Becausehome computers. We don't see the sometimes the greatest inspirationlimited resources of these old lies in thb=Nx´iparticipate in - the Demoscene: a so we will continue to fly the flagcommunity of like-minded people who of pixel art, keep the flame ofhave come together to share their nostalgia alive and preserve thepassion and inspire each other. Our sweet memory of times gone by.meetings and Demoscene events are notjust ordinary gatherings; they arevibrant celebrations of our shared Love. Peace. Demoscene.love for an era that seems long gone,beamib?ng us back to youth. Temperature : ascii scene 30 left? ----------------------------------------------- by Browallia/NukleusASCII sceners may be seen as outdated by some, but some of us just love it.It's really rare that ASCII artists get credit in an intro. The closest theycome are the loading or exit log by pressing LMB (left mouse button). With thatsaid, it's easy to conclude that ASCII artists are part of the community,but the role they plab@L?)y (i.e., being outside the credits in demos and intros)makes them a bit like outsiders. So. lets. get. on.THE FOLLOW-UPI wrote an article in 2019 where I analyzed the ASCII/ANSI scene on Amiga,identifying around 40 active sceners. In this article, I revise this number,providing a decreased estimate of 30 active sceners. For this, I used my ownresearch and our database, where we track nicknames and follow the ASCII/ANSIartists (nukleus.nbA u/vs). At this point, I should thank aSCIIaRENA (https://www.asciiarena.se/) for confirming the activity of people between 2020and the beginning of 2024.What I lack today is the clear connection that exists, but nobody really writesabout it. What connection, you may wonder. The intimate relationship betweenthe graffiti scene and ASCII. The mindset of the free spirit, the rougharrogance-an ASCII artist tends to have more attitude than a scener doinggraphics, coding, or music, IbBh believe. Remember the origin and the closeness toBBS-driven culture. Boards and the ASCII/ANSI society are more rooted than theaverage scener.We started using ASCII in our productions in 1995. We had some great artistsdoing ASCII, and I was fascinated by the styles. If you ask me, every groupshould have an ASCII graphic artist; they are valuable, and it's easier to tamea horse than to explain in detail what you want out of the ASCII in a prod.But as mentioned above, ASCII grobC3ups have formed on the periphery of the scene. ::::::::::::::::::::::::::::::::::::::::::::::::::::: <=====================================================> __________ .________ ._____ ._____. \______ \_ _| ___/ _| __/______| |_ | )_ /_\_ __|____\______ \_ ___/____. | _/ | \ | / | \ | l____/ l_____\ l____\ bDNV l____\ | <======\_______|======\_____|=====\_____|=bHe=\_____|=> . .--..--..--. . . | .--.|--..--. . .--.|--. .--|'--.| | | | | .--|| |'--. | .--|| | | | || | | | | || | | | | || | | || || | | | | | || || | | | || | '--''--''--' ' ' | '--'' ''--' ' '--'' ' ' bEi:::::::::::::::::::::::::::::::::::::::::::::::::::::ACTIVITYAnother thing I wonder is why the feng shui-are collections or remarkablereleases so rare these days? Goto80 has been very active recently withcollections, but the productive 'corona years' were really an exception.After ASCII Arena announced their comeback again (May 2021), there are mainlythree larger sources for ASCII today (four if you count IRC): ASCII Arena(web and Discord channel), textmod.es, and the FacebookbFUj group'ANSI, ASCII Artists, and BBS Sysops Worldwide.' You can, of course, browse intoBBSes, and I hope they still get information faster than the web, but I thinkthere is an overlap with productions seen on these three sources. Some may arguethat textmod.es has also played out its role today.Back to ASCII Arena again. Between the beginning of May this year and two monthslater, on the 8th of July 2024, the two top commenters have only commented onone entry each (Spot and SpeedbGN Devil), and there have been five comments intotal (from 3899 to 3904). But on the positive side, many new users havearrived-33 new users, in fact (from 601 to 634). But are these new users activeASCII sceners? Well, I don't think so, to be honest. But then more interestingquestions arise: when are you considered active, who decides you are active,and which forum determines your activity?I came to the conclusion that between 2019 and now, 2024, the active ASCII sceneon Amiga hbHZVas decreased from around 40 to 30 sceners. Maybe I'm wrong. Process insights: FFP winning demo at GERP 24 FFP interviewed by Smaugur/NukleusThis interview was made very quickly right after the common breakfast on Sundaybefore everyone split up again after a weekend at GERP, January 2024. We got nochance to shake their hands because Five Finger Punch (FFP) was kind of busyholding trophies and luggage. But they lined up kindly to my talk.Congratulations for takinbI#g first place in the Amiga demo compo!Morbid/ (coder) FFP: Thanks! Where did you get your inspiration from when you made the Planetary void demo?Morbid/ (coder) FFP:The inspiration just came in creative process, for example when the spaceshipflies in over the moon crater Then I wanted a Star Wars monster (Exogorth) toeat up the space ship, and after that Corel wanted a glenz vector to combinethis, so we made two glenz vector objects to came up from the hole.Was it some more bJinteresting things in the demo that you want to share?Corel/ (graphican) FFP:There is a part in the demo where the sentence: “They gone to plaid” came upand it is a joke from the movie Spaceballs. We also have the part in the demowhen the astronaut tripped on the moon (which was Morbids idea by the way) theastronaut lay on the ground and then there accidentally came a sprite bug thatwe made as an effect to the demo. (There was a big applause when this part cameduring the GbKs?ERP 2024 Amiga demo compo /vS comment).Smaugur: I like this part in the end of the demo when the planet in the middle of thehand moved around and make the scroll text move with it.That part that you mentioned was actually some complex mathematics to do soI needed some help with that code from Imodium/FFP., Coral issharing and pointing at the screen: -This black hole (ring) for example we said,it would be muchbL"P more interesting if it was not symmetric circle, and then thecoder did this. Now its it's a black hole with a bit inwards as you can see.Thanks for this quick interview. Oh by the way, I see here Corel that you gotan old school Depeche Vinyl! I love Depeche mode!Corel (graphican) FFP:Yes, I got the Vinyl for 10 Swedish kroner at a flea market nearby at theculture center here in Skoevde.End of interview!Post noteWe also had the opportunity to take a photo of the hole FFP crebM Zw when they posewith two prices/pokals including a challenge price (1st Amiga demo oldskoolcompo + Other platform Demo compo) but this we keep in our hearts or ask Corelwho has a copy of it :) Worth to mention is that Vilcans/FFP thought that thedemo was finish in 2023, But they worked some more on the demo after that, sothe demo didn't look like that from the beginning.FFP celebrate 10 years jubilee this year (2024), and Versus wants to congratsthem of course. bNfg How to contribute Ramon B5 interviewed by Ghandy/NukleusWhat an effort! 72 chiptunes from 69 different musicians, that are the basicfacts of issue 17 from the chippack ChipChop by Desire. This gigantic musicdiskhas been recently released on Revision party. We asked Ramon B5 how he managedthis extreme challenge.How did you get the idea of releasing ChipChop once again? Who is responsiblefor that release?Ramon B5:As I recall, ChipChop emerged as a brainchild of bOGus at DESiRE, born in thepixelated spring of March 1993 (tracing back to the debut of ChipChop #1).Back in the era where the internet was a distant dream and social media merelya fantasy, we envisioned a nexus of communication-a message box, if you will,intertwined with the rhythmic pulses of music. Our choice to embrace chiptuneswas strategic, allowing us to weave together a tapestry of melodies and messages in a compact, byte-sized package. This concoction was our homage to tbPv(?heretro digital age, a sonic postcard from the past to the future. As time marched on, many in the DESiRE crew found themselves drawn away from thedemoscene, lured by the siren calls of relationships, family life, and careerambitions. This shift put our creative endeavors on pause. However, in 2010, asignificant move by our coder Sacha to the USA sparked a nostalgic impulse tocraft one last demo for Breakpoint (the precursor to Revision). This project,intended as a singular vebQ!a`nture, reignited our passion for our old hobby, drawingmore enthusiasts into the dSr clan's fold.This resurgence breathed life into ChipChop, leading to the release of its 15thissue in 2013, despite a gap in the sequence from the last release. ChipChop 16made its debut in 2015 at Revision. We toyed with the idea for ChipChop 17 forsome time, but the onset of the Covid pandemic sidelined our plans, shiftingour focus to other DESiRE projects. However, with graphics from Lowlife lbRongcompleted and a collection of compelling tunes at our disposal, we decided topush forward with ChipChop 17 for Revision 2024. Our goal was ambitious: to showcase as much diversity as possible by reunitingmusicians from the early days, spotlighting emerging talents, and bridging thedemoscene with the broader chiptune community. This endeavor led to anextraordinary collaboration of 69 musicians, offering a rich tapestry ofchipmusic styles. Our skilled coder, Gigabates, miracubS7blously compressed thisauditory feast onto a single floppy disk, exemplifying the spirit of innovationthat defines our collective journey.How many musicians took part in this issue of ChipChop? Did you contact themall? This must have been a huge work?The response to our project took us by surprise, sweeping us away with itssheer volume and enthusiasm. ChipChop 17 ballooned into a colossal 168 minutesof chiptune ecstasy, boasting 72 tracks crafted by 69 incredible artists frombbToth the demoscene and chiptune circles. As the project neared completion, wefaced the very real concern of having to let down several contributors, doubting our ability to squeeze everything onto a single disk. Yet, in a display of sheer wizardry, Gigabates managed to pack every byte of music into the disk, leaving not a speck of space unused.Organizing the project turned out to be a breeze, thanks to the plethora ofmodern communication methods at our disposal (and thankfully, bU$Qno reliance onsnail mail stamps back please). For many involved, the challenge wasn't inproducing a hit chiptune for ChipChop but in crafting the accompanying scrolltext and adding a bit of a personal note - a testament to the project's smoothsailing and the talent of its contributors.I see this is issue 17, but I can only find 1-4 from the early 90s and then 16and 17. What is the story behind that? Honestly, there wasn't a deep rationale behind the sudden leap to number 15.RbVeflecting on it, the jump to 15 was somewhat arbitrary, inspired by a quirkydetail: at one point, we had gathered 14 mods and 1 ahx track, bringing ourtotal song count to 15. This numerical coincidence led us to christen the packwith the number 15. From that moment on, we resumed our numbering in astraightforward manner, as if to reassure everyone that we indeed grasp thefundamentals of mathematics.Any concrete plans for the future? ChipChop HD or DVD with 1.000 tunes? Right nbWwהow, we're in the throes of the post-Revision blues, a familiar aftermathfollowing such an electrifying demoscene gathering. However, the DESiRE team isnever short on ambition or ideas, and rest assured, we're already concoctingsome top-secret plans that might just shake the world. We've got musicianslined up, ready to throw their support behind ChipChop 18, but ultimately,the project's continuation hinges on how well our efforts resonate with theaudience and the appreciation fobX?0gr the time invested.At Revision, alongside our ChipChop, there were some standout chiptunecompilations, reminding us to pace ourselves to avoid oversaturation. Positivereactions and thumbs up on platforms like Pouet would signal that the appetitefor chip music compilations remains strong. Such encouragement would undoubtedly fuel our motivation to dive into the next installment with renewedvigor. However. Thank you very much for your time and energy!! The DeebY>Bp Meet / Darkage The Making of ------------------------------------- by Mod3m/Darkage commented on Pouet.net that the demo looks like a 20-year-old demo (which is true! Our techniques stopped whenOne year ago, Darkage came back to we left the scene 20 years ago!). Wethe Amiga demo scene with a demo realized that we really enjbZ(oy beingcalled 'Neocolora', which placed part of the Amiga demo scene again!second in the Amiga demo competitionat Revision 2023. I (Mod3m) hadn't What happened next? The resulttouched AsmOne for more than 20 motivated us greatly-so much thatyears, and it took me a few months to both Dip and I started writing newremember how registers work, chip and effects for a new demo. Then summerfast RAM, and in general how the arrived, andb[ 8 you know how hot theAmiga architecture is made. However, weather is in Italy and how lazy weafter a few months of imprecations became, so many months passed withoutshouted from the windows of my little any big news from us. Around the newstudio, I managed to make it work year, we started thinking again aboutagain, and we produced this new demo. the new demo, and Dip provided manyMany people liked it; some people cool new effects while b\)I organizedthe sources and tried to make cool demo in one day!transitions between them. We askedFacet to draw the graphics, but he So, we jumped on a plane and went togot very busy at work, so we asked Revision! While we thought we couldCritikill to draw some graphics for relax, we found out that one bug onus because time was running out, and real hardware was disturbing thethe demo was not ready. Yes, we had video during the demo. Ab]pVaargh! Myless than one week until Revision A1200, which I used to code the demo,2024, and our demo was not ready. was in Italy, and I only had WinUAEGrr! What a stress! with me on my laptop! How could we fix a bug that doesn't appear onDip did excellent work, providing emulators, and only sometimes on realcool effects, and I managed to link Amigas? In the end, we managed tothem tb^-Hgogether with the great remove a tiny effect that was thesoundtrack Soda7 made. We didn't have source of the problem, assembled aa specific design idea, but Critikill new version, and uploaded it for thesent some graphics with whales and compo... and the rest is history.robots and sbam! We had a topic forthe demo. Critikill is very fast atproviding graphics, but three daysbefore the party, he got sick andcouldn't work on the demo anymore. Sowe b_IHasked Steffest to perform amiracle, and yes! He did it. He madeall the graphics we needed for the VOTE INFO and VOTERS LIST by vS-staffvote online start: 25.02.2024 end: 29.05.2024We use to have 12 categories, but this issue has 13 categories. CategoriesBest musicdisk' and 'Best Group' have been used every 3rd issue, and sincepresious issue, the 4096 Bytes (4k) is extended to category '4k (or less)'. Inthis issue, we had to spb`лlit the result category 'best comeback/newcomer' intotwo categories because people placed bets either specific on sceners or simplygroups. Just by adding these points would be wrong. Best comeback/newcomer andthe for-fun category ('most important Amiga event') were overlooked by a vastmajority of voters and the distriubtion of votes were kind of spread out. Therest of the categories were business as usual.... AMIGAAA!To count votes are tricky, but over the issues it had been cobazjnsequently andframework put out as an article:https://diskmags.nukleus.nu/2023/12/23/vs9how-we-deal-with-different-votes/ Voters list next page...VOTERS LISTnickname + eventually group(s) as written in the submitted votes.AdokAlienTech/VoidAnnaarm1n/ScienceBonefishBrowallia/NukleusChavez/FunktionChellomere/DesireCurt Cool/Depth^NahDalton/TuloudiPSWiTCH/up!^ds!Dire/DarkagedIRTIEdoc k/Moods PlateaudOdge/Moods PlateaubbdoopDuncanEmufr3ak/VoidExocet/SMFX^Dentifrice^Up RoughFuZioN/NeoKorteXgentleman/2xlGhandy/NukleusGoodiGrip/IstariH7Hellfire/HaujobbiTeC/crAssJokerXkempy/veezyaKiero/MaWiKillJoy/ArtWaYKisu/Voidkriz/criminal mindzloaderror/EphidrenaMagic/Nah-KolorMalmix/NatureMDW/EncoreMenthos/NukleusMice/DekadenceMorbid/Five Finger PunchMotion/ArtstateMyggMystra/Brainstorm^NectarinenjurstenNorby/DLG Crew^TRSiNosferatu/Offenceok3anos/The Electronic KnightsOlympian/SpectrbcYюoxPlaton42/DesireProspectpSYKoSONiCPuni/VoidRamonB5/DESiREraz0rsedgeSlayer/GhostownSmaugur/NukleusSoDa7/Darkagespiny/TormentStranger/HMD^RBS^DLG Crewteo/focus design^rebelstFt/Darklite^DekadenceTjahzi/uN aMOrtoms/Pulpo CorrosivoTZX/Roughnessvelo/approximateVirgill/Haujobb^Alcatraz^MoNWeylandZ3k/Trinity= 71 votersWhat a great scene we are part in supporting the charts, thanks! by Browallia/NukleusIt is not that Versus lacks support, when lookibdv6ng through this. But the roadto support is like banging your head on a typewriter where we aim to type'support please' but have a spacebar in our forehead feeding the empty spaceon a blank paper.But seriously, support from 30-40 contributors incl performing the graphicalAI survey with 11 top graphicians. In Versus, I believe in your story.You are the source of information, but this has led to misunderstandings.We want to read about others. That's inspiring. A common question Ibe̪3 get is,'What should the article be about?'I want to turn this question around and ask,'Can you share something that the audience doesn't know?'ARTICLESYou can send in your articles to me (browallia[vS]nukleus[DOT]nu) or toVersus staff (see credits), for example to puni/Void(punivoid[vS]protonmail[DOT]com) or someone you feel comfy with, like Ghandy(but he may steal the stuff for the sister mag Jurassic Pack, so be carefulthere if you don't want your pants wet).GLOBAL NEWSbf This service is running 24-7-365... Dont hesitate to write down news and mail(www.nukleus.nu/vs)VOTEAnd of course, you can drop a vote (when this feature is open). My messagefrom the birth of Versus has been: vote what you feel like, there are noboundaries, there is no right and wrong, you like the Amiga, and we do notinterfere with what you believe in.ARTIFICAL INTELLIGENCENow, a turn over to AI and deep learning. In this issue, we released an articlemade by ChatGPT in the bgϹ6AI section. We credited this entirely to AI, whichcompiled it for us. We just filtered out the 'bad language' and personalattacks (which ChatGPT 3.5 doesn't like anyhow). So this is a way, in myopinion, where AI can be used. Just like a spell program or whatever, as longas you say how it was done. Then, I don't care in the future if the AI canwrite more 'personally' (which I prefer myself) or whatever to fool us evenmore. My point is, I will always look up to humans doing scenebhPq work. So don'tbe sloppy here.TRIVIA FLOTING DEADLINES IN THE DISKMAG SCENEEstrup, early mained Eurochart was questioned in Upstream #7 how long it takesto do an issue:'Around 2 weeks, EXCLUDING the time all the voters spend voting!'Wonder if I could borrow the magic gloves Estrup has because compilation heretakes a bit longer. When we set deadlines, I know (and others dealing withdiskmags aswell) that they are floating. Diskmags do not have deadlines unlessthey want to be rbi Celeased at a party (does it fit in wild compo, and if so, willit not always lose to musicdisks in the same compo anyway?). But in casediskmags are just released, the deadline will be floating. When people ask fora deadline for their submission, I set it strictly but know beforehand it'smost likely not going to be met. But we want to have deadlines to work against,both submitter and receiver.Test to write, it's a piece of art, and maybe you'll discover something aboutyourself wbjfhile writing. You are invited, and we want your characters! It shouldbe fun, not a task, so finally,just want to say:Happy writing!OCS ENGINEThis diskmag engine was created in a hurry using Bartman^Abyss Amiga C/C++ VSCode extension. Without the extension we would have been even more late withthis issue.There are still features that the engine lacks right now, but it is good enoughfor the (little late) release.You can navigate pages/articles using the panel buttons and keybbkiMoard arrow keys.You can also navigate to articles/charts with the mouse on the Overview andCharts menu pages.This new OCS engine have a nice new graphical look and we hope you will likeit. The AmigaOS4 version of Versus 10 is using the old AmigaOS4 engine and stillhave the old menu graphics.DELAY INFOWe are major delayed, but we closed the deadline for voting around the time mostarticles were written, so that all data is still valid and good.It is always embarrassing when yobl u ask people to hurry up, and then we do not deliver as planned. My planned future of Versus (see last section) has nothingto do with this delay. By this delay the glue between void and (Nukle)us hasnot weakend. Of course frustration has been there for the days, weeks and monthsbut this is the scene and we all volonteer.I will not go into the delay, since we work as a team.In the end Im proud of what we have accomplished including this engine.Good work all involved, you know wbmH-ho you are, and all team members behind.A Summer issue, turning into a Winter issue, thats all. Now be inspired!Versus is a piece of handcraft and should be seen as compiled piece of art byNukleus and Void.PLEASE respect the wish from the authors of Versus, which is their way to tellany readers that use an Amiga or Amiga emulator or any other platform createdby the authors to show the charts or the articles. Versus #10 is planned to come out later on other platforms like onlinbn @e, but westill want to favor the people who love this format we provide, thanks. - Credits Versus #10 anniversary issue - mained: Browallia/Nukleus coed: Ghandy/Nukleus, Puni/Void, Cefa68000/NukleusDISKMAG ENGINEAmiga 500: Menthos/Nukleus OS4: Menthos/Nukleus GFX:Title pic: Facet/Lemon.^S16 Panels: Browallia/Nukleus MUSIC: 'puniversus10' by Tecon/Planet Jazz^Desire 'morning wooboVd' by Assasin/VoidARTICLE CONTRIBUTION:briteLite/Dekadence^RNO, Critikill/SWEET16, Cefa68000/Nukleus, Darkhawk/IRIS,deadguy (interviewed), Ghandy/Nukleus, greippi/Zymosis^Limbo (interviewed),Jazzcat/Ghostown, jPV/RNO, Judge Drokk^ex Anarchy, MDW/Encore (interviewed),Menthos/Nukleus, Puni/Void, Radiant, Ramone B5/Desire (interviewed),Romeo Knight/Brainstorm, saiibot/Nukleus, scamp (interviewed),Smaugur/Nukleus, STI/SCA, tecon/pjz^dsr, truck/Accession, v3nom, Weyland, Wix,Wolfmbpdzan/Balance, Zerox/Gods and Browallia/NukleusSURVEY PARTICIPATION:Archmage, cheetah, dan dee, Facet, farfar, Frost,malmix, Prowler, Razorback, Slayer, xeNusionDiskmag emeritus main-editor appearances from:D.I.S.C, Eurochart, Jurassic Pack, Stolen Data,Taboo, Upstream, and Cows n Snakefightsasc2 vote sheet vS#10: bOhEmEVote sheet (paper) at: GERP 2024, Revision 2024 and 68k inside 2024 vS-logo on sheets: Frost/Tulou (also used in the Facebook/twitter channel)Versus staff:bqVu,Balder, cefa68000, Ghandy, Menthos, Smaugur and Browallia of Nukleushukka, Emufr3ak, and Puni of VoidThanks to malmix/Nature, esau/Traktor, ricky martin/DKD^RNO^JML and styx fora helping hand with projector work at Gerp, 68k inside and revision this year.Welcome,to the anniversary issue of Versus #10. After 20 years (2003-2024).The journey when I started to plan this issue started in October 2023. WE A relationship and seperation from vS 10 is now over. MAbrD DE ITMany voices - many perspectivesIn the year 1995, I stated, that demos will go up to sizes of a CD, 600 MB ormore for the boring PC-scene, but not for the Amiga scene. Now between previousissue and current, Artificial Intelligence (AI) has popped out from soil(is this the rabbit hole or the butthole?). And proud to get such nicecontributions here from honorable diskmag erimitus: D.I.S.C, Eurochart,JurbsP6assic Pack, Stolen Data, Upstream, and Cows n Snakefights or how aboutarticle contributions from around 30-40 people, including a graphical surveywith 11 graphician - such a diversity of voices. The anniversay issue alsoprovides the magic number SEVENTY-PLUS (+70) votes that I believe impresseveryone around in the Amiga scene these days for the chart part? Well, Imimpressed because of YOU. 'I love your spirit for the demo scene. I totally appreciate what you do.' btD /RokDaZoneNice feedback soften us these days. Youth and forever young is replaced withthat we will perish like a fading horse. The scene is about many voices andperspectives. Its NOT about the ones shouting loudest. In the diskmag scene,we just love to channelize thoughts through this medium.When I worked with collecting this, I was happy to have Versus team to bouncewith. Crew behind Versus is the key for this realisation. Fobu[r instance glad tobrainstorm with jaribos (thats sobiraj backwordish, more known as Ghandy).Apart from Versus crew, one thank also fly out to curt cool/Depth^NAH for allpatience with me. Im truelly grateful for your spirit, and reliability out ofthis league. If I ever create a module, I should dedicate it to you. 'The release of diskmags these days are always worth a thumb.' Frost/Tulou^TriadI welcome you to read, uh.. did I mentionbv9٪ articles are around 50, PLUS 13 chartcategories? We finally got that thumb out... diskmags for ever! /browSending over a typewriter with the vaccation-wind to PuniHi everyone, The tenth issue of Versus is finally here!As I'm writing this (om my cell), I'm currently enjoying holidays with family onRhodes in Greece. For my Amiga-fix, I've brought the latest issue ofAmiga Future to read. It is great there are still paper magazines beingpublished, don't you think? The same goes bwuofor diskmags of course. Still,in 2024, we can dive into a world of thoughts, ideas, and feelings, so differentfrom the fast-paced and ever changing world we live in, by running a program onan old computer first released in the 1980's. I think it is a welcome break fromthe insanely fast-flowing information online, where something is old news afteran hour, and you forgot what you read yesterday. Diskmags are slow dining, slowliving, embracing every minute of the experience - digibxń0tal style. I for onelove it.As Browallia wrote in his editorial, it has been quite the journey since thefirst issue of Versus saw the light of day a long time ago. I'm happy to havehad the opportunity to be part of the Versus team for many years now, and forthe fact that Nukleus and Void still works together making it a reality. Now,here I'd like to salute Browallia for his brilliant work on planning,organizing, editing, and for tying all the knots together into this magazine.byWell done mate! Also thanks to the whole Versus team for the hard work, you are the best!Before I stop writing, here is a shout out to the AmigaOS 4 enthusiasts onAmigans.net. Hope you will enjoy the Amiga NG texts in this issue. Versus isstill the only remaining magazine to run native on the platform, and we areproud to still be keeping it going. Thanks all! Amiga rulez!! Puni .* V E R S U S 10 *. .* anniversary issuebzR *. --- EDITORIAL --- --- SCENE --- Editorial Making of the deep meet Credits Making of ChipChop #17 disclaimer Process insights: FFP winning demo OCS engine Temperature : ascii scene 30 left? How to contribute We love the sweet nostalgia of art Vote info and voteb{crs list Bitfellas.org - Do we need so many portals? News around the globe Battle: online vS diskmags --- FIELDWORK ---Rise of Ancient Black BirdEdison reflection (2011-2023) --- AMIGA BBQ ---GERP: master or underdog? Making BBS Compatible ReleasesGreippi's AI demystified Demos on AmigaOS 4 -b|Q' An OverviewI've a game to recommend: programming PT-Weekender event reportCatch n congrats: deadguy e-novel: PurpleScamp on parties (part I) R32 BBS adScamp on SceneCity (party II) Sam460LE - AmigaOS 4 Compatible SystemPls skip those demoscene vid reports! Grill n chill reportReunion 2024 - partyreportDeadline - what we expect b}n >> more sections below >> --- AI-TALKS --- --- SPACE n TIME ---AI survey among Amiga graphicians Shaped by a sceneed thoughts: intro A brief summary of 2 decadesed thoughts: Darkhawk (Eurochart) SCA: Comeback by accidented thoughts: Jazzcat (Taboo) The twisted articleed thoughts: Judge Drokk (Stolen Data) A firsb~g5ties impressionsed thoughts: Ghandy (Jurassic Pack) Charts: better luck next timeed thoughts: Zerox (D.I.S.C) Essence of textsed thoughts: Browallia (Cows n Snakefights)Exploring Diverse Perspectives on AI in Art .* L E G A C Y *. .* Only Amiga Chart Alive *. .* *. .* [ 2 0 0 6 .. 2 0 2 4 ] *. bY ._______ .____ _ __ ___ _____| /____ ___/\ _ __/\ ___| \ _ __/\ \__\\ | // ___/___ \\ _ //___ | \\ _ //___ \ / __)___ / _/__ \/ \ \_ \/ \ ___ __ _ yop\______/_____ /_\_____________/_______/________//__// \/    B~4 QbBb@b>b<b:b8b6b4b2b0b.b,b*b(b&b$b"b bbbbbbbbbb b b b b b b bbbbbbbbbbbbbbbbbbb b!b"b#b$b%b&b'b(b)b*b+b,b-b.b/b0b1b2b3b4b5b6b7b8b9b:b;b<b=b>b?b@bAbBbCbDbEbFbGbHbIbJbKbL`